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Searched refs:Texture (Results 1 – 12 of 12) sorted by relevance

/src/contrib/llvm-project/clang/lib/CodeGen/
H A DCGCUDARuntime.h53 Texture, // Builtin texture enumerator
H A DCGCUDANV.cpp159 {DeviceVarFlags::Texture, Extern, /*Constant*/ false, in registerDeviceTex()
664 case DeviceVarFlags::Texture: in makeRegisterGlobalsFn()
1166 } else if (I.Flags.getKind() == DeviceVarFlags::Texture) { in createOffloadingEntries()
1195 Kind == DeviceVarFlags::Texture) && in finalizeModule()
/src/contrib/llvm-project/llvm/include/llvm/BinaryFormat/
H A DDXContainerConstants.def47 SHADER_FEATURE_FLAG(29, 34, AdvancedTextureOps, "Advanced Texture Ops")
/src/contrib/llvm-project/llvm/lib/Target/AMDGPU/
H A DR600InstrFormats.td284 // Texture fetch instructions
H A DAMDGPUInstructions.td396 // PatLeafs for Texture Constants
H A DR600Instructions.td909 // Texture instructions
/src/contrib/file/magic/Magdir/
H A Dgames516 0 ulelong 0x00695384 GTA Windows Texture Dictionary (WTD), used in GTA IV
H A Dimages3750 0 string VTF\0 Valve Texture Format
3764 0 string VTF3 Valve Texture Format (PS3)
/src/contrib/llvm-project/llvm/lib/Target/NVPTX/
H A DNVPTXIntrinsics.td2770 // Texture Intrinsics
2778 // Texture fetch instructions using handles
3383 // Texture fetch instructions using handles
4395 // Texture Query Intrinsics
/src/contrib/llvm-project/llvm/include/llvm/IR/
H A DIntrinsicsNVVM.td1796 // Texture Fetch
3317 //===- Texture Query ------------------------------------------------------===//
/src/contrib/one-true-awk/testdir/
H A Dfunstack.ok2505 Martin E. Newell Texture and Reflection in Computer
H A Dfunstack.in9800 …' whose regions correspond to differently textured regions is described. Texture edges in the pict…
19104 title = "Texture and Reflection in Computer Generated Images",