xref: /linux/include/uapi/drm/vc4_drm.h (revision 3eb66e91a25497065c5322b1268cbc3953642227)
1d5bc60f6SEric Anholt /*
2d5bc60f6SEric Anholt  * Copyright © 2014-2015 Broadcom
3d5bc60f6SEric Anholt  *
4d5bc60f6SEric Anholt  * Permission is hereby granted, free of charge, to any person obtaining a
5d5bc60f6SEric Anholt  * copy of this software and associated documentation files (the "Software"),
6d5bc60f6SEric Anholt  * to deal in the Software without restriction, including without limitation
7d5bc60f6SEric Anholt  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8d5bc60f6SEric Anholt  * and/or sell copies of the Software, and to permit persons to whom the
9d5bc60f6SEric Anholt  * Software is furnished to do so, subject to the following conditions:
10d5bc60f6SEric Anholt  *
11d5bc60f6SEric Anholt  * The above copyright notice and this permission notice (including the next
12d5bc60f6SEric Anholt  * paragraph) shall be included in all copies or substantial portions of the
13d5bc60f6SEric Anholt  * Software.
14d5bc60f6SEric Anholt  *
15d5bc60f6SEric Anholt  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16d5bc60f6SEric Anholt  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17d5bc60f6SEric Anholt  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18d5bc60f6SEric Anholt  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19d5bc60f6SEric Anholt  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20d5bc60f6SEric Anholt  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21d5bc60f6SEric Anholt  * IN THE SOFTWARE.
22d5bc60f6SEric Anholt  */
23d5bc60f6SEric Anholt 
24d5bc60f6SEric Anholt #ifndef _UAPI_VC4_DRM_H_
25d5bc60f6SEric Anholt #define _UAPI_VC4_DRM_H_
26d5bc60f6SEric Anholt 
27d5bc60f6SEric Anholt #include "drm.h"
28d5bc60f6SEric Anholt 
296a982350SEmil Velikov #if defined(__cplusplus)
306a982350SEmil Velikov extern "C" {
316a982350SEmil Velikov #endif
326a982350SEmil Velikov 
33d5b1a78aSEric Anholt #define DRM_VC4_SUBMIT_CL                         0x00
34d5b1a78aSEric Anholt #define DRM_VC4_WAIT_SEQNO                        0x01
35d5b1a78aSEric Anholt #define DRM_VC4_WAIT_BO                           0x02
36d5bc60f6SEric Anholt #define DRM_VC4_CREATE_BO                         0x03
37d5bc60f6SEric Anholt #define DRM_VC4_MMAP_BO                           0x04
38463873d5SEric Anholt #define DRM_VC4_CREATE_SHADER_BO                  0x05
3921461365SEric Anholt #define DRM_VC4_GET_HANG_STATE                    0x06
40af713795SEric Anholt #define DRM_VC4_GET_PARAM                         0x07
4183753117SEric Anholt #define DRM_VC4_SET_TILING                        0x08
4283753117SEric Anholt #define DRM_VC4_GET_TILING                        0x09
43f3099462SEric Anholt #define DRM_VC4_LABEL_BO                          0x0a
44b9f19259SBoris Brezillon #define DRM_VC4_GEM_MADVISE                       0x0b
4565101d8cSBoris Brezillon #define DRM_VC4_PERFMON_CREATE                    0x0c
4665101d8cSBoris Brezillon #define DRM_VC4_PERFMON_DESTROY                   0x0d
4765101d8cSBoris Brezillon #define DRM_VC4_PERFMON_GET_VALUES                0x0e
48d5bc60f6SEric Anholt 
49d5b1a78aSEric Anholt #define DRM_IOCTL_VC4_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
50d5b1a78aSEric Anholt #define DRM_IOCTL_VC4_WAIT_SEQNO          DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
51d5b1a78aSEric Anholt #define DRM_IOCTL_VC4_WAIT_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
52d5bc60f6SEric Anholt #define DRM_IOCTL_VC4_CREATE_BO           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
53d5bc60f6SEric Anholt #define DRM_IOCTL_VC4_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
54463873d5SEric Anholt #define DRM_IOCTL_VC4_CREATE_SHADER_BO    DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
5521461365SEric Anholt #define DRM_IOCTL_VC4_GET_HANG_STATE      DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
56af713795SEric Anholt #define DRM_IOCTL_VC4_GET_PARAM           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param)
5783753117SEric Anholt #define DRM_IOCTL_VC4_SET_TILING          DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SET_TILING, struct drm_vc4_set_tiling)
5883753117SEric Anholt #define DRM_IOCTL_VC4_GET_TILING          DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_TILING, struct drm_vc4_get_tiling)
59f3099462SEric Anholt #define DRM_IOCTL_VC4_LABEL_BO            DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_LABEL_BO, struct drm_vc4_label_bo)
60b9f19259SBoris Brezillon #define DRM_IOCTL_VC4_GEM_MADVISE         DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GEM_MADVISE, struct drm_vc4_gem_madvise)
6165101d8cSBoris Brezillon #define DRM_IOCTL_VC4_PERFMON_CREATE      DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_CREATE, struct drm_vc4_perfmon_create)
6265101d8cSBoris Brezillon #define DRM_IOCTL_VC4_PERFMON_DESTROY     DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_DESTROY, struct drm_vc4_perfmon_destroy)
6365101d8cSBoris Brezillon #define DRM_IOCTL_VC4_PERFMON_GET_VALUES  DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_GET_VALUES, struct drm_vc4_perfmon_get_values)
64d5bc60f6SEric Anholt 
65d5b1a78aSEric Anholt struct drm_vc4_submit_rcl_surface {
66d5b1a78aSEric Anholt 	__u32 hindex; /* Handle index, or ~0 if not present. */
67d5b1a78aSEric Anholt 	__u32 offset; /* Offset to start of buffer. */
68d5b1a78aSEric Anholt 	/*
69d5b1a78aSEric Anholt 	 * Bits for either render config (color_write) or load/store packet.
70d5b1a78aSEric Anholt 	 * Bits should all be 0 for MSAA load/stores.
71d5b1a78aSEric Anholt 	 */
72d5b1a78aSEric Anholt 	__u16 bits;
73d5b1a78aSEric Anholt 
74d5b1a78aSEric Anholt #define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES		(1 << 0)
75d5b1a78aSEric Anholt 	__u16 flags;
76d5b1a78aSEric Anholt };
77d5b1a78aSEric Anholt 
78d5b1a78aSEric Anholt /**
79d5b1a78aSEric Anholt  * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D
80d5b1a78aSEric Anholt  * engine.
81d5b1a78aSEric Anholt  *
82d5b1a78aSEric Anholt  * Drivers typically use GPU BOs to store batchbuffers / command lists and
83d5b1a78aSEric Anholt  * their associated state.  However, because the VC4 lacks an MMU, we have to
84d5b1a78aSEric Anholt  * do validation of memory accesses by the GPU commands.  If we were to store
85d5b1a78aSEric Anholt  * our commands in BOs, we'd need to do uncached readback from them to do the
86d5b1a78aSEric Anholt  * validation process, which is too expensive.  Instead, userspace accumulates
87d5b1a78aSEric Anholt  * commands and associated state in plain memory, then the kernel copies the
88d5b1a78aSEric Anholt  * data to its own address space, and then validates and stores it in a GPU
89d5b1a78aSEric Anholt  * BO.
90d5b1a78aSEric Anholt  */
91d5b1a78aSEric Anholt struct drm_vc4_submit_cl {
92d5b1a78aSEric Anholt 	/* Pointer to the binner command list.
93d5b1a78aSEric Anholt 	 *
94d5b1a78aSEric Anholt 	 * This is the first set of commands executed, which runs the
95d5b1a78aSEric Anholt 	 * coordinate shader to determine where primitives land on the screen,
96d5b1a78aSEric Anholt 	 * then writes out the state updates and draw calls necessary per tile
97d5b1a78aSEric Anholt 	 * to the tile allocation BO.
98d5b1a78aSEric Anholt 	 */
99d5b1a78aSEric Anholt 	__u64 bin_cl;
100d5b1a78aSEric Anholt 
101d5b1a78aSEric Anholt 	/* Pointer to the shader records.
102d5b1a78aSEric Anholt 	 *
103d5b1a78aSEric Anholt 	 * Shader records are the structures read by the hardware that contain
104d5b1a78aSEric Anholt 	 * pointers to uniforms, shaders, and vertex attributes.  The
105d5b1a78aSEric Anholt 	 * reference to the shader record has enough information to determine
106d5b1a78aSEric Anholt 	 * how many pointers are necessary (fixed number for shaders/uniforms,
107d5b1a78aSEric Anholt 	 * and an attribute count), so those BO indices into bo_handles are
108d5b1a78aSEric Anholt 	 * just stored as __u32s before each shader record passed in.
109d5b1a78aSEric Anholt 	 */
110d5b1a78aSEric Anholt 	__u64 shader_rec;
111d5b1a78aSEric Anholt 
112d5b1a78aSEric Anholt 	/* Pointer to uniform data and texture handles for the textures
113d5b1a78aSEric Anholt 	 * referenced by the shader.
114d5b1a78aSEric Anholt 	 *
115d5b1a78aSEric Anholt 	 * For each shader state record, there is a set of uniform data in the
116d5b1a78aSEric Anholt 	 * order referenced by the record (FS, VS, then CS).  Each set of
117d5b1a78aSEric Anholt 	 * uniform data has a __u32 index into bo_handles per texture
118d5b1a78aSEric Anholt 	 * sample operation, in the order the QPU_W_TMUn_S writes appear in
119d5b1a78aSEric Anholt 	 * the program.  Following the texture BO handle indices is the actual
120d5b1a78aSEric Anholt 	 * uniform data.
121d5b1a78aSEric Anholt 	 *
122d5b1a78aSEric Anholt 	 * The individual uniform state blocks don't have sizes passed in,
123d5b1a78aSEric Anholt 	 * because the kernel has to determine the sizes anyway during shader
124d5b1a78aSEric Anholt 	 * code validation.
125d5b1a78aSEric Anholt 	 */
126d5b1a78aSEric Anholt 	__u64 uniforms;
127d5b1a78aSEric Anholt 	__u64 bo_handles;
128d5b1a78aSEric Anholt 
129d5b1a78aSEric Anholt 	/* Size in bytes of the binner command list. */
130d5b1a78aSEric Anholt 	__u32 bin_cl_size;
131d5b1a78aSEric Anholt 	/* Size in bytes of the set of shader records. */
132d5b1a78aSEric Anholt 	__u32 shader_rec_size;
133d5b1a78aSEric Anholt 	/* Number of shader records.
134d5b1a78aSEric Anholt 	 *
135d5b1a78aSEric Anholt 	 * This could just be computed from the contents of shader_records and
136d5b1a78aSEric Anholt 	 * the address bits of references to them from the bin CL, but it
137d5b1a78aSEric Anholt 	 * keeps the kernel from having to resize some allocations it makes.
138d5b1a78aSEric Anholt 	 */
139d5b1a78aSEric Anholt 	__u32 shader_rec_count;
140d5b1a78aSEric Anholt 	/* Size in bytes of the uniform state. */
141d5b1a78aSEric Anholt 	__u32 uniforms_size;
142d5b1a78aSEric Anholt 
143d5b1a78aSEric Anholt 	/* Number of BO handles passed in (size is that times 4). */
144d5b1a78aSEric Anholt 	__u32 bo_handle_count;
145d5b1a78aSEric Anholt 
146d5b1a78aSEric Anholt 	/* RCL setup: */
147d5b1a78aSEric Anholt 	__u16 width;
148d5b1a78aSEric Anholt 	__u16 height;
149d5b1a78aSEric Anholt 	__u8 min_x_tile;
150d5b1a78aSEric Anholt 	__u8 min_y_tile;
151d5b1a78aSEric Anholt 	__u8 max_x_tile;
152d5b1a78aSEric Anholt 	__u8 max_y_tile;
153d5b1a78aSEric Anholt 	struct drm_vc4_submit_rcl_surface color_read;
154d5b1a78aSEric Anholt 	struct drm_vc4_submit_rcl_surface color_write;
155d5b1a78aSEric Anholt 	struct drm_vc4_submit_rcl_surface zs_read;
156d5b1a78aSEric Anholt 	struct drm_vc4_submit_rcl_surface zs_write;
157d5b1a78aSEric Anholt 	struct drm_vc4_submit_rcl_surface msaa_color_write;
158d5b1a78aSEric Anholt 	struct drm_vc4_submit_rcl_surface msaa_zs_write;
159d5b1a78aSEric Anholt 	__u32 clear_color[2];
160d5b1a78aSEric Anholt 	__u32 clear_z;
161d5b1a78aSEric Anholt 	__u8 clear_s;
162d5b1a78aSEric Anholt 
163d5b1a78aSEric Anholt 	__u32 pad:24;
164d5b1a78aSEric Anholt 
165d5b1a78aSEric Anholt #define VC4_SUBMIT_CL_USE_CLEAR_COLOR			(1 << 0)
1663be8edddSEric Anholt /* By default, the kernel gets to choose the order that the tiles are
1673be8edddSEric Anholt  * rendered in.  If this is set, then the tiles will be rendered in a
1683be8edddSEric Anholt  * raster order, with the right-to-left vs left-to-right and
1693be8edddSEric Anholt  * top-to-bottom vs bottom-to-top dictated by
1703be8edddSEric Anholt  * VC4_SUBMIT_CL_RCL_ORDER_INCREASING_*.  This allows overlapping
1713be8edddSEric Anholt  * blits to be implemented using the 3D engine.
1723be8edddSEric Anholt  */
1733be8edddSEric Anholt #define VC4_SUBMIT_CL_FIXED_RCL_ORDER			(1 << 1)
1743be8edddSEric Anholt #define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X		(1 << 2)
1753be8edddSEric Anholt #define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y		(1 << 3)
176d5b1a78aSEric Anholt 	__u32 flags;
177d5b1a78aSEric Anholt 
178d5b1a78aSEric Anholt 	/* Returned value of the seqno of this render job (for the
179d5b1a78aSEric Anholt 	 * wait ioctl).
180d5b1a78aSEric Anholt 	 */
181d5b1a78aSEric Anholt 	__u64 seqno;
18265101d8cSBoris Brezillon 
18365101d8cSBoris Brezillon 	/* ID of the perfmon to attach to this job. 0 means no perfmon. */
18465101d8cSBoris Brezillon 	__u32 perfmonid;
18565101d8cSBoris Brezillon 
186818f5c8fSStefan Schake 	/* Syncobj handle to wait on. If set, processing of this render job
187818f5c8fSStefan Schake 	 * will not start until the syncobj is signaled. 0 means ignore.
18865101d8cSBoris Brezillon 	 */
189818f5c8fSStefan Schake 	__u32 in_sync;
190e84fcb95SStefan Schake 
191e84fcb95SStefan Schake 	/* Syncobj handle to export fence to. If set, the fence in the syncobj
192e84fcb95SStefan Schake 	 * will be replaced with a fence that signals upon completion of this
193e84fcb95SStefan Schake 	 * render job. 0 means ignore.
194e84fcb95SStefan Schake 	 */
195e84fcb95SStefan Schake 	__u32 out_sync;
196*4c70ac76SEric Anholt 
197*4c70ac76SEric Anholt 	__u32 pad2;
198d5b1a78aSEric Anholt };
199d5b1a78aSEric Anholt 
200d5b1a78aSEric Anholt /**
201d5b1a78aSEric Anholt  * struct drm_vc4_wait_seqno - ioctl argument for waiting for
202d5b1a78aSEric Anholt  * DRM_VC4_SUBMIT_CL completion using its returned seqno.
203d5b1a78aSEric Anholt  *
204d5b1a78aSEric Anholt  * timeout_ns is the timeout in nanoseconds, where "0" means "don't
205d5b1a78aSEric Anholt  * block, just return the status."
206d5b1a78aSEric Anholt  */
207d5b1a78aSEric Anholt struct drm_vc4_wait_seqno {
208d5b1a78aSEric Anholt 	__u64 seqno;
209d5b1a78aSEric Anholt 	__u64 timeout_ns;
210d5b1a78aSEric Anholt };
211d5b1a78aSEric Anholt 
212d5b1a78aSEric Anholt /**
213d5b1a78aSEric Anholt  * struct drm_vc4_wait_bo - ioctl argument for waiting for
214d5b1a78aSEric Anholt  * completion of the last DRM_VC4_SUBMIT_CL on a BO.
215d5b1a78aSEric Anholt  *
216d5b1a78aSEric Anholt  * This is useful for cases where multiple processes might be
217d5b1a78aSEric Anholt  * rendering to a BO and you want to wait for all rendering to be
218d5b1a78aSEric Anholt  * completed.
219d5b1a78aSEric Anholt  */
220d5b1a78aSEric Anholt struct drm_vc4_wait_bo {
221d5b1a78aSEric Anholt 	__u32 handle;
222d5b1a78aSEric Anholt 	__u32 pad;
223d5b1a78aSEric Anholt 	__u64 timeout_ns;
224d5b1a78aSEric Anholt };
225d5b1a78aSEric Anholt 
226d5bc60f6SEric Anholt /**
227d5bc60f6SEric Anholt  * struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs.
228d5bc60f6SEric Anholt  *
229d5bc60f6SEric Anholt  * There are currently no values for the flags argument, but it may be
230d5bc60f6SEric Anholt  * used in a future extension.
231d5bc60f6SEric Anholt  */
232d5bc60f6SEric Anholt struct drm_vc4_create_bo {
233d5bc60f6SEric Anholt 	__u32 size;
234d5bc60f6SEric Anholt 	__u32 flags;
235d5bc60f6SEric Anholt 	/** Returned GEM handle for the BO. */
236d5bc60f6SEric Anholt 	__u32 handle;
237d5bc60f6SEric Anholt 	__u32 pad;
238d5bc60f6SEric Anholt };
239d5bc60f6SEric Anholt 
240d5bc60f6SEric Anholt /**
241d5bc60f6SEric Anholt  * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
242d5bc60f6SEric Anholt  *
243d5bc60f6SEric Anholt  * This doesn't actually perform an mmap.  Instead, it returns the
244d5bc60f6SEric Anholt  * offset you need to use in an mmap on the DRM device node.  This
245d5bc60f6SEric Anholt  * means that tools like valgrind end up knowing about the mapped
246d5bc60f6SEric Anholt  * memory.
247d5bc60f6SEric Anholt  *
248d5bc60f6SEric Anholt  * There are currently no values for the flags argument, but it may be
249d5bc60f6SEric Anholt  * used in a future extension.
250d5bc60f6SEric Anholt  */
251d5bc60f6SEric Anholt struct drm_vc4_mmap_bo {
252d5bc60f6SEric Anholt 	/** Handle for the object being mapped. */
253d5bc60f6SEric Anholt 	__u32 handle;
254d5bc60f6SEric Anholt 	__u32 flags;
255d5bc60f6SEric Anholt 	/** offset into the drm node to use for subsequent mmap call. */
256d5bc60f6SEric Anholt 	__u64 offset;
257d5bc60f6SEric Anholt };
258d5bc60f6SEric Anholt 
259463873d5SEric Anholt /**
260463873d5SEric Anholt  * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4
261463873d5SEric Anholt  * shader BOs.
262463873d5SEric Anholt  *
263463873d5SEric Anholt  * Since allowing a shader to be overwritten while it's also being
264463873d5SEric Anholt  * executed from would allow privlege escalation, shaders must be
265463873d5SEric Anholt  * created using this ioctl, and they can't be mmapped later.
266463873d5SEric Anholt  */
267463873d5SEric Anholt struct drm_vc4_create_shader_bo {
268463873d5SEric Anholt 	/* Size of the data argument. */
269463873d5SEric Anholt 	__u32 size;
270463873d5SEric Anholt 	/* Flags, currently must be 0. */
271463873d5SEric Anholt 	__u32 flags;
272463873d5SEric Anholt 
273463873d5SEric Anholt 	/* Pointer to the data. */
274463873d5SEric Anholt 	__u64 data;
275463873d5SEric Anholt 
276463873d5SEric Anholt 	/** Returned GEM handle for the BO. */
277463873d5SEric Anholt 	__u32 handle;
278463873d5SEric Anholt 	/* Pad, must be 0. */
279463873d5SEric Anholt 	__u32 pad;
280463873d5SEric Anholt };
281463873d5SEric Anholt 
28221461365SEric Anholt struct drm_vc4_get_hang_state_bo {
28321461365SEric Anholt 	__u32 handle;
28421461365SEric Anholt 	__u32 paddr;
28521461365SEric Anholt 	__u32 size;
28621461365SEric Anholt 	__u32 pad;
28721461365SEric Anholt };
28821461365SEric Anholt 
28921461365SEric Anholt /**
29021461365SEric Anholt  * struct drm_vc4_hang_state - ioctl argument for collecting state
29121461365SEric Anholt  * from a GPU hang for analysis.
29221461365SEric Anholt */
29321461365SEric Anholt struct drm_vc4_get_hang_state {
29421461365SEric Anholt 	/** Pointer to array of struct drm_vc4_get_hang_state_bo. */
29521461365SEric Anholt 	__u64 bo;
29621461365SEric Anholt 	/**
29721461365SEric Anholt 	 * On input, the size of the bo array.  Output is the number
29821461365SEric Anholt 	 * of bos to be returned.
29921461365SEric Anholt 	 */
30021461365SEric Anholt 	__u32 bo_count;
30121461365SEric Anholt 
30221461365SEric Anholt 	__u32 start_bin, start_render;
30321461365SEric Anholt 
30421461365SEric Anholt 	__u32 ct0ca, ct0ea;
30521461365SEric Anholt 	__u32 ct1ca, ct1ea;
30621461365SEric Anholt 	__u32 ct0cs, ct1cs;
30721461365SEric Anholt 	__u32 ct0ra0, ct1ra0;
30821461365SEric Anholt 
30921461365SEric Anholt 	__u32 bpca, bpcs;
31021461365SEric Anholt 	__u32 bpoa, bpos;
31121461365SEric Anholt 
31221461365SEric Anholt 	__u32 vpmbase;
31321461365SEric Anholt 
31421461365SEric Anholt 	__u32 dbge;
31521461365SEric Anholt 	__u32 fdbgo;
31621461365SEric Anholt 	__u32 fdbgb;
31721461365SEric Anholt 	__u32 fdbgr;
31821461365SEric Anholt 	__u32 fdbgs;
31921461365SEric Anholt 	__u32 errstat;
32021461365SEric Anholt 
32121461365SEric Anholt 	/* Pad that we may save more registers into in the future. */
32221461365SEric Anholt 	__u32 pad[16];
32321461365SEric Anholt };
32421461365SEric Anholt 
325af713795SEric Anholt #define DRM_VC4_PARAM_V3D_IDENT0		0
326af713795SEric Anholt #define DRM_VC4_PARAM_V3D_IDENT1		1
327af713795SEric Anholt #define DRM_VC4_PARAM_V3D_IDENT2		2
3287363cee5SEric Anholt #define DRM_VC4_PARAM_SUPPORTS_BRANCHES		3
3297154d76fSEric Anholt #define DRM_VC4_PARAM_SUPPORTS_ETC1		4
330c778cc5dSJonas Pfeil #define DRM_VC4_PARAM_SUPPORTS_THREADED_FS	5
3313be8edddSEric Anholt #define DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER	6
332b9f19259SBoris Brezillon #define DRM_VC4_PARAM_SUPPORTS_MADVISE		7
33365101d8cSBoris Brezillon #define DRM_VC4_PARAM_SUPPORTS_PERFMON		8
334af713795SEric Anholt 
335af713795SEric Anholt struct drm_vc4_get_param {
336af713795SEric Anholt 	__u32 param;
337af713795SEric Anholt 	__u32 pad;
338af713795SEric Anholt 	__u64 value;
339af713795SEric Anholt };
340af713795SEric Anholt 
34183753117SEric Anholt struct drm_vc4_get_tiling {
34283753117SEric Anholt 	__u32 handle;
34383753117SEric Anholt 	__u32 flags;
34483753117SEric Anholt 	__u64 modifier;
34583753117SEric Anholt };
34683753117SEric Anholt 
34783753117SEric Anholt struct drm_vc4_set_tiling {
34883753117SEric Anholt 	__u32 handle;
34983753117SEric Anholt 	__u32 flags;
35083753117SEric Anholt 	__u64 modifier;
35183753117SEric Anholt };
35283753117SEric Anholt 
353f3099462SEric Anholt /**
354f3099462SEric Anholt  * struct drm_vc4_label_bo - Attach a name to a BO for debug purposes.
355f3099462SEric Anholt  */
356f3099462SEric Anholt struct drm_vc4_label_bo {
357f3099462SEric Anholt 	__u32 handle;
358f3099462SEric Anholt 	__u32 len;
359f3099462SEric Anholt 	__u64 name;
360f3099462SEric Anholt };
361f3099462SEric Anholt 
362b9f19259SBoris Brezillon /*
363b9f19259SBoris Brezillon  * States prefixed with '__' are internal states and cannot be passed to the
364b9f19259SBoris Brezillon  * DRM_IOCTL_VC4_GEM_MADVISE ioctl.
365b9f19259SBoris Brezillon  */
366b9f19259SBoris Brezillon #define VC4_MADV_WILLNEED			0
367b9f19259SBoris Brezillon #define VC4_MADV_DONTNEED			1
368b9f19259SBoris Brezillon #define __VC4_MADV_PURGED			2
369b9f19259SBoris Brezillon #define __VC4_MADV_NOTSUPP			3
370b9f19259SBoris Brezillon 
371b9f19259SBoris Brezillon struct drm_vc4_gem_madvise {
372b9f19259SBoris Brezillon 	__u32 handle;
373b9f19259SBoris Brezillon 	__u32 madv;
374b9f19259SBoris Brezillon 	__u32 retained;
375b9f19259SBoris Brezillon 	__u32 pad;
376b9f19259SBoris Brezillon };
377b9f19259SBoris Brezillon 
37865101d8cSBoris Brezillon enum {
37965101d8cSBoris Brezillon 	VC4_PERFCNT_FEP_VALID_PRIMS_NO_RENDER,
38065101d8cSBoris Brezillon 	VC4_PERFCNT_FEP_VALID_PRIMS_RENDER,
38165101d8cSBoris Brezillon 	VC4_PERFCNT_FEP_CLIPPED_QUADS,
38265101d8cSBoris Brezillon 	VC4_PERFCNT_FEP_VALID_QUADS,
38365101d8cSBoris Brezillon 	VC4_PERFCNT_TLB_QUADS_NOT_PASSING_STENCIL,
38465101d8cSBoris Brezillon 	VC4_PERFCNT_TLB_QUADS_NOT_PASSING_Z_AND_STENCIL,
38565101d8cSBoris Brezillon 	VC4_PERFCNT_TLB_QUADS_PASSING_Z_AND_STENCIL,
38665101d8cSBoris Brezillon 	VC4_PERFCNT_TLB_QUADS_ZERO_COVERAGE,
38765101d8cSBoris Brezillon 	VC4_PERFCNT_TLB_QUADS_NON_ZERO_COVERAGE,
38865101d8cSBoris Brezillon 	VC4_PERFCNT_TLB_QUADS_WRITTEN_TO_COLOR_BUF,
38965101d8cSBoris Brezillon 	VC4_PERFCNT_PLB_PRIMS_OUTSIDE_VIEWPORT,
39065101d8cSBoris Brezillon 	VC4_PERFCNT_PLB_PRIMS_NEED_CLIPPING,
39165101d8cSBoris Brezillon 	VC4_PERFCNT_PSE_PRIMS_REVERSED,
39265101d8cSBoris Brezillon 	VC4_PERFCNT_QPU_TOTAL_IDLE_CYCLES,
39365101d8cSBoris Brezillon 	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_VERTEX_COORD_SHADING,
39465101d8cSBoris Brezillon 	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_FRAGMENT_SHADING,
39565101d8cSBoris Brezillon 	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_EXEC_VALID_INST,
39665101d8cSBoris Brezillon 	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_TMUS,
39765101d8cSBoris Brezillon 	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_SCOREBOARD,
39865101d8cSBoris Brezillon 	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_VARYINGS,
39965101d8cSBoris Brezillon 	VC4_PERFCNT_QPU_TOTAL_INST_CACHE_HIT,
40065101d8cSBoris Brezillon 	VC4_PERFCNT_QPU_TOTAL_INST_CACHE_MISS,
40165101d8cSBoris Brezillon 	VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_HIT,
40265101d8cSBoris Brezillon 	VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_MISS,
40365101d8cSBoris Brezillon 	VC4_PERFCNT_TMU_TOTAL_TEXT_QUADS_PROCESSED,
40465101d8cSBoris Brezillon 	VC4_PERFCNT_TMU_TOTAL_TEXT_CACHE_MISS,
40565101d8cSBoris Brezillon 	VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VDW_STALLED,
40665101d8cSBoris Brezillon 	VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VCD_STALLED,
40765101d8cSBoris Brezillon 	VC4_PERFCNT_L2C_TOTAL_L2_CACHE_HIT,
40865101d8cSBoris Brezillon 	VC4_PERFCNT_L2C_TOTAL_L2_CACHE_MISS,
40965101d8cSBoris Brezillon 	VC4_PERFCNT_NUM_EVENTS,
41065101d8cSBoris Brezillon };
41165101d8cSBoris Brezillon 
41265101d8cSBoris Brezillon #define DRM_VC4_MAX_PERF_COUNTERS	16
41365101d8cSBoris Brezillon 
41465101d8cSBoris Brezillon struct drm_vc4_perfmon_create {
41565101d8cSBoris Brezillon 	__u32 id;
41665101d8cSBoris Brezillon 	__u32 ncounters;
41765101d8cSBoris Brezillon 	__u8 events[DRM_VC4_MAX_PERF_COUNTERS];
41865101d8cSBoris Brezillon };
41965101d8cSBoris Brezillon 
42065101d8cSBoris Brezillon struct drm_vc4_perfmon_destroy {
42165101d8cSBoris Brezillon 	__u32 id;
42265101d8cSBoris Brezillon };
42365101d8cSBoris Brezillon 
42465101d8cSBoris Brezillon /*
42565101d8cSBoris Brezillon  * Returns the values of the performance counters tracked by this
42665101d8cSBoris Brezillon  * perfmon (as an array of ncounters u64 values).
42765101d8cSBoris Brezillon  *
42865101d8cSBoris Brezillon  * No implicit synchronization is performed, so the user has to
42965101d8cSBoris Brezillon  * guarantee that any jobs using this perfmon have already been
43065101d8cSBoris Brezillon  * completed  (probably by blocking on the seqno returned by the
43165101d8cSBoris Brezillon  * last exec that used the perfmon).
43265101d8cSBoris Brezillon  */
43365101d8cSBoris Brezillon struct drm_vc4_perfmon_get_values {
43465101d8cSBoris Brezillon 	__u32 id;
43565101d8cSBoris Brezillon 	__u64 values_ptr;
43665101d8cSBoris Brezillon };
43765101d8cSBoris Brezillon 
4386a982350SEmil Velikov #if defined(__cplusplus)
4396a982350SEmil Velikov }
4406a982350SEmil Velikov #endif
4416a982350SEmil Velikov 
442d5bc60f6SEric Anholt #endif /* _UAPI_VC4_DRM_H_ */
443