1 /*
2 * Copyright © 2014 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29 #include <linux/sched/signal.h>
30 #include <linux/dma-fence-array.h>
31
32 #include <drm/drm_exec.h>
33 #include <drm/drm_print.h>
34 #include <drm/drm_syncobj.h>
35
36 #include "uapi/drm/vc4_drm.h"
37 #include "vc4_drv.h"
38 #include "vc4_regs.h"
39 #include "vc4_trace.h"
40
41 static void
vc4_queue_hangcheck(struct drm_device * dev)42 vc4_queue_hangcheck(struct drm_device *dev)
43 {
44 struct vc4_dev *vc4 = to_vc4_dev(dev);
45
46 mod_timer(&vc4->hangcheck.timer,
47 round_jiffies_up(jiffies + msecs_to_jiffies(100)));
48 }
49
50 struct vc4_hang_state {
51 struct drm_vc4_get_hang_state user_state;
52
53 u32 bo_count;
54 struct drm_gem_object **bo;
55 };
56
57 static void
vc4_free_hang_state(struct drm_device * dev,struct vc4_hang_state * state)58 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
59 {
60 unsigned int i;
61
62 for (i = 0; i < state->user_state.bo_count; i++)
63 drm_gem_object_put(state->bo[i]);
64
65 kfree(state->bo);
66 kfree(state);
67 }
68
69 int
vc4_get_hang_state_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)70 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
71 struct drm_file *file_priv)
72 {
73 struct drm_vc4_get_hang_state *get_state = data;
74 struct drm_vc4_get_hang_state_bo *bo_state;
75 struct vc4_hang_state *kernel_state;
76 struct drm_vc4_get_hang_state *state;
77 struct vc4_dev *vc4 = to_vc4_dev(dev);
78 unsigned long irqflags;
79 u32 i;
80 int ret = 0;
81
82 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
83 return -ENODEV;
84
85 if (!vc4->v3d) {
86 DRM_DEBUG("VC4_GET_HANG_STATE with no VC4 V3D probed\n");
87 return -ENODEV;
88 }
89
90 spin_lock_irqsave(&vc4->job_lock, irqflags);
91 kernel_state = vc4->hang_state;
92 if (!kernel_state) {
93 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
94 return -ENOENT;
95 }
96 state = &kernel_state->user_state;
97
98 /* If the user's array isn't big enough, just return the
99 * required array size.
100 */
101 if (get_state->bo_count < state->bo_count) {
102 get_state->bo_count = state->bo_count;
103 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
104 return 0;
105 }
106
107 vc4->hang_state = NULL;
108 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
109
110 /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
111 state->bo = get_state->bo;
112 memcpy(get_state, state, sizeof(*state));
113
114 bo_state = kzalloc_objs(*bo_state, state->bo_count);
115 if (!bo_state) {
116 ret = -ENOMEM;
117 goto err_free;
118 }
119
120 for (i = 0; i < state->bo_count; i++) {
121 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
122 u32 handle;
123
124 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
125 &handle);
126
127 if (ret) {
128 state->bo_count = i;
129 goto err_delete_handle;
130 }
131 bo_state[i].handle = handle;
132 bo_state[i].paddr = vc4_bo->base.dma_addr;
133 bo_state[i].size = vc4_bo->base.base.size;
134 }
135
136 if (copy_to_user(u64_to_user_ptr(get_state->bo),
137 bo_state,
138 state->bo_count * sizeof(*bo_state)))
139 ret = -EFAULT;
140
141 err_delete_handle:
142 if (ret) {
143 for (i = 0; i < state->bo_count; i++)
144 drm_gem_handle_delete(file_priv, bo_state[i].handle);
145 }
146
147 err_free:
148 vc4_free_hang_state(dev, kernel_state);
149 kfree(bo_state);
150
151 return ret;
152 }
153
154 static void
vc4_save_hang_state(struct drm_device * dev)155 vc4_save_hang_state(struct drm_device *dev)
156 {
157 struct vc4_dev *vc4 = to_vc4_dev(dev);
158 struct drm_vc4_get_hang_state *state;
159 struct vc4_hang_state *kernel_state;
160 struct vc4_exec_info *exec[2];
161 struct vc4_bo *bo;
162 unsigned long irqflags;
163 unsigned int i, j, k, unref_list_count;
164
165 kernel_state = kzalloc_objs(*kernel_state, 1);
166 if (!kernel_state)
167 return;
168
169 state = &kernel_state->user_state;
170
171 spin_lock_irqsave(&vc4->job_lock, irqflags);
172 exec[0] = vc4_first_bin_job(vc4);
173 exec[1] = vc4_first_render_job(vc4);
174 if (!exec[0] && !exec[1])
175 goto err_free_state;
176
177 /* Get the bos from both binner and renderer into hang state. */
178 state->bo_count = 0;
179 for (i = 0; i < 2; i++) {
180 if (!exec[i])
181 continue;
182
183 unref_list_count = 0;
184 list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
185 unref_list_count++;
186 state->bo_count += exec[i]->bo_count + unref_list_count;
187 }
188
189 kernel_state->bo = kzalloc_objs(*kernel_state->bo, state->bo_count,
190 GFP_ATOMIC);
191
192 if (!kernel_state->bo)
193 goto err_free_state;
194
195 k = 0;
196 for (i = 0; i < 2; i++) {
197 if (!exec[i])
198 continue;
199
200 for (j = 0; j < exec[i]->bo_count; j++) {
201 bo = to_vc4_bo(exec[i]->bo[j]);
202
203 /* Retain BOs just in case they were marked purgeable.
204 * This prevents the BO from being purged before
205 * someone had a chance to dump the hang state.
206 */
207 WARN_ON(!refcount_read(&bo->usecnt));
208 refcount_inc(&bo->usecnt);
209 drm_gem_object_get(exec[i]->bo[j]);
210 kernel_state->bo[k++] = exec[i]->bo[j];
211 }
212
213 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
214 /* No need to retain BOs coming from the ->unref_list
215 * because they are naturally unpurgeable.
216 */
217 drm_gem_object_get(&bo->base.base);
218 kernel_state->bo[k++] = &bo->base.base;
219 }
220 }
221
222 WARN_ON_ONCE(k != state->bo_count);
223
224 if (exec[0])
225 state->start_bin = exec[0]->ct0ca;
226 if (exec[1])
227 state->start_render = exec[1]->ct1ca;
228
229 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
230
231 state->ct0ca = V3D_READ(V3D_CTNCA(0));
232 state->ct0ea = V3D_READ(V3D_CTNEA(0));
233
234 state->ct1ca = V3D_READ(V3D_CTNCA(1));
235 state->ct1ea = V3D_READ(V3D_CTNEA(1));
236
237 state->ct0cs = V3D_READ(V3D_CTNCS(0));
238 state->ct1cs = V3D_READ(V3D_CTNCS(1));
239
240 state->ct0ra0 = V3D_READ(V3D_CT00RA0);
241 state->ct1ra0 = V3D_READ(V3D_CT01RA0);
242
243 state->bpca = V3D_READ(V3D_BPCA);
244 state->bpcs = V3D_READ(V3D_BPCS);
245 state->bpoa = V3D_READ(V3D_BPOA);
246 state->bpos = V3D_READ(V3D_BPOS);
247
248 state->vpmbase = V3D_READ(V3D_VPMBASE);
249
250 state->dbge = V3D_READ(V3D_DBGE);
251 state->fdbgo = V3D_READ(V3D_FDBGO);
252 state->fdbgb = V3D_READ(V3D_FDBGB);
253 state->fdbgr = V3D_READ(V3D_FDBGR);
254 state->fdbgs = V3D_READ(V3D_FDBGS);
255 state->errstat = V3D_READ(V3D_ERRSTAT);
256
257 /* We need to turn purgeable BOs into unpurgeable ones so that
258 * userspace has a chance to dump the hang state before the kernel
259 * decides to purge those BOs.
260 * Note that BO consistency at dump time cannot be guaranteed. For
261 * example, if the owner of these BOs decides to re-use them or mark
262 * them purgeable again there's nothing we can do to prevent it.
263 */
264 for (i = 0; i < kernel_state->user_state.bo_count; i++) {
265 struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);
266
267 if (bo->madv == __VC4_MADV_NOTSUPP)
268 continue;
269
270 mutex_lock(&bo->madv_lock);
271 if (!WARN_ON(bo->madv == __VC4_MADV_PURGED))
272 bo->madv = VC4_MADV_WILLNEED;
273 refcount_dec(&bo->usecnt);
274 mutex_unlock(&bo->madv_lock);
275 }
276
277 spin_lock_irqsave(&vc4->job_lock, irqflags);
278 if (vc4->hang_state) {
279 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
280 vc4_free_hang_state(dev, kernel_state);
281 } else {
282 vc4->hang_state = kernel_state;
283 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
284 }
285
286 return;
287
288 err_free_state:
289 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
290 kfree(kernel_state);
291 }
292
293 static void
vc4_reset(struct drm_device * dev)294 vc4_reset(struct drm_device *dev)
295 {
296 struct vc4_dev *vc4 = to_vc4_dev(dev);
297
298 DRM_INFO("Resetting GPU.\n");
299
300 mutex_lock(&vc4->power_lock);
301 if (vc4->power_refcount) {
302 /* Power the device off and back on the by dropping the
303 * reference on runtime PM.
304 */
305 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
306 pm_runtime_get_sync(&vc4->v3d->pdev->dev);
307 }
308 mutex_unlock(&vc4->power_lock);
309
310 vc4_irq_reset(dev);
311
312 /* Rearm the hangcheck -- another job might have been waiting
313 * for our hung one to get kicked off, and vc4_irq_reset()
314 * would have started it.
315 */
316 vc4_queue_hangcheck(dev);
317 }
318
319 static void
vc4_reset_work(struct work_struct * work)320 vc4_reset_work(struct work_struct *work)
321 {
322 struct vc4_dev *vc4 =
323 container_of(work, struct vc4_dev, hangcheck.reset_work);
324
325 vc4_save_hang_state(&vc4->base);
326
327 vc4_reset(&vc4->base);
328 }
329
330 static void
vc4_hangcheck_elapsed(struct timer_list * t)331 vc4_hangcheck_elapsed(struct timer_list *t)
332 {
333 struct vc4_dev *vc4 = timer_container_of(vc4, t, hangcheck.timer);
334 struct drm_device *dev = &vc4->base;
335 uint32_t ct0ca, ct1ca;
336 unsigned long irqflags;
337 struct vc4_exec_info *bin_exec, *render_exec;
338
339 spin_lock_irqsave(&vc4->job_lock, irqflags);
340
341 bin_exec = vc4_first_bin_job(vc4);
342 render_exec = vc4_first_render_job(vc4);
343
344 /* If idle, we can stop watching for hangs. */
345 if (!bin_exec && !render_exec) {
346 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
347 return;
348 }
349
350 ct0ca = V3D_READ(V3D_CTNCA(0));
351 ct1ca = V3D_READ(V3D_CTNCA(1));
352
353 /* If we've made any progress in execution, rearm the timer
354 * and wait.
355 */
356 if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
357 (render_exec && ct1ca != render_exec->last_ct1ca)) {
358 if (bin_exec)
359 bin_exec->last_ct0ca = ct0ca;
360 if (render_exec)
361 render_exec->last_ct1ca = ct1ca;
362 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
363 vc4_queue_hangcheck(dev);
364 return;
365 }
366
367 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
368
369 /* We've gone too long with no progress, reset. This has to
370 * be done from a work struct, since resetting can sleep and
371 * this timer hook isn't allowed to.
372 */
373 schedule_work(&vc4->hangcheck.reset_work);
374 }
375
376 static void
submit_cl(struct drm_device * dev,uint32_t thread,uint32_t start,uint32_t end)377 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
378 {
379 struct vc4_dev *vc4 = to_vc4_dev(dev);
380
381 /* Set the current and end address of the control list.
382 * Writing the end register is what starts the job.
383 */
384 V3D_WRITE(V3D_CTNCA(thread), start);
385 V3D_WRITE(V3D_CTNEA(thread), end);
386 }
387
388 int
vc4_wait_for_seqno(struct drm_device * dev,uint64_t seqno,uint64_t timeout_ns,bool interruptible)389 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
390 bool interruptible)
391 {
392 struct vc4_dev *vc4 = to_vc4_dev(dev);
393 int ret = 0;
394 unsigned long timeout_expire;
395 DEFINE_WAIT(wait);
396
397 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
398 return -ENODEV;
399
400 if (vc4->finished_seqno >= seqno)
401 return 0;
402
403 if (timeout_ns == 0)
404 return -ETIME;
405
406 timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
407
408 trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
409 for (;;) {
410 prepare_to_wait(&vc4->job_wait_queue, &wait,
411 interruptible ? TASK_INTERRUPTIBLE :
412 TASK_UNINTERRUPTIBLE);
413
414 if (interruptible && signal_pending(current)) {
415 ret = -ERESTARTSYS;
416 break;
417 }
418
419 if (vc4->finished_seqno >= seqno)
420 break;
421
422 if (timeout_ns != ~0ull) {
423 if (time_after_eq(jiffies, timeout_expire)) {
424 ret = -ETIME;
425 break;
426 }
427 schedule_timeout(timeout_expire - jiffies);
428 } else {
429 schedule();
430 }
431 }
432
433 finish_wait(&vc4->job_wait_queue, &wait);
434 trace_vc4_wait_for_seqno_end(dev, seqno);
435
436 return ret;
437 }
438
439 static void
vc4_flush_caches(struct drm_device * dev)440 vc4_flush_caches(struct drm_device *dev)
441 {
442 struct vc4_dev *vc4 = to_vc4_dev(dev);
443
444 /* Flush the GPU L2 caches. These caches sit on top of system
445 * L3 (the 128kb or so shared with the CPU), and are
446 * non-allocating in the L3.
447 */
448 V3D_WRITE(V3D_L2CACTL,
449 V3D_L2CACTL_L2CCLR);
450
451 V3D_WRITE(V3D_SLCACTL,
452 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
453 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
454 VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
455 VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
456 }
457
458 static void
vc4_flush_texture_caches(struct drm_device * dev)459 vc4_flush_texture_caches(struct drm_device *dev)
460 {
461 struct vc4_dev *vc4 = to_vc4_dev(dev);
462
463 V3D_WRITE(V3D_L2CACTL,
464 V3D_L2CACTL_L2CCLR);
465
466 V3D_WRITE(V3D_SLCACTL,
467 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
468 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
469 }
470
471 /* Sets the registers for the next job to be actually be executed in
472 * the hardware.
473 *
474 * The job_lock should be held during this.
475 */
476 void
vc4_submit_next_bin_job(struct drm_device * dev)477 vc4_submit_next_bin_job(struct drm_device *dev)
478 {
479 struct vc4_dev *vc4 = to_vc4_dev(dev);
480 struct vc4_exec_info *exec;
481
482 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
483 return;
484
485 again:
486 exec = vc4_first_bin_job(vc4);
487 if (!exec)
488 return;
489
490 vc4_flush_caches(dev);
491
492 /* Only start the perfmon if it was not already started by a previous
493 * job.
494 */
495 if (exec->perfmon && vc4->active_perfmon != exec->perfmon)
496 vc4_perfmon_start(vc4, exec->perfmon);
497
498 /* Either put the job in the binner if it uses the binner, or
499 * immediately move it to the to-be-rendered queue.
500 */
501 if (exec->ct0ca != exec->ct0ea) {
502 trace_vc4_submit_cl(dev, false, exec->seqno, exec->ct0ca,
503 exec->ct0ea);
504 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
505 } else {
506 struct vc4_exec_info *next;
507
508 vc4_move_job_to_render(dev, exec);
509 next = vc4_first_bin_job(vc4);
510
511 /* We can't start the next bin job if the previous job had a
512 * different perfmon instance attached to it. The same goes
513 * if one of them had a perfmon attached to it and the other
514 * one doesn't.
515 */
516 if (next && next->perfmon == exec->perfmon)
517 goto again;
518 }
519 }
520
521 void
vc4_submit_next_render_job(struct drm_device * dev)522 vc4_submit_next_render_job(struct drm_device *dev)
523 {
524 struct vc4_dev *vc4 = to_vc4_dev(dev);
525 struct vc4_exec_info *exec = vc4_first_render_job(vc4);
526
527 if (!exec)
528 return;
529
530 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
531 return;
532
533 /* A previous RCL may have written to one of our textures, and
534 * our full cache flush at bin time may have occurred before
535 * that RCL completed. Flush the texture cache now, but not
536 * the instructions or uniforms (since we don't write those
537 * from an RCL).
538 */
539 vc4_flush_texture_caches(dev);
540
541 trace_vc4_submit_cl(dev, true, exec->seqno, exec->ct1ca, exec->ct1ea);
542 submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
543 }
544
545 void
vc4_move_job_to_render(struct drm_device * dev,struct vc4_exec_info * exec)546 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
547 {
548 struct vc4_dev *vc4 = to_vc4_dev(dev);
549 bool was_empty = list_empty(&vc4->render_job_list);
550
551 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
552 return;
553
554 list_move_tail(&exec->head, &vc4->render_job_list);
555 if (was_empty)
556 vc4_submit_next_render_job(dev);
557 }
558
559 static void
vc4_attach_fences(struct vc4_exec_info * exec)560 vc4_attach_fences(struct vc4_exec_info *exec)
561 {
562 struct vc4_bo *bo;
563 unsigned i;
564
565 for (i = 0; i < exec->bo_count; i++) {
566 bo = to_vc4_bo(exec->bo[i]);
567 dma_resv_add_fence(bo->base.base.resv, exec->fence,
568 DMA_RESV_USAGE_READ);
569 }
570
571 for (i = 0; i < exec->rcl_write_bo_count; i++) {
572 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
573 dma_resv_add_fence(bo->base.base.resv, exec->fence,
574 DMA_RESV_USAGE_WRITE);
575 }
576 }
577
578 /* Takes the reservation lock on all the BOs being referenced, so that
579 * at queue submit time we can update the reservations.
580 *
581 * We don't lock the RCL the tile alloc/state BOs, or overflow memory
582 * (all of which are on exec->unref_list). They're entirely private
583 * to vc4, so we don't attach dma-buf fences to them.
584 */
585 static int
vc4_lock_bo_reservations(struct vc4_exec_info * exec,struct drm_exec * exec_ctx)586 vc4_lock_bo_reservations(struct vc4_exec_info *exec,
587 struct drm_exec *exec_ctx)
588 {
589 int ret;
590
591 /* Reserve space for our shared (read-only) fence references,
592 * before we commit the CL to the hardware.
593 */
594 drm_exec_init(exec_ctx, DRM_EXEC_INTERRUPTIBLE_WAIT, exec->bo_count);
595 drm_exec_until_all_locked(exec_ctx) {
596 ret = drm_exec_prepare_array(exec_ctx, exec->bo,
597 exec->bo_count, 1);
598 }
599
600 if (ret) {
601 drm_exec_fini(exec_ctx);
602 return ret;
603 }
604
605 return 0;
606 }
607
608 /* Queues a struct vc4_exec_info for execution. If no job is
609 * currently executing, then submits it.
610 *
611 * Unlike most GPUs, our hardware only handles one command list at a
612 * time. To queue multiple jobs at once, we'd need to edit the
613 * previous command list to have a jump to the new one at the end, and
614 * then bump the end address. That's a change for a later date,
615 * though.
616 */
617 static int
vc4_queue_submit(struct drm_device * dev,struct vc4_exec_info * exec,struct drm_exec * exec_ctx,struct drm_syncobj * out_sync)618 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
619 struct drm_exec *exec_ctx,
620 struct drm_syncobj *out_sync)
621 {
622 struct vc4_dev *vc4 = to_vc4_dev(dev);
623 struct vc4_exec_info *renderjob;
624 uint64_t seqno;
625 unsigned long irqflags;
626 struct vc4_fence *fence;
627
628 fence = kzalloc_obj(*fence);
629 if (!fence)
630 return -ENOMEM;
631 fence->dev = dev;
632
633 spin_lock_irqsave(&vc4->job_lock, irqflags);
634
635 seqno = ++vc4->emit_seqno;
636 exec->seqno = seqno;
637
638 dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
639 vc4->dma_fence_context, exec->seqno);
640 fence->seqno = exec->seqno;
641 exec->fence = &fence->base;
642
643 if (out_sync)
644 drm_syncobj_replace_fence(out_sync, exec->fence);
645
646 vc4_attach_fences(exec);
647
648 drm_exec_fini(exec_ctx);
649
650 list_add_tail(&exec->head, &vc4->bin_job_list);
651
652 /* If no bin job was executing and if the render job (if any) has the
653 * same perfmon as our job attached to it (or if both jobs don't have
654 * perfmon activated), then kick ours off. Otherwise, it'll get
655 * started when the previous job's flush/render done interrupt occurs.
656 */
657 renderjob = vc4_first_render_job(vc4);
658 if (vc4_first_bin_job(vc4) == exec &&
659 (!renderjob || renderjob->perfmon == exec->perfmon)) {
660 vc4_submit_next_bin_job(dev);
661 vc4_queue_hangcheck(dev);
662 }
663
664 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
665
666 return 0;
667 }
668
669 /**
670 * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
671 * referenced by the job.
672 * @dev: DRM device
673 * @file_priv: DRM file for this fd
674 * @exec: V3D job being set up
675 *
676 * The command validator needs to reference BOs by their index within
677 * the submitted job's BO list. This does the validation of the job's
678 * BO list and reference counting for the lifetime of the job.
679 */
680 static int
vc4_cl_lookup_bos(struct drm_device * dev,struct drm_file * file_priv,struct vc4_exec_info * exec)681 vc4_cl_lookup_bos(struct drm_device *dev,
682 struct drm_file *file_priv,
683 struct vc4_exec_info *exec)
684 {
685 struct drm_vc4_submit_cl *args = exec->args;
686 int ret = 0;
687 int i;
688
689 exec->bo_count = args->bo_handle_count;
690
691 if (!exec->bo_count) {
692 /* See comment on bo_index for why we have to check
693 * this.
694 */
695 DRM_DEBUG("Rendering requires BOs to validate\n");
696 return -EINVAL;
697 }
698
699 ret = drm_gem_objects_lookup(file_priv, u64_to_user_ptr(args->bo_handles),
700 exec->bo_count, &exec->bo);
701
702 if (ret)
703 goto fail_put_bo;
704
705 for (i = 0; i < exec->bo_count; i++) {
706 ret = vc4_bo_inc_usecnt(to_vc4_bo(exec->bo[i]));
707 if (ret)
708 goto fail_dec_usecnt;
709 }
710
711 return 0;
712
713 fail_dec_usecnt:
714 /* Decrease usecnt on acquired objects.
715 * We cannot rely on vc4_complete_exec() to release resources here,
716 * because vc4_complete_exec() has no information about which BO has
717 * had its ->usecnt incremented.
718 * To make things easier we just free everything explicitly and set
719 * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'
720 * step.
721 */
722 for (i-- ; i >= 0; i--)
723 vc4_bo_dec_usecnt(to_vc4_bo(exec->bo[i]));
724
725 fail_put_bo:
726 /* Release any reference to acquired objects. */
727 for (i = 0; i < exec->bo_count && exec->bo[i]; i++)
728 drm_gem_object_put(exec->bo[i]);
729
730 kvfree(exec->bo);
731 exec->bo = NULL;
732 return ret;
733 }
734
735 static int
vc4_get_bcl(struct drm_device * dev,struct vc4_exec_info * exec)736 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
737 {
738 struct drm_vc4_submit_cl *args = exec->args;
739 struct vc4_dev *vc4 = to_vc4_dev(dev);
740 void *temp = NULL;
741 void *bin;
742 int ret = 0;
743 uint32_t bin_offset = 0;
744 uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
745 16);
746 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
747 uint32_t exec_size = uniforms_offset + args->uniforms_size;
748 uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
749 args->shader_rec_count);
750 struct vc4_bo *bo;
751
752 if (shader_rec_offset < args->bin_cl_size ||
753 uniforms_offset < shader_rec_offset ||
754 exec_size < uniforms_offset ||
755 args->shader_rec_count >= (UINT_MAX /
756 sizeof(struct vc4_shader_state)) ||
757 temp_size < exec_size) {
758 DRM_DEBUG("overflow in exec arguments\n");
759 ret = -EINVAL;
760 goto fail;
761 }
762
763 /* Allocate space where we'll store the copied in user command lists
764 * and shader records.
765 *
766 * We don't just copy directly into the BOs because we need to
767 * read the contents back for validation, and I think the
768 * bo->vaddr is uncached access.
769 */
770 temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
771 if (!temp) {
772 drm_err(dev, "Failed to allocate storage for copying "
773 "in bin/render CLs.\n");
774 ret = -ENOMEM;
775 goto fail;
776 }
777 bin = temp + bin_offset;
778 exec->shader_rec_u = temp + shader_rec_offset;
779 exec->uniforms_u = temp + uniforms_offset;
780 exec->shader_state = temp + exec_size;
781 exec->shader_state_size = args->shader_rec_count;
782
783 if (copy_from_user(bin,
784 u64_to_user_ptr(args->bin_cl),
785 args->bin_cl_size)) {
786 ret = -EFAULT;
787 goto fail;
788 }
789
790 if (copy_from_user(exec->shader_rec_u,
791 u64_to_user_ptr(args->shader_rec),
792 args->shader_rec_size)) {
793 ret = -EFAULT;
794 goto fail;
795 }
796
797 if (copy_from_user(exec->uniforms_u,
798 u64_to_user_ptr(args->uniforms),
799 args->uniforms_size)) {
800 ret = -EFAULT;
801 goto fail;
802 }
803
804 bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
805 if (IS_ERR(bo)) {
806 drm_err(dev, "Couldn't allocate BO for binning\n");
807 ret = PTR_ERR(bo);
808 goto fail;
809 }
810 exec->exec_bo = &bo->base;
811
812 list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
813 &exec->unref_list);
814
815 exec->ct0ca = exec->exec_bo->dma_addr + bin_offset;
816
817 exec->bin_u = bin;
818
819 exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
820 exec->shader_rec_p = exec->exec_bo->dma_addr + shader_rec_offset;
821 exec->shader_rec_size = args->shader_rec_size;
822
823 exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
824 exec->uniforms_p = exec->exec_bo->dma_addr + uniforms_offset;
825 exec->uniforms_size = args->uniforms_size;
826
827 ret = vc4_validate_bin_cl(dev,
828 exec->exec_bo->vaddr + bin_offset,
829 bin,
830 exec);
831 if (ret)
832 goto fail;
833
834 ret = vc4_validate_shader_recs(dev, exec);
835 if (ret)
836 goto fail;
837
838 if (exec->found_tile_binning_mode_config_packet) {
839 ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used);
840 if (ret)
841 goto fail;
842 }
843
844 fail:
845 kvfree(temp);
846 return ret;
847 }
848
849 static void
vc4_complete_exec(struct drm_device * dev,struct vc4_exec_info * exec)850 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
851 {
852 struct vc4_dev *vc4 = to_vc4_dev(dev);
853 unsigned long irqflags;
854 unsigned i;
855
856 /* If we got force-completed because of GPU reset rather than
857 * through our IRQ handler, signal the fence now.
858 */
859 if (exec->fence) {
860 dma_fence_signal(exec->fence);
861 dma_fence_put(exec->fence);
862 }
863
864 if (exec->bo) {
865 for (i = 0; i < exec->bo_count; i++) {
866 struct vc4_bo *bo = to_vc4_bo(exec->bo[i]);
867
868 vc4_bo_dec_usecnt(bo);
869 drm_gem_object_put(exec->bo[i]);
870 }
871 kvfree(exec->bo);
872 }
873
874 while (!list_empty(&exec->unref_list)) {
875 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
876 struct vc4_bo, unref_head);
877 list_del(&bo->unref_head);
878 drm_gem_object_put(&bo->base.base);
879 }
880
881 /* Free up the allocation of any bin slots we used. */
882 spin_lock_irqsave(&vc4->job_lock, irqflags);
883 vc4->bin_alloc_used &= ~exec->bin_slots;
884 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
885
886 /* Release the reference on the binner BO if needed. */
887 if (exec->bin_bo_used)
888 vc4_v3d_bin_bo_put(vc4);
889
890 /* Release the reference we had on the perf monitor. */
891 vc4_perfmon_put(exec->perfmon);
892
893 vc4_v3d_pm_put(vc4);
894
895 kfree(exec);
896 }
897
898 void
vc4_job_handle_completed(struct vc4_dev * vc4)899 vc4_job_handle_completed(struct vc4_dev *vc4)
900 {
901 unsigned long irqflags;
902
903 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
904 return;
905
906 spin_lock_irqsave(&vc4->job_lock, irqflags);
907 while (!list_empty(&vc4->job_done_list)) {
908 struct vc4_exec_info *exec =
909 list_first_entry(&vc4->job_done_list,
910 struct vc4_exec_info, head);
911 list_del(&exec->head);
912
913 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
914 vc4_complete_exec(&vc4->base, exec);
915 spin_lock_irqsave(&vc4->job_lock, irqflags);
916 }
917
918 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
919 }
920
921 /* Scheduled when any job has been completed, this walks the list of
922 * jobs that had completed and unrefs their BOs and frees their exec
923 * structs.
924 */
925 static void
vc4_job_done_work(struct work_struct * work)926 vc4_job_done_work(struct work_struct *work)
927 {
928 struct vc4_dev *vc4 =
929 container_of(work, struct vc4_dev, job_done_work);
930
931 vc4_job_handle_completed(vc4);
932 }
933
934 static int
vc4_wait_for_seqno_ioctl_helper(struct drm_device * dev,uint64_t seqno,uint64_t * timeout_ns)935 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
936 uint64_t seqno,
937 uint64_t *timeout_ns)
938 {
939 unsigned long start = jiffies;
940 int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
941
942 if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
943 uint64_t delta = jiffies_to_nsecs(jiffies - start);
944
945 if (*timeout_ns >= delta)
946 *timeout_ns -= delta;
947 }
948
949 return ret;
950 }
951
952 int
vc4_wait_seqno_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)953 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
954 struct drm_file *file_priv)
955 {
956 struct vc4_dev *vc4 = to_vc4_dev(dev);
957 struct drm_vc4_wait_seqno *args = data;
958
959 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
960 return -ENODEV;
961
962 return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
963 &args->timeout_ns);
964 }
965
966 int
vc4_wait_bo_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)967 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
968 struct drm_file *file_priv)
969 {
970 struct vc4_dev *vc4 = to_vc4_dev(dev);
971 int ret;
972 struct drm_vc4_wait_bo *args = data;
973 unsigned long timeout_jiffies =
974 usecs_to_jiffies(div_u64(args->timeout_ns, 1000));
975 ktime_t start = ktime_get();
976 u64 delta_ns;
977
978 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
979 return -ENODEV;
980
981 if (args->pad != 0)
982 return -EINVAL;
983
984 ret = drm_gem_dma_resv_wait(file_priv, args->handle,
985 true, timeout_jiffies);
986
987 /* Decrement the user's timeout, in case we got interrupted
988 * such that the ioctl will be restarted.
989 */
990 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
991 if (delta_ns < args->timeout_ns)
992 args->timeout_ns -= delta_ns;
993 else
994 args->timeout_ns = 0;
995
996 return ret;
997 }
998
999 /**
1000 * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
1001 * @dev: DRM device
1002 * @data: ioctl argument
1003 * @file_priv: DRM file for this fd
1004 *
1005 * This is the main entrypoint for userspace to submit a 3D frame to
1006 * the GPU. Userspace provides the binner command list (if
1007 * applicable), and the kernel sets up the render command list to draw
1008 * to the framebuffer described in the ioctl, using the command lists
1009 * that the 3D engine's binner will produce.
1010 */
1011 int
vc4_submit_cl_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)1012 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
1013 struct drm_file *file_priv)
1014 {
1015 struct vc4_dev *vc4 = to_vc4_dev(dev);
1016 struct vc4_file *vc4file = file_priv->driver_priv;
1017 struct drm_vc4_submit_cl *args = data;
1018 struct drm_syncobj *out_sync = NULL;
1019 struct vc4_exec_info *exec;
1020 struct drm_exec exec_ctx;
1021 struct dma_fence *in_fence;
1022 int ret = 0;
1023
1024 trace_vc4_submit_cl_ioctl(dev, args->bin_cl_size,
1025 args->shader_rec_size,
1026 args->bo_handle_count);
1027
1028 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
1029 return -ENODEV;
1030
1031 if (!vc4->v3d) {
1032 DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n");
1033 return -ENODEV;
1034 }
1035
1036 if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
1037 VC4_SUBMIT_CL_FIXED_RCL_ORDER |
1038 VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
1039 VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
1040 DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
1041 return -EINVAL;
1042 }
1043
1044 if (args->pad2 != 0) {
1045 DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2);
1046 return -EINVAL;
1047 }
1048
1049 exec = kzalloc_objs(*exec, 1);
1050 if (!exec)
1051 return -ENOMEM;
1052
1053 exec->dev = vc4;
1054
1055 ret = vc4_v3d_pm_get(vc4);
1056 if (ret) {
1057 kfree(exec);
1058 return ret;
1059 }
1060
1061 exec->args = args;
1062 INIT_LIST_HEAD(&exec->unref_list);
1063
1064 ret = vc4_cl_lookup_bos(dev, file_priv, exec);
1065 if (ret)
1066 goto fail;
1067
1068 if (args->perfmonid) {
1069 exec->perfmon = vc4_perfmon_find(vc4file,
1070 args->perfmonid);
1071 if (!exec->perfmon) {
1072 ret = -ENOENT;
1073 goto fail;
1074 }
1075 }
1076
1077 if (args->in_sync) {
1078 ret = drm_syncobj_find_fence(file_priv, args->in_sync,
1079 0, 0, &in_fence);
1080 if (ret)
1081 goto fail;
1082
1083 /* When the fence (or fence array) is exclusively from our
1084 * context we can skip the wait since jobs are executed in
1085 * order of their submission through this ioctl and this can
1086 * only have fences from a prior job.
1087 */
1088 if (!dma_fence_match_context(in_fence,
1089 vc4->dma_fence_context)) {
1090 ret = dma_fence_wait(in_fence, true);
1091 if (ret) {
1092 dma_fence_put(in_fence);
1093 goto fail;
1094 }
1095 }
1096
1097 dma_fence_put(in_fence);
1098 }
1099
1100 if (exec->args->bin_cl_size != 0) {
1101 ret = vc4_get_bcl(dev, exec);
1102 if (ret)
1103 goto fail;
1104 } else {
1105 exec->ct0ca = 0;
1106 exec->ct0ea = 0;
1107 }
1108
1109 ret = vc4_get_rcl(dev, exec);
1110 if (ret)
1111 goto fail;
1112
1113 ret = vc4_lock_bo_reservations(exec, &exec_ctx);
1114 if (ret)
1115 goto fail;
1116
1117 if (args->out_sync) {
1118 out_sync = drm_syncobj_find(file_priv, args->out_sync);
1119 if (!out_sync) {
1120 ret = -EINVAL;
1121 goto fail_unreserve;
1122 }
1123
1124 /* We replace the fence in out_sync in vc4_queue_submit since
1125 * the render job could execute immediately after that call.
1126 * If it finishes before our ioctl processing resumes the
1127 * render job fence could already have been freed.
1128 */
1129 }
1130
1131 /* Clear this out of the struct we'll be putting in the queue,
1132 * since it's part of our stack.
1133 */
1134 exec->args = NULL;
1135
1136 ret = vc4_queue_submit(dev, exec, &exec_ctx, out_sync);
1137
1138 /* The syncobj isn't part of the exec data and we need to free our
1139 * reference even if job submission failed.
1140 */
1141 if (out_sync)
1142 drm_syncobj_put(out_sync);
1143
1144 if (ret)
1145 goto fail_unreserve;
1146
1147 /* Return the seqno for our job. */
1148 args->seqno = vc4->emit_seqno;
1149
1150 return 0;
1151
1152 fail_unreserve:
1153 drm_exec_fini(&exec_ctx);
1154 fail:
1155 vc4_complete_exec(&vc4->base, exec);
1156
1157 return ret;
1158 }
1159
1160 static void vc4_gem_destroy(struct drm_device *dev, void *unused);
vc4_gem_init(struct drm_device * dev)1161 int vc4_gem_init(struct drm_device *dev)
1162 {
1163 struct vc4_dev *vc4 = to_vc4_dev(dev);
1164 int ret;
1165
1166 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
1167 return -ENODEV;
1168
1169 vc4->dma_fence_context = dma_fence_context_alloc(1);
1170
1171 INIT_LIST_HEAD(&vc4->bin_job_list);
1172 INIT_LIST_HEAD(&vc4->render_job_list);
1173 INIT_LIST_HEAD(&vc4->job_done_list);
1174 spin_lock_init(&vc4->job_lock);
1175
1176 INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
1177 timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0);
1178
1179 INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
1180
1181 ret = drmm_mutex_init(dev, &vc4->power_lock);
1182 if (ret)
1183 return ret;
1184
1185 INIT_LIST_HEAD(&vc4->purgeable.list);
1186
1187 ret = drmm_mutex_init(dev, &vc4->purgeable.lock);
1188 if (ret)
1189 return ret;
1190
1191 return drmm_add_action_or_reset(dev, vc4_gem_destroy, NULL);
1192 }
1193
vc4_gem_destroy(struct drm_device * dev,void * unused)1194 static void vc4_gem_destroy(struct drm_device *dev, void *unused)
1195 {
1196 struct vc4_dev *vc4 = to_vc4_dev(dev);
1197
1198 /* Waiting for exec to finish would need to be done before
1199 * unregistering V3D.
1200 */
1201 WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
1202
1203 /* V3D should already have disabled its interrupt and cleared
1204 * the overflow allocation registers. Now free the object.
1205 */
1206 if (vc4->bin_bo) {
1207 drm_gem_object_put(&vc4->bin_bo->base.base);
1208 vc4->bin_bo = NULL;
1209 }
1210
1211 if (vc4->hang_state)
1212 vc4_free_hang_state(dev, vc4->hang_state);
1213 }
1214
vc4_gem_madvise_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)1215 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
1216 struct drm_file *file_priv)
1217 {
1218 struct vc4_dev *vc4 = to_vc4_dev(dev);
1219 struct drm_vc4_gem_madvise *args = data;
1220 struct drm_gem_object *gem_obj;
1221 struct vc4_bo *bo;
1222 int ret;
1223
1224 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
1225 return -ENODEV;
1226
1227 switch (args->madv) {
1228 case VC4_MADV_DONTNEED:
1229 case VC4_MADV_WILLNEED:
1230 break;
1231 default:
1232 return -EINVAL;
1233 }
1234
1235 if (args->pad != 0)
1236 return -EINVAL;
1237
1238 gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1239 if (!gem_obj) {
1240 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1241 return -ENOENT;
1242 }
1243
1244 bo = to_vc4_bo(gem_obj);
1245
1246 /* Only BOs exposed to userspace can be purged. */
1247 if (bo->madv == __VC4_MADV_NOTSUPP) {
1248 DRM_DEBUG("madvise not supported on this BO\n");
1249 ret = -EINVAL;
1250 goto out_put_gem;
1251 }
1252
1253 /* Not sure it's safe to purge imported BOs. Let's just assume it's
1254 * not until proven otherwise.
1255 */
1256 if (gem_obj->import_attach) {
1257 DRM_DEBUG("madvise not supported on imported BOs\n");
1258 ret = -EINVAL;
1259 goto out_put_gem;
1260 }
1261
1262 mutex_lock(&bo->madv_lock);
1263
1264 if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED &&
1265 !refcount_read(&bo->usecnt)) {
1266 /* If the BO is about to be marked as purgeable, is not used
1267 * and is not already purgeable or purged, add it to the
1268 * purgeable list.
1269 */
1270 vc4_bo_add_to_purgeable_pool(bo);
1271 } else if (args->madv == VC4_MADV_WILLNEED &&
1272 bo->madv == VC4_MADV_DONTNEED &&
1273 !refcount_read(&bo->usecnt)) {
1274 /* The BO has not been purged yet, just remove it from
1275 * the purgeable list.
1276 */
1277 vc4_bo_remove_from_purgeable_pool(bo);
1278 }
1279
1280 /* Save the purged state. */
1281 args->retained = bo->madv != __VC4_MADV_PURGED;
1282
1283 /* Update internal madv state only if the bo was not purged. */
1284 if (bo->madv != __VC4_MADV_PURGED)
1285 bo->madv = args->madv;
1286
1287 mutex_unlock(&bo->madv_lock);
1288
1289 ret = 0;
1290
1291 out_put_gem:
1292 drm_gem_object_put(gem_obj);
1293
1294 return ret;
1295 }
1296