Searched refs:AvailabilityState (Results 1 – 2 of 2) sorted by relevance
92 enum AvailabilityState { enum97 void setState(LibFunc F, AvailabilityState State) { in setState()101 AvailabilityState getState(LibFunc F) const { in getState()102 return static_cast<AvailabilityState>((AvailableArray[F/4] >> 2*(F&3)) & 3); in getState()379 TargetLibraryInfoImpl::AvailabilityState getState(LibFunc F) const { in getState()
872 enum class AvailabilityState : char { enum894 DenseMap<BasicBlock *, AvailabilityState> &FullyAvailableBlocks) { in IsValueFullyAvailableInBlock()912 std::pair<DenseMap<BasicBlock *, AvailabilityState>::iterator, bool> IV = in IsValueFullyAvailableInBlock()914 CurrBB, AvailabilityState::SpeculativelyAvailable); in IsValueFullyAvailableInBlock()915 AvailabilityState &State = IV.first->second; in IsValueFullyAvailableInBlock()919 if (State == AvailabilityState::Unavailable) { in IsValueFullyAvailableInBlock()938 State = AvailabilityState::Unavailable; in IsValueFullyAvailableInBlock()959 [&](BasicBlock *BB, AvailabilityState FixpointState) { in IsValueFullyAvailableInBlock()963 switch (AvailabilityState &State = It->second) { in IsValueFullyAvailableInBlock()964 case AvailabilityState::Unavailable: in IsValueFullyAvailableInBlock()[all …]