1 #ifndef _BLIZZARD_H 2 #define _BLIZZARD_H 3 4 struct blizzard_platform_data { 5 void (*power_up)(struct device *dev); 6 void (*power_down)(struct device *dev); 7 unsigned long (*get_clock_rate)(struct device *dev); 8 9 unsigned te_connected:1; 10 }; 11 12 #endif 13