xref: /qemu/ui/shader/texture-blit.frag (revision d1f711d4070155ec6b81d331169c52f1bd6a4f21)
1
2#version 300 es
3
4uniform sampler2D image;
5in  mediump vec2 ex_tex_coord;
6out mediump vec4 out_frag_color;
7
8void main(void) {
9     out_frag_color = texture(image, ex_tex_coord);
10}
11