Searched refs:ComputedShaderFlags (Results 1 – 2 of 2) sorted by relevance
23 static void updateFlags(ComputedShaderFlags &Flags, const Instruction &I) { in updateFlags()39 ComputedShaderFlags ComputedShaderFlags::computeFlags(Module &M) { in computeFlags()40 ComputedShaderFlags Flags; in computeFlags()48 void ComputedShaderFlags::print(raw_ostream &OS) const { in print()68 ComputedShaderFlags ShaderFlagsAnalysis::run(Module &M, in run()70 return ComputedShaderFlags::computeFlags(M); in run()75 ComputedShaderFlags Flags = AM.getResult<ShaderFlagsAnalysis>(M); in run()
30 struct ComputedShaderFlags { struct39 ComputedShaderFlags() { in ComputedShaderFlags() argument63 static ComputedShaderFlags computeFlags(Module &M); argument75 using Result = ComputedShaderFlags; argument77 ComputedShaderFlags run(Module &M, ModuleAnalysisManager &AM);95 ComputedShaderFlags Flags;102 const ComputedShaderFlags &getShaderFlags() { return Flags; } in getShaderFlags()105 Flags = ComputedShaderFlags::computeFlags(M); in runOnModule()