1 /* SPDX-License-Identifier: GPL-2.0 */
2 #ifndef __LINUX_NODEMASK_H
3 #define __LINUX_NODEMASK_H
4 
5 /*
6  * Nodemasks provide a bitmap suitable for representing the
7  * set of Node's in a system, one bit position per Node number.
8  *
9  * See detailed comments in the file linux/bitmap.h describing the
10  * data type on which these nodemasks are based.
11  *
12  * For details of nodemask_parse_user(), see bitmap_parse_user() in
13  * lib/bitmap.c.  For details of nodelist_parse(), see bitmap_parselist(),
14  * also in bitmap.c.  For details of node_remap(), see bitmap_bitremap in
15  * lib/bitmap.c.  For details of nodes_remap(), see bitmap_remap in
16  * lib/bitmap.c.  For details of nodes_onto(), see bitmap_onto in
17  * lib/bitmap.c.  For details of nodes_fold(), see bitmap_fold in
18  * lib/bitmap.c.
19  *
20  * The available nodemask operations are:
21  *
22  * void node_set(node, mask)		turn on bit 'node' in mask
23  * void node_clear(node, mask)		turn off bit 'node' in mask
24  * void nodes_setall(mask)		set all bits
25  * void nodes_clear(mask)		clear all bits
26  * int node_isset(node, mask)		true iff bit 'node' set in mask
27  * int node_test_and_set(node, mask)	test and set bit 'node' in mask
28  *
29  * void nodes_and(dst, src1, src2)	dst = src1 & src2  [intersection]
30  * void nodes_or(dst, src1, src2)	dst = src1 | src2  [union]
31  * void nodes_xor(dst, src1, src2)	dst = src1 ^ src2
32  * void nodes_andnot(dst, src1, src2)	dst = src1 & ~src2
33  * void nodes_complement(dst, src)	dst = ~src
34  *
35  * int nodes_equal(mask1, mask2)	Does mask1 == mask2?
36  * int nodes_intersects(mask1, mask2)	Do mask1 and mask2 intersect?
37  * int nodes_subset(mask1, mask2)	Is mask1 a subset of mask2?
38  * int nodes_empty(mask)		Is mask empty (no bits sets)?
39  * int nodes_full(mask)			Is mask full (all bits sets)?
40  * int nodes_weight(mask)		Hamming weight - number of set bits
41  *
42  * void nodes_shift_right(dst, src, n)	Shift right
43  * void nodes_shift_left(dst, src, n)	Shift left
44  *
45  * unsigned int first_node(mask)	Number lowest set bit, or MAX_NUMNODES
46  * unsigend int next_node(node, mask)	Next node past 'node', or MAX_NUMNODES
47  * unsigned int next_node_in(node, mask) Next node past 'node', or wrap to first,
48  *					or MAX_NUMNODES
49  * unsigned int first_unset_node(mask)	First node not set in mask, or
50  *					MAX_NUMNODES
51  *
52  * nodemask_t nodemask_of_node(node)	Return nodemask with bit 'node' set
53  * NODE_MASK_ALL			Initializer - all bits set
54  * NODE_MASK_NONE			Initializer - no bits set
55  * unsigned long *nodes_addr(mask)	Array of unsigned long's in mask
56  *
57  * int nodemask_parse_user(ubuf, ulen, mask)	Parse ascii string as nodemask
58  * int nodelist_parse(buf, map)		Parse ascii string as nodelist
59  * int node_remap(oldbit, old, new)	newbit = map(old, new)(oldbit)
60  * void nodes_remap(dst, src, old, new)	*dst = map(old, new)(src)
61  * void nodes_onto(dst, orig, relmap)	*dst = orig relative to relmap
62  * void nodes_fold(dst, orig, sz)	dst bits = orig bits mod sz
63  *
64  * for_each_node_mask(node, mask)	for-loop node over mask
65  *
66  * int num_online_nodes()		Number of online Nodes
67  * int num_possible_nodes()		Number of all possible Nodes
68  *
69  * int node_random(mask)		Random node with set bit in mask
70  *
71  * int node_online(node)		Is some node online?
72  * int node_possible(node)		Is some node possible?
73  *
74  * node_set_online(node)		set bit 'node' in node_online_map
75  * node_set_offline(node)		clear bit 'node' in node_online_map
76  *
77  * for_each_node(node)			for-loop node over node_possible_map
78  * for_each_online_node(node)		for-loop node over node_online_map
79  *
80  * Subtlety:
81  * 1) The 'type-checked' form of node_isset() causes gcc (3.3.2, anyway)
82  *    to generate slightly worse code.  So use a simple one-line #define
83  *    for node_isset(), instead of wrapping an inline inside a macro, the
84  *    way we do the other calls.
85  *
86  * NODEMASK_SCRATCH
87  * When doing above logical AND, OR, XOR, Remap operations the callers tend to
88  * need temporary nodemask_t's on the stack. But if NODES_SHIFT is large,
89  * nodemask_t's consume too much stack space.  NODEMASK_SCRATCH is a helper
90  * for such situations. See below and CPUMASK_ALLOC also.
91  */
92 
93 #include <linux/threads.h>
94 #include <linux/bitmap.h>
95 #include <linux/minmax.h>
96 #include <linux/nodemask_types.h>
97 #include <linux/random.h>
98 
99 extern nodemask_t _unused_nodemask_arg_;
100 
101 /**
102  * nodemask_pr_args - printf args to output a nodemask
103  * @maskp: nodemask to be printed
104  *
105  * Can be used to provide arguments for '%*pb[l]' when printing a nodemask.
106  */
107 #define nodemask_pr_args(maskp)	__nodemask_pr_numnodes(maskp), \
108 				__nodemask_pr_bits(maskp)
__nodemask_pr_numnodes(const nodemask_t * m)109 static __always_inline unsigned int __nodemask_pr_numnodes(const nodemask_t *m)
110 {
111 	return m ? MAX_NUMNODES : 0;
112 }
__nodemask_pr_bits(const nodemask_t * m)113 static __always_inline const unsigned long *__nodemask_pr_bits(const nodemask_t *m)
114 {
115 	return m ? m->bits : NULL;
116 }
117 
118 /*
119  * The inline keyword gives the compiler room to decide to inline, or
120  * not inline a function as it sees best.  However, as these functions
121  * are called in both __init and non-__init functions, if they are not
122  * inlined we will end up with a section mismatch error (of the type of
123  * freeable items not being freed).  So we must use __always_inline here
124  * to fix the problem.  If other functions in the future also end up in
125  * this situation they will also need to be annotated as __always_inline
126  */
127 #define node_set(node, dst) __node_set((node), &(dst))
__node_set(int node,volatile nodemask_t * dstp)128 static __always_inline void __node_set(int node, volatile nodemask_t *dstp)
129 {
130 	set_bit(node, dstp->bits);
131 }
132 
133 #define node_clear(node, dst) __node_clear((node), &(dst))
__node_clear(int node,volatile nodemask_t * dstp)134 static __always_inline void __node_clear(int node, volatile nodemask_t *dstp)
135 {
136 	clear_bit(node, dstp->bits);
137 }
138 
139 #define nodes_setall(dst) __nodes_setall(&(dst), MAX_NUMNODES)
__nodes_setall(nodemask_t * dstp,unsigned int nbits)140 static __always_inline void __nodes_setall(nodemask_t *dstp, unsigned int nbits)
141 {
142 	bitmap_fill(dstp->bits, nbits);
143 }
144 
145 #define nodes_clear(dst) __nodes_clear(&(dst), MAX_NUMNODES)
__nodes_clear(nodemask_t * dstp,unsigned int nbits)146 static __always_inline void __nodes_clear(nodemask_t *dstp, unsigned int nbits)
147 {
148 	bitmap_zero(dstp->bits, nbits);
149 }
150 
151 /* No static inline type checking - see Subtlety (1) above. */
152 #define node_isset(node, nodemask) test_bit((node), (nodemask).bits)
153 
154 #define node_test_and_set(node, nodemask) \
155 			__node_test_and_set((node), &(nodemask))
__node_test_and_set(int node,nodemask_t * addr)156 static __always_inline bool __node_test_and_set(int node, nodemask_t *addr)
157 {
158 	return test_and_set_bit(node, addr->bits);
159 }
160 
161 #define nodes_and(dst, src1, src2) \
162 			__nodes_and(&(dst), &(src1), &(src2), MAX_NUMNODES)
__nodes_and(nodemask_t * dstp,const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)163 static __always_inline void __nodes_and(nodemask_t *dstp, const nodemask_t *src1p,
164 					const nodemask_t *src2p, unsigned int nbits)
165 {
166 	bitmap_and(dstp->bits, src1p->bits, src2p->bits, nbits);
167 }
168 
169 #define nodes_or(dst, src1, src2) \
170 			__nodes_or(&(dst), &(src1), &(src2), MAX_NUMNODES)
__nodes_or(nodemask_t * dstp,const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)171 static __always_inline void __nodes_or(nodemask_t *dstp, const nodemask_t *src1p,
172 					const nodemask_t *src2p, unsigned int nbits)
173 {
174 	bitmap_or(dstp->bits, src1p->bits, src2p->bits, nbits);
175 }
176 
177 #define nodes_xor(dst, src1, src2) \
178 			__nodes_xor(&(dst), &(src1), &(src2), MAX_NUMNODES)
__nodes_xor(nodemask_t * dstp,const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)179 static __always_inline void __nodes_xor(nodemask_t *dstp, const nodemask_t *src1p,
180 					const nodemask_t *src2p, unsigned int nbits)
181 {
182 	bitmap_xor(dstp->bits, src1p->bits, src2p->bits, nbits);
183 }
184 
185 #define nodes_andnot(dst, src1, src2) \
186 			__nodes_andnot(&(dst), &(src1), &(src2), MAX_NUMNODES)
__nodes_andnot(nodemask_t * dstp,const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)187 static __always_inline void __nodes_andnot(nodemask_t *dstp, const nodemask_t *src1p,
188 					const nodemask_t *src2p, unsigned int nbits)
189 {
190 	bitmap_andnot(dstp->bits, src1p->bits, src2p->bits, nbits);
191 }
192 
193 #define nodes_copy(dst, src) __nodes_copy(&(dst), &(src), MAX_NUMNODES)
__nodes_copy(nodemask_t * dstp,const nodemask_t * srcp,unsigned int nbits)194 static __always_inline void __nodes_copy(nodemask_t *dstp,
195 					const nodemask_t *srcp, unsigned int nbits)
196 {
197 	bitmap_copy(dstp->bits, srcp->bits, nbits);
198 }
199 
200 #define nodes_complement(dst, src) \
201 			__nodes_complement(&(dst), &(src), MAX_NUMNODES)
__nodes_complement(nodemask_t * dstp,const nodemask_t * srcp,unsigned int nbits)202 static __always_inline void __nodes_complement(nodemask_t *dstp,
203 					const nodemask_t *srcp, unsigned int nbits)
204 {
205 	bitmap_complement(dstp->bits, srcp->bits, nbits);
206 }
207 
208 #define nodes_equal(src1, src2) \
209 			__nodes_equal(&(src1), &(src2), MAX_NUMNODES)
__nodes_equal(const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)210 static __always_inline bool __nodes_equal(const nodemask_t *src1p,
211 					const nodemask_t *src2p, unsigned int nbits)
212 {
213 	return bitmap_equal(src1p->bits, src2p->bits, nbits);
214 }
215 
216 #define nodes_intersects(src1, src2) \
217 			__nodes_intersects(&(src1), &(src2), MAX_NUMNODES)
__nodes_intersects(const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)218 static __always_inline bool __nodes_intersects(const nodemask_t *src1p,
219 					const nodemask_t *src2p, unsigned int nbits)
220 {
221 	return bitmap_intersects(src1p->bits, src2p->bits, nbits);
222 }
223 
224 #define nodes_subset(src1, src2) \
225 			__nodes_subset(&(src1), &(src2), MAX_NUMNODES)
__nodes_subset(const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)226 static __always_inline bool __nodes_subset(const nodemask_t *src1p,
227 					const nodemask_t *src2p, unsigned int nbits)
228 {
229 	return bitmap_subset(src1p->bits, src2p->bits, nbits);
230 }
231 
232 #define nodes_empty(src) __nodes_empty(&(src), MAX_NUMNODES)
__nodes_empty(const nodemask_t * srcp,unsigned int nbits)233 static __always_inline bool __nodes_empty(const nodemask_t *srcp, unsigned int nbits)
234 {
235 	return bitmap_empty(srcp->bits, nbits);
236 }
237 
238 #define nodes_full(nodemask) __nodes_full(&(nodemask), MAX_NUMNODES)
__nodes_full(const nodemask_t * srcp,unsigned int nbits)239 static __always_inline bool __nodes_full(const nodemask_t *srcp, unsigned int nbits)
240 {
241 	return bitmap_full(srcp->bits, nbits);
242 }
243 
244 #define nodes_weight(nodemask) __nodes_weight(&(nodemask), MAX_NUMNODES)
__nodes_weight(const nodemask_t * srcp,unsigned int nbits)245 static __always_inline int __nodes_weight(const nodemask_t *srcp, unsigned int nbits)
246 {
247 	return bitmap_weight(srcp->bits, nbits);
248 }
249 
250 #define nodes_shift_right(dst, src, n) \
251 			__nodes_shift_right(&(dst), &(src), (n), MAX_NUMNODES)
__nodes_shift_right(nodemask_t * dstp,const nodemask_t * srcp,int n,int nbits)252 static __always_inline void __nodes_shift_right(nodemask_t *dstp,
253 					const nodemask_t *srcp, int n, int nbits)
254 {
255 	bitmap_shift_right(dstp->bits, srcp->bits, n, nbits);
256 }
257 
258 #define nodes_shift_left(dst, src, n) \
259 			__nodes_shift_left(&(dst), &(src), (n), MAX_NUMNODES)
__nodes_shift_left(nodemask_t * dstp,const nodemask_t * srcp,int n,int nbits)260 static __always_inline void __nodes_shift_left(nodemask_t *dstp,
261 					const nodemask_t *srcp, int n, int nbits)
262 {
263 	bitmap_shift_left(dstp->bits, srcp->bits, n, nbits);
264 }
265 
266 /* FIXME: better would be to fix all architectures to never return
267           > MAX_NUMNODES, then the silly min_ts could be dropped. */
268 
269 #define first_node(src) __first_node(&(src))
__first_node(const nodemask_t * srcp)270 static __always_inline unsigned int __first_node(const nodemask_t *srcp)
271 {
272 	return min_t(unsigned int, MAX_NUMNODES, find_first_bit(srcp->bits, MAX_NUMNODES));
273 }
274 
275 #define next_node(n, src) __next_node((n), &(src))
__next_node(int n,const nodemask_t * srcp)276 static __always_inline unsigned int __next_node(int n, const nodemask_t *srcp)
277 {
278 	return min_t(unsigned int, MAX_NUMNODES, find_next_bit(srcp->bits, MAX_NUMNODES, n+1));
279 }
280 
281 /*
282  * Find the next present node in src, starting after node n, wrapping around to
283  * the first node in src if needed.  Returns MAX_NUMNODES if src is empty.
284  */
285 #define next_node_in(n, src) __next_node_in((n), &(src))
__next_node_in(int node,const nodemask_t * srcp)286 static __always_inline unsigned int __next_node_in(int node, const nodemask_t *srcp)
287 {
288 	unsigned int ret = __next_node(node, srcp);
289 
290 	if (ret == MAX_NUMNODES)
291 		ret = __first_node(srcp);
292 	return ret;
293 }
294 
init_nodemask_of_node(nodemask_t * mask,int node)295 static __always_inline void init_nodemask_of_node(nodemask_t *mask, int node)
296 {
297 	nodes_clear(*mask);
298 	node_set(node, *mask);
299 }
300 
301 #define nodemask_of_node(node)						\
302 ({									\
303 	typeof(_unused_nodemask_arg_) m;				\
304 	if (sizeof(m) == sizeof(unsigned long)) {			\
305 		m.bits[0] = 1UL << (node);				\
306 	} else {							\
307 		init_nodemask_of_node(&m, (node));			\
308 	}								\
309 	m;								\
310 })
311 
312 #define first_unset_node(mask) __first_unset_node(&(mask))
__first_unset_node(const nodemask_t * maskp)313 static __always_inline unsigned int __first_unset_node(const nodemask_t *maskp)
314 {
315 	return min_t(unsigned int, MAX_NUMNODES,
316 			find_first_zero_bit(maskp->bits, MAX_NUMNODES));
317 }
318 
319 #define NODE_MASK_LAST_WORD BITMAP_LAST_WORD_MASK(MAX_NUMNODES)
320 
321 #if MAX_NUMNODES <= BITS_PER_LONG
322 
323 #define NODE_MASK_ALL							\
324 ((nodemask_t) { {							\
325 	[BITS_TO_LONGS(MAX_NUMNODES)-1] = NODE_MASK_LAST_WORD		\
326 } })
327 
328 #else
329 
330 #define NODE_MASK_ALL							\
331 ((nodemask_t) { {							\
332 	[0 ... BITS_TO_LONGS(MAX_NUMNODES)-2] = ~0UL,			\
333 	[BITS_TO_LONGS(MAX_NUMNODES)-1] = NODE_MASK_LAST_WORD		\
334 } })
335 
336 #endif
337 
338 #define NODE_MASK_NONE							\
339 ((nodemask_t) { {							\
340 	[0 ... BITS_TO_LONGS(MAX_NUMNODES)-1] =  0UL			\
341 } })
342 
343 #define nodes_addr(src) ((src).bits)
344 
345 #define nodemask_parse_user(ubuf, ulen, dst) \
346 		__nodemask_parse_user((ubuf), (ulen), &(dst), MAX_NUMNODES)
__nodemask_parse_user(const char __user * buf,int len,nodemask_t * dstp,int nbits)347 static __always_inline int __nodemask_parse_user(const char __user *buf, int len,
348 					nodemask_t *dstp, int nbits)
349 {
350 	return bitmap_parse_user(buf, len, dstp->bits, nbits);
351 }
352 
353 #define nodelist_parse(buf, dst) __nodelist_parse((buf), &(dst), MAX_NUMNODES)
__nodelist_parse(const char * buf,nodemask_t * dstp,int nbits)354 static __always_inline int __nodelist_parse(const char *buf, nodemask_t *dstp, int nbits)
355 {
356 	return bitmap_parselist(buf, dstp->bits, nbits);
357 }
358 
359 #define node_remap(oldbit, old, new) \
360 		__node_remap((oldbit), &(old), &(new), MAX_NUMNODES)
__node_remap(int oldbit,const nodemask_t * oldp,const nodemask_t * newp,int nbits)361 static __always_inline int __node_remap(int oldbit,
362 		const nodemask_t *oldp, const nodemask_t *newp, int nbits)
363 {
364 	return bitmap_bitremap(oldbit, oldp->bits, newp->bits, nbits);
365 }
366 
367 #define nodes_remap(dst, src, old, new) \
368 		__nodes_remap(&(dst), &(src), &(old), &(new), MAX_NUMNODES)
__nodes_remap(nodemask_t * dstp,const nodemask_t * srcp,const nodemask_t * oldp,const nodemask_t * newp,int nbits)369 static __always_inline void __nodes_remap(nodemask_t *dstp, const nodemask_t *srcp,
370 		const nodemask_t *oldp, const nodemask_t *newp, int nbits)
371 {
372 	bitmap_remap(dstp->bits, srcp->bits, oldp->bits, newp->bits, nbits);
373 }
374 
375 #define nodes_onto(dst, orig, relmap) \
376 		__nodes_onto(&(dst), &(orig), &(relmap), MAX_NUMNODES)
__nodes_onto(nodemask_t * dstp,const nodemask_t * origp,const nodemask_t * relmapp,int nbits)377 static __always_inline void __nodes_onto(nodemask_t *dstp, const nodemask_t *origp,
378 		const nodemask_t *relmapp, int nbits)
379 {
380 	bitmap_onto(dstp->bits, origp->bits, relmapp->bits, nbits);
381 }
382 
383 #define nodes_fold(dst, orig, sz) \
384 		__nodes_fold(&(dst), &(orig), sz, MAX_NUMNODES)
__nodes_fold(nodemask_t * dstp,const nodemask_t * origp,int sz,int nbits)385 static __always_inline void __nodes_fold(nodemask_t *dstp, const nodemask_t *origp,
386 		int sz, int nbits)
387 {
388 	bitmap_fold(dstp->bits, origp->bits, sz, nbits);
389 }
390 
391 #if MAX_NUMNODES > 1
392 #define for_each_node_mask(node, mask)				    \
393 	for ((node) = first_node(mask);				    \
394 	     (node) < MAX_NUMNODES;				    \
395 	     (node) = next_node((node), (mask)))
396 #else /* MAX_NUMNODES == 1 */
397 #define for_each_node_mask(node, mask)                                  \
398 	for ((node) = 0; (node) < 1 && !nodes_empty(mask); (node)++)
399 #endif /* MAX_NUMNODES */
400 
401 /*
402  * Bitmasks that are kept for all the nodes.
403  */
404 enum node_states {
405 	N_POSSIBLE,		/* The node could become online at some point */
406 	N_ONLINE,		/* The node is online */
407 	N_NORMAL_MEMORY,	/* The node has regular memory */
408 #ifdef CONFIG_HIGHMEM
409 	N_HIGH_MEMORY,		/* The node has regular or high memory */
410 #else
411 	N_HIGH_MEMORY = N_NORMAL_MEMORY,
412 #endif
413 	N_MEMORY,		/* The node has memory(regular, high, movable) */
414 	N_CPU,		/* The node has one or more cpus */
415 	N_GENERIC_INITIATOR,	/* The node has one or more Generic Initiators */
416 	NR_NODE_STATES
417 };
418 
419 /*
420  * The following particular system nodemasks and operations
421  * on them manage all possible and online nodes.
422  */
423 
424 extern nodemask_t node_states[NR_NODE_STATES];
425 
426 #if MAX_NUMNODES > 1
node_state(int node,enum node_states state)427 static __always_inline int node_state(int node, enum node_states state)
428 {
429 	return node_isset(node, node_states[state]);
430 }
431 
node_set_state(int node,enum node_states state)432 static __always_inline void node_set_state(int node, enum node_states state)
433 {
434 	__node_set(node, &node_states[state]);
435 }
436 
node_clear_state(int node,enum node_states state)437 static __always_inline void node_clear_state(int node, enum node_states state)
438 {
439 	__node_clear(node, &node_states[state]);
440 }
441 
num_node_state(enum node_states state)442 static __always_inline int num_node_state(enum node_states state)
443 {
444 	return nodes_weight(node_states[state]);
445 }
446 
447 #define for_each_node_state(__node, __state) \
448 	for_each_node_mask((__node), node_states[__state])
449 
450 #define first_online_node	first_node(node_states[N_ONLINE])
451 #define first_memory_node	first_node(node_states[N_MEMORY])
next_online_node(int nid)452 static __always_inline unsigned int next_online_node(int nid)
453 {
454 	return next_node(nid, node_states[N_ONLINE]);
455 }
next_memory_node(int nid)456 static __always_inline unsigned int next_memory_node(int nid)
457 {
458 	return next_node(nid, node_states[N_MEMORY]);
459 }
460 
461 extern unsigned int nr_node_ids;
462 extern unsigned int nr_online_nodes;
463 
node_set_online(int nid)464 static __always_inline void node_set_online(int nid)
465 {
466 	node_set_state(nid, N_ONLINE);
467 	nr_online_nodes = num_node_state(N_ONLINE);
468 }
469 
node_set_offline(int nid)470 static __always_inline void node_set_offline(int nid)
471 {
472 	node_clear_state(nid, N_ONLINE);
473 	nr_online_nodes = num_node_state(N_ONLINE);
474 }
475 
476 #else
477 
node_state(int node,enum node_states state)478 static __always_inline int node_state(int node, enum node_states state)
479 {
480 	return node == 0;
481 }
482 
node_set_state(int node,enum node_states state)483 static __always_inline void node_set_state(int node, enum node_states state)
484 {
485 }
486 
node_clear_state(int node,enum node_states state)487 static __always_inline void node_clear_state(int node, enum node_states state)
488 {
489 }
490 
num_node_state(enum node_states state)491 static __always_inline int num_node_state(enum node_states state)
492 {
493 	return 1;
494 }
495 
496 #define for_each_node_state(node, __state) \
497 	for ( (node) = 0; (node) == 0; (node) = 1)
498 
499 #define first_online_node	0
500 #define first_memory_node	0
501 #define next_online_node(nid)	(MAX_NUMNODES)
502 #define next_memory_node(nid)	(MAX_NUMNODES)
503 #define nr_node_ids		1U
504 #define nr_online_nodes		1U
505 
506 #define node_set_online(node)	   node_set_state((node), N_ONLINE)
507 #define node_set_offline(node)	   node_clear_state((node), N_ONLINE)
508 
509 #endif
510 
node_random(const nodemask_t * maskp)511 static __always_inline int node_random(const nodemask_t *maskp)
512 {
513 #if defined(CONFIG_NUMA) && (MAX_NUMNODES > 1)
514 	int w, bit;
515 
516 	w = nodes_weight(*maskp);
517 	switch (w) {
518 	case 0:
519 		bit = NUMA_NO_NODE;
520 		break;
521 	case 1:
522 		bit = first_node(*maskp);
523 		break;
524 	default:
525 		bit = find_nth_bit(maskp->bits, MAX_NUMNODES, get_random_u32_below(w));
526 		break;
527 	}
528 	return bit;
529 #else
530 	return 0;
531 #endif
532 }
533 
534 #define node_online_map 	node_states[N_ONLINE]
535 #define node_possible_map 	node_states[N_POSSIBLE]
536 
537 #define num_online_nodes()	num_node_state(N_ONLINE)
538 #define num_possible_nodes()	num_node_state(N_POSSIBLE)
539 #define node_online(node)	node_state((node), N_ONLINE)
540 #define node_possible(node)	node_state((node), N_POSSIBLE)
541 
542 #define for_each_node(node)	   for_each_node_state(node, N_POSSIBLE)
543 #define for_each_online_node(node) for_each_node_state(node, N_ONLINE)
544 
545 /*
546  * For nodemask scratch area.
547  * NODEMASK_ALLOC(type, name) allocates an object with a specified type and
548  * name.
549  */
550 #if NODES_SHIFT > 8 /* nodemask_t > 32 bytes */
551 #define NODEMASK_ALLOC(type, name, gfp_flags)	\
552 			type *name = kmalloc(sizeof(*name), gfp_flags)
553 #define NODEMASK_FREE(m)			kfree(m)
554 #else
555 #define NODEMASK_ALLOC(type, name, gfp_flags)	type _##name, *name = &_##name
556 #define NODEMASK_FREE(m)			do {} while (0)
557 #endif
558 
559 /* Example structure for using NODEMASK_ALLOC, used in mempolicy. */
560 struct nodemask_scratch {
561 	nodemask_t	mask1;
562 	nodemask_t	mask2;
563 };
564 
565 #define NODEMASK_SCRATCH(x)						\
566 			NODEMASK_ALLOC(struct nodemask_scratch, x,	\
567 					GFP_KERNEL | __GFP_NORETRY)
568 #define NODEMASK_SCRATCH_FREE(x)	NODEMASK_FREE(x)
569 
570 
571 #endif /* __LINUX_NODEMASK_H */
572