Searched refs:CurrentTestFailed (Results 1 – 3 of 3) sorted by relevance
9 #define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); }12 #define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != …310 if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 0) in UnityConcludeTest()319 if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 1) in UnityConcludeTest()344 else if (!Unity.CurrentTestFailed) in UnityConcludeTest()353 else if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 0) in UnityConcludeTest()369 Unity.CurrentTestFailed = 0; in UnityConcludeTest()944 Unity.CurrentTestFailed = ((actual - expected) > delta); in UnityAssertNumbersWithin()946 Unity.CurrentTestFailed = ((expected - actual) > delta); in UnityAssertNumbersWithin()951 Unity.CurrentTestFailed = ((_U_UINT)(actual - expected) > (_U_UINT)delta); in UnityAssertNumbersWithin()[all …]
81 Unity.CurrentTestFailed = 0; in UnityTestRunner()107 if (!Unity.CurrentTestFailed) in UnityTestRunner()379 else if (!Unity.CurrentTestFailed) in UnityConcludeFixtureTest()387 else if (Unity.CurrentTestFailed) in UnityConcludeFixtureTest()392 Unity.CurrentTestFailed = 0; in UnityConcludeFixtureTest()
392 UNITY_COUNTER_TYPE CurrentTestFailed; member