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Searched refs:CurrentTestIgnored (Results 1 – 3 of 3) sorted by relevance

/src/contrib/ntp/sntp/unity/
H A Dunity_fixture.c117 Unity.CurrentTestIgnored = 1; in UnityIgnoreTest()
371 if (Unity.CurrentTestIgnored) in UnityConcludeFixtureTest()
393 Unity.CurrentTestIgnored = 0; in UnityConcludeFixtureTest()
H A Dunity.c10 #define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; longjmp(Unity.AbortFrame, 1); }
12 #define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != …
340 if (Unity.CurrentTestIgnored) in UnityConcludeTest()
370 Unity.CurrentTestIgnored = 0; in UnityConcludeTest()
1210 if (TEST_PROTECT() && !(Unity.CurrentTestIgnored)) in UnityDefaultTestRun()
1229 Unity.CurrentTestIgnored = 0; in UnityBegin()
H A Dunity_internals.h393 UNITY_COUNTER_TYPE CurrentTestIgnored; member
564 #define TEST_IS_IGNORED (Unity.CurrentTestIgnored)