Searched refs:Rand64 (Results 1 – 2 of 2) sorted by relevance
275 #if !defined(LUA_RAND32) && !defined(Rand64)282 #define Rand64 unsigned long macro288 #define Rand64 unsigned long long macro294 #define Rand64 lua_Unsigned macro302 #if defined(Rand64) /* { */316 static Rand64 rotl (Rand64 x, int n) { in rotl()320 static Rand64 nextrand (Rand64 *state) { in nextrand()321 Rand64 state0 = state[0]; in nextrand()322 Rand64 state1 = state[1]; in nextrand()323 Rand64 state2 = state[2] ^ state0; in nextrand()[all …]
101 uint64_t Rand64() { in Rand64() function in llvm::__anon0bf2b9660111::Random111 return Rand64() % y; in operator ()()435 RandomBits[i] = Ran->Rand64(); in Act()