Searched refs:random32 (Results 1 – 4 of 4) sorted by relevance
30 uint32 random32(void) { in random32() function72 ret = random32() & mask; in random_upto_internal()
10 uint32 random32(void);
939 n = random32() % (premax+1); in float32_case()962 n = random32() % 5; in float32_case()963 f = random32(); /* some random bits */ in float32_case()964 bits = random32() % 22 + 1; /* 1-22 */ in float32_case()982 f |= (random32() & 0xFF800000);/* FIXME - do better */ in float32_case()1103 n = (uint32) random32() % (uint32) (premax+1); in float64_case()1130 n = random32() % 5; in float64_case()1131 f = random32(); /* some random bits */ in float64_case()1132 g = random32(); /* some random bits */ in float64_case()1133 bits = random32() % 51 + 1; /* 1-51 */ in float64_case()[all …]
1117 const uint32_t random32 = arc4random(); in writeRandomBytes_arc4random() local1120 for (; (i < sizeof(random32)) && (bytesWrittenTotal < count); in writeRandomBytes_arc4random()1122 const uint8_t random8 = (uint8_t)(random32 >> (i * 8)); in writeRandomBytes_arc4random()1150 unsigned int random32 = 0; in writeRandomBytes_rand_s() local1153 if (rand_s(&random32)) in writeRandomBytes_rand_s()1156 for (; (i < sizeof(random32)) && (bytesWrittenTotal < count); in writeRandomBytes_rand_s()1158 const uint8_t random8 = (uint8_t)(random32 >> (i * 8)); in writeRandomBytes_rand_s()