Searched refs:Pimpl (Results 1 – 4 of 4) sorted by relevance
2488 Pimpl = std::move(RHS.Pimpl); in operator =()2492 : Pimpl(std::move(RHS.Pimpl)) {} in MetadataLoader()2499 : Pimpl(std::make_unique<MetadataLoaderImpl>( in MetadataLoader()2503 return Pimpl->parseMetadata(ModuleLevel); in parseMetadata()2506 bool MetadataLoader::hasFwdRefs() const { return Pimpl->hasFwdRefs(); } in hasFwdRefs()2511 return Pimpl->getMetadataFwdRefOrLoad(Idx); in getMetadataFwdRefOrLoad()2515 return Pimpl->lookupSubprogramForFunction(F); in lookupSubprogramForFunction()2520 return Pimpl->parseMetadataAttachment(F, InstructionList); in parseMetadataAttachment()2524 return Pimpl->parseMetadataKinds(); in parseMetadataKinds()2528 return Pimpl->setStripTBAA(StripTBAA); in setStripTBAA()[all …]
50 std::unique_ptr<MetadataLoaderImpl> Pimpl; variable
305 $(OBJDIR)$Pimpl$O \1278 $(OBJDIR)$Pimpl$O: tools$Pimpl.c $(HEADERSTOOLS)1279 $(CC) $(CFLAGS) $(INCFLAGS) $(CCOUT)$(OBJDIR)$Pimpl$O tools$Pimpl.c
1476 …[Pimpl](https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-c-pimpl-…