Searched refs:Bpl (Results 1 – 1 of 1) sorted by relevance
77 int b, Bpc, Bpl, lin, bit, topbit; in VGLBitmapPutChar() local79 Bpl = (VGLTextFont->Width + 7) / 8; in VGLBitmapPutChar()80 Bpc = Bpl * VGLTextFont->Height; in VGLBitmapPutChar()85 if (VGLTextFont->BitmapArray[(ch*Bpc)+(lin*Bpl)+(b/8)]&(1<<(b%8))) in VGLBitmapPutChar()