1 #ifndef _BLIZZARD_H
2 #define _BLIZZARD_H
3 
4 struct blizzard_platform_data {
5 	void		(*power_up)(struct device *dev);
6 	void		(*power_down)(struct device *dev);
7 	unsigned long	(*get_clock_rate)(struct device *dev);
8 
9 	unsigned	te_connected:1;
10 };
11 
12 #endif
13