Searched refs:SW_START (Results 1 – 3 of 3) sorted by relevance
33 #define SW_START 600 /* The time we wait for the first bit [600 us] */ macro 126 start = gameport_time(gameport, SW_START); in sw_read_packet()
809 #define SW_START 0x01 macro
3061 SW_START, SW_START); in ksz_setup()