Searched refs:DeviceActions (Results 1 – 3 of 3) sorted by relevance
309 DeviceActions.push_back(&A); in add()318 DeviceActions.push_back(&A); in add()
3318 ActionList DeviceActions; in getDeviceDependences() local3354 DeviceActions.push_back( in getDeviceDependences()3360 if (!DeviceActions.empty()) { in getDeviceDependences()3362 C.MakeAction<LinkJobAction>(DeviceActions, types::TY_CUDA_FATBIN); in getDeviceDependences()4594 ActionList DeviceActions; in BuildOffloadingActions() local4622 DeviceActions.push_back(C.MakeAction<InputAction>(*InputArg, InputType)); in BuildOffloadingActions()4624 if (DeviceActions.empty()) in BuildOffloadingActions()4636 for (Action *&A : DeviceActions) { in BuildOffloadingActions()4665 for (Action *&A : DeviceActions) { in BuildOffloadingActions()4676 for (Action *A : DeviceActions) { in BuildOffloadingActions()
287 ActionList DeviceActions;310 const ActionList &getActions() const { return DeviceActions; } in getActions()