Searched refs:Texture (Results 1 – 12 of 12) sorted by relevance
53 Texture, // Builtin texture enumerator
159 {DeviceVarFlags::Texture, Extern, /*Constant*/ false, in registerDeviceTex()664 case DeviceVarFlags::Texture: in makeRegisterGlobalsFn()1166 } else if (I.Flags.getKind() == DeviceVarFlags::Texture) { in createOffloadingEntries()1195 Kind == DeviceVarFlags::Texture) && in finalizeModule()
47 SHADER_FEATURE_FLAG(29, 34, AdvancedTextureOps, "Advanced Texture Ops")
284 // Texture fetch instructions
396 // PatLeafs for Texture Constants
909 // Texture instructions
516 0 ulelong 0x00695384 GTA Windows Texture Dictionary (WTD), used in GTA IV
3750 0 string VTF\0 Valve Texture Format3764 0 string VTF3 Valve Texture Format (PS3)
2770 // Texture Intrinsics2778 // Texture fetch instructions using handles3383 // Texture fetch instructions using handles4395 // Texture Query Intrinsics
1796 // Texture Fetch3317 //===- Texture Query ------------------------------------------------------===//
2505 Martin E. Newell Texture and Reflection in Computer
9800 …' whose regions correspond to differently textured regions is described. Texture edges in the pict…19104 title = "Texture and Reflection in Computer Generated Images",