Searched refs:STATE_IS_PLAYING (Results 1 – 3 of 3) sorted by relevance
91 if (STATE_IS_PLAYING(vp->state)) in snd_emux_note_on()161 if (STATE_IS_PLAYING(vp->state) && in snd_emux_note_off()360 if (STATE_IS_PLAYING(vp->state) && vp->chan == chan && in terminate_note1()400 if (STATE_IS_PLAYING(vp->state)) in snd_emux_terminate_all()435 if (STATE_IS_PLAYING(vp->state) && in snd_emux_sounds_off_all()461 if (STATE_IS_PLAYING(vp->state) && vp->port == port && in exclusive_note_off()493 if (!STATE_IS_PLAYING(vp->state)) in update_voice()
81 #define STATE_IS_PLAYING(s) ((s) & SNDRV_EMUX_ST_ON) macro
200 if (!STATE_IS_PLAYING(vp->state) || vp->chan != chan) in snd_emux_send_effect()