Searched refs:HasUnknownCall (Results 1 – 7 of 7) sorted by relevance
359 if (!FS || FS->fflags().HasUnknownCall) in calculatePrevailingSummary()1473 bool HasUnknownCall; member1807 Res.HasUnknownCall = false; in createSCCNodeSet()1813 Res.HasUnknownCall = true; in createSCCNodeSet()1820 if (!Res.HasUnknownCall) { in createSCCNodeSet()1824 Res.HasUnknownCall = true; in createSCCNodeSet()1861 if (!Nodes.HasUnknownCall) { in deriveAttrsInPostOrder()
766 unsigned HasUnknownCall : 1;784 this->HasUnknownCall &= RHS.HasUnknownCall;792 this->NoUnwind | this->MayThrow | this->HasUnknownCall |808 OS << ", hasUnknownCall: " << this->HasUnknownCall;
340 bool HasUnknownCall = false; in computeFunctionSummary() local453 HasUnknownCall = true; in computeFunctionSummary()668 F.hasFnAttribute(Attribute::NoUnwind), MayThrow, HasUnknownCall, in computeFunctionSummary()
475 FlagValue(F.HasUnknownCall), in fflagsToString()
1234 RawFlags |= (Flags.HasUnknownCall << 8); in getEncodedFFlags()
1141 Flags.HasUnknownCall = (RawFlags >> 8) & 0x1; in getDecodedFFlags()
9653 FFlags.HasUnknownCall = Val; in parseOptionalFFlags()