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Searched refs:CurrentTestName (Results 1 – 15 of 15) sorted by relevance

/src/contrib/ntp/sntp/unity/auto/
H A Drunner_maybe.c6 Unity.CurrentTestName = #TestFunc; \
/src/contrib/ntp/sntp/tests/
H A Drun-networking.c6 Unity.CurrentTestName = #TestFunc; \
H A Drun-t-log.c6 Unity.CurrentTestName = #TestFunc; \
H A Drun-kodDatabase.c6 Unity.CurrentTestName = #TestFunc; \
H A Drun-keyFile.c6 Unity.CurrentTestName = #TestFunc; \
H A Drun-kodFile.c6 Unity.CurrentTestName = #TestFunc; \
H A Drun-utilities.c6 Unity.CurrentTestName = #TestFunc; \
H A Drun-crypto.c6 Unity.CurrentTestName = #TestFunc; \
H A Drun-packetHandling.c6 Unity.CurrentTestName = #TestFunc; \
H A Drun-packetProcessing.c6 Unity.CurrentTestName = #TestFunc; \
/src/contrib/ntp/tests/libntp/
H A Drun-realpath.c6 Unity.CurrentTestName = #TestFunc; \
H A Drun-digests.c6 Unity.CurrentTestName = #TestFunc; \
/src/contrib/ntp/sntp/unity/
H A Dunity.c286 UnityPrint(Unity.CurrentTestName); in UnityTestResultsBegin()
1201 Unity.CurrentTestName = FuncName; in UnityDefaultTestRun()
1223 Unity.CurrentTestName = NULL; in UnityBegin()
H A Dunity_fixture.c83 Unity.CurrentTestName = printableName; in UnityTestRunner()
H A Dunity_internals.h387 const char* CurrentTestName; member
566 Unity.CurrentTestName = a; \