Searched refs:PWR_SHADER_READY (Results 1 – 2 of 2) sorted by relevance
280 #define PWR_SHADER_READY PWR_CTRL_REG(0x208) macro
211 drm_info(&ptdev->base, "SHADER_READY: 0x%016llx", gpu_read64(ptdev, PWR_SHADER_READY)); in panthor_pwr_debug_info_show()