Searched refs:roundNearestEven (Results 1 – 2 of 2) sorted by relevance
114 flag roundNearestEven; in roundAndPackInt32() local119 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt32()121 if ( ! roundNearestEven ) { in roundAndPackInt32()137 absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); in roundAndPackInt32()165 flag roundNearestEven, increment; in roundAndPackInt64() local169 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt64()171 if ( ! roundNearestEven ) { in roundAndPackInt64()187 absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) & roundNearestEven ); in roundAndPackInt64()304 flag roundNearestEven; in roundAndPackFloat32() local309 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat32()[all …]
201 flag roundNearestEven; in roundAndPackFloat32() local206 roundNearestEven = roundingMode == float_round_nearest_even; in roundAndPackFloat32()208 if ( ! roundNearestEven ) { in roundAndPackFloat32()244 zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); in roundAndPackFloat32()413 flag roundNearestEven, increment, isTiny; in roundAndPackFloat64() local416 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat64()418 if ( ! roundNearestEven ) { in roundAndPackFloat64()457 if ( roundNearestEven ) { in roundAndPackFloat64()473 zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven ); in roundAndPackFloat64()