Searched refs:DeadEdge (Results 1 – 2 of 2) sorted by relevance
184 void addDeadEdge(const Use &DeadEdge) { in addDeadEdge() argument185 if (!DeadEdges.insert(&DeadEdge)) in addDeadEdge()188 BasicBlock *BB = cast_or_null<BasicBlock>(DeadEdge.get()); in addDeadEdge()
3598 [&](const auto &DeadEdge) { in updateImpl() argument3599 return LivenessAA->isEdgeDead(DeadEdge.first, in updateImpl()3600 DeadEdge.second); in updateImpl()