Searched refs:CurrentTestIgnored (Results 1 – 3 of 3) sorted by relevance
117 Unity.CurrentTestIgnored = 1; in UnityIgnoreTest()371 if (Unity.CurrentTestIgnored) in UnityConcludeFixtureTest()393 Unity.CurrentTestIgnored = 0; in UnityConcludeFixtureTest()
10 #define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; longjmp(Unity.AbortFrame, 1); }12 #define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != …340 if (Unity.CurrentTestIgnored) in UnityConcludeTest()370 Unity.CurrentTestIgnored = 0; in UnityConcludeTest()1210 if (TEST_PROTECT() && !(Unity.CurrentTestIgnored)) in UnityDefaultTestRun()1229 Unity.CurrentTestIgnored = 0; in UnityBegin()
393 UNITY_COUNTER_TYPE CurrentTestIgnored; member564 #define TEST_IS_IGNORED (Unity.CurrentTestIgnored)