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Searched refs:CurrentTestFailed (Results 1 – 3 of 3) sorted by relevance

/src/contrib/ntp/sntp/unity/ !
H A Dunity.c9 #define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); }
12 #define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != …
310 if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 0) in UnityConcludeTest()
319 if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 1) in UnityConcludeTest()
344 else if (!Unity.CurrentTestFailed) in UnityConcludeTest()
353 else if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 0) in UnityConcludeTest()
369 Unity.CurrentTestFailed = 0; in UnityConcludeTest()
944 Unity.CurrentTestFailed = ((actual - expected) > delta); in UnityAssertNumbersWithin()
946 Unity.CurrentTestFailed = ((expected - actual) > delta); in UnityAssertNumbersWithin()
951 Unity.CurrentTestFailed = ((_U_UINT)(actual - expected) > (_U_UINT)delta); in UnityAssertNumbersWithin()
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H A Dunity_fixture.c81 Unity.CurrentTestFailed = 0; in UnityTestRunner()
107 if (!Unity.CurrentTestFailed) in UnityTestRunner()
379 else if (!Unity.CurrentTestFailed) in UnityConcludeFixtureTest()
387 else if (Unity.CurrentTestFailed) in UnityConcludeFixtureTest()
392 Unity.CurrentTestFailed = 0; in UnityConcludeFixtureTest()
H A Dunity_internals.h392 UNITY_COUNTER_TYPE CurrentTestFailed; member