Searched refs:XFAILMessage (Results 1 – 2 of 2) sorted by relevance
322 if (Unity.XFAILMessage != NULL) in UnityConcludeTest()324 if (Unity.XFAILMessage[0] != ' ') in UnityConcludeTest()330 printf("%s", Unity.XFAILMessage); in UnityConcludeTest()331 Unity.XFAILMessage = NULL; in UnityConcludeTest()1178 Unity.XFAILMessage = msg; in UnityExpectFailMessage()1234 Unity.XFAILMessage = NULL; in UnityBegin()
399 const char* XFAILMessage; member