Lines Matching refs:roundNearestEven

114     flag roundNearestEven;  in roundAndPackInt32()  local
119 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt32()
121 if ( ! roundNearestEven ) { in roundAndPackInt32()
137 absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); in roundAndPackInt32()
165 flag roundNearestEven, increment; in roundAndPackInt64() local
169 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt64()
171 if ( ! roundNearestEven ) { in roundAndPackInt64()
187 absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) & roundNearestEven ); in roundAndPackInt64()
304 flag roundNearestEven; in roundAndPackFloat32() local
309 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat32()
311 if ( ! roundNearestEven ) { in roundAndPackFloat32()
347 zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); in roundAndPackFloat32()
474 flag roundNearestEven; in roundAndPackFloat64() local
479 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat64()
481 if ( ! roundNearestEven ) { in roundAndPackFloat64()
519 zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven ); in roundAndPackFloat64()
652 flag roundNearestEven, increment, isTiny; in roundAndPackFloatx80() local
656 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloatx80()
670 if ( ! roundNearestEven ) { in roundAndPackFloatx80()
704 if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) { in roundAndPackFloatx80()
718 if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) { in roundAndPackFloatx80()
726 if ( ! roundNearestEven ) { in roundAndPackFloatx80()
767 if ( roundNearestEven ) { in roundAndPackFloatx80()
781 ~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven ); in roundAndPackFloatx80()
795 zSig0 &= ~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven ); in roundAndPackFloatx80()
984 flag roundNearestEven, increment, isTiny; in roundAndPackFloat128() local
987 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat128()
989 if ( ! roundNearestEven ) { in roundAndPackFloat128()
1044 if ( roundNearestEven ) { in roundAndPackFloat128()
1060 zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven ); in roundAndPackFloat128()