xref: /qemu/ui/shader/texture-blit.frag (revision d50280af1bc4b9a59c4a6424c6172a1397f5f6c3)
1#version 300 es
2
3uniform sampler2D image;
4in  mediump vec2 ex_tex_coord;
5out mediump vec4 out_frag_color;
6
7void main(void) {
8     out_frag_color = texture(image, ex_tex_coord);
9}
10