Searched refs:temps (Results 1 – 7 of 7) sorted by relevance
1297 if (tcg_init_ctx.temps[i].mem_base) { in tcg_register_thread()1298 ptrdiff_t b = tcg_init_ctx.temps[i].mem_base - tcg_init_ctx.temps; in tcg_register_thread()1300 s->temps[i].mem_base = &s->temps[b]; in tcg_register_thread()2002 return memset(&s->temps[n], 0, sizeof(TCGTemp)); in tcg_temp_alloc()2135 ts = &s->temps[idx]; in tcg_temp_new_internal()2398 ptrdiff_t n = ts - tcg_ctx->temps; in temp_idx()2405 uintptr_t o = (uintptr_t)v - offsetof(TCGContext, temps); in tcgv_i32_temp()2769 TCGTemp *ts = &s->temps[i]; in tcg_reg_alloc_start()3794 s->temps[i].state = TS_DEAD | TS_MEM; in la_func_end()3795 la_reset_pref(&s->temps[i]); in la_func_end()[all …]
1718 reset_ts(ctx, &ctx->tcg->temps[i]); in fold_call()3020 s->temps[i].state_ptr = NULL; in tcg_optimize()
434 TCGTemp temps[TCG_MAX_TEMPS]; /* globals first, temps after */ member505 return ts - tcg_ctx->temps; in temp_idx()
1085 /* We have four temps, we might as well expose three of them. */
1626 /* We have three temps, we might as well expose them. */
2328 * registers, there is an outside chance we would require 3 temps.
4696 /* Reserve some stack space, also for TCG temps. */