Searched refs:Bpc (Results 1 – 1 of 1) sorted by relevance
77 int b, Bpc, Bpl, lin, bit, topbit; in VGLBitmapPutChar() local80 Bpc = Bpl * VGLTextFont->Height; in VGLBitmapPutChar()85 if (VGLTextFont->BitmapArray[(ch*Bpc)+(lin*Bpl)+(b/8)]&(1<<(b%8))) in VGLBitmapPutChar()