Searched refs:PSym (Results 1 – 1 of 1) sorted by relevance
42 auto &PSym = Preserved[Block]; in preserveDWARFSection() local43 if (!PSym) in preserveDWARFSection()44 PSym = &G.addAnonymousSymbol(*Block, 0, 0, false, true); in preserveDWARFSection()45 else if (!PSym->isLive()) in preserveDWARFSection()46 PSym->setLive(true); in preserveDWARFSection()