Searched refs:vec_rl (Results 1 – 4 of 4) sorted by relevance
| /src/contrib/llvm-project/clang/lib/Headers/ |
| H A D | vecintrin.h | 6521 vec_rl(__vector signed char __a, __vector unsigned char __b) { in vec_rl() function 6527 vec_rl(__vector unsigned char __a, __vector unsigned char __b) { in vec_rl() function 6532 vec_rl(__vector signed short __a, __vector unsigned short __b) { in vec_rl() function 6538 vec_rl(__vector unsigned short __a, __vector unsigned short __b) { in vec_rl() function 6543 vec_rl(__vector signed int __a, __vector unsigned int __b) { in vec_rl() function 6549 vec_rl(__vector unsigned int __a, __vector unsigned int __b) { in vec_rl() function 6554 vec_rl(__vector signed long long __a, __vector unsigned long long __b) { in vec_rl() function 6560 vec_rl(__vector unsigned long long __a, __vector unsigned long long __b) { in vec_rl() function
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| H A D | altivec.h | 8287 vec_rl(vector signed char __a, vector unsigned char __b) { in vec_rl() function 8292 vec_rl(vector unsigned char __a, vector unsigned char __b) { in vec_rl() function 8296 static __inline__ vector short __ATTRS_o_ai vec_rl(vector short __a, in vec_rl() function 8302 vec_rl(vector unsigned short __a, vector unsigned short __b) { in vec_rl() function 8306 static __inline__ vector int __ATTRS_o_ai vec_rl(vector int __a, in vec_rl() function 8312 vec_rl(vector unsigned int __a, vector unsigned int __b) { in vec_rl() function 8318 vec_rl(vector signed long long __a, vector unsigned long long __b) { in vec_rl() function 8323 vec_rl(vector unsigned long long __a, vector unsigned long long __b) { in vec_rl() function 8331 vec_rl(vector signed __int128 __a, vector unsigned __int128 __b) { in vec_rl() function 8341 vec_rl(vector unsigned __int128 __a, vector unsigned __int128 __b) { in vec_rl() function
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| /src/sys/contrib/zstd/lib/common/ |
| H A D | xxhash.h | 4196 xxh_u32x4 const shuffled = (xxh_u32x4)vec_rl(data_key, v32); in XXH3_accumulate_512_vsx()
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| /src/sys/contrib/openzfs/module/zstd/lib/common/ |
| H A D | xxhash.h | 5446 xxh_u32x4 const shuffled = (xxh_u32x4)vec_rl(data_key, v32); in XXH3_accumulate_512_vsx()
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