Searched refs:free_or_dead (Results 1 – 1 of 1) sorted by relevance
4664 static void temp_free_or_dead(TCGContext *s, TCGTemp *ts, int free_or_dead) in temp_free_or_dead() argument4676 new_type = free_or_dead < 0 ? TEMP_VAL_MEM : TEMP_VAL_DEAD; in temp_free_or_dead()4698 TCGRegSet preferred_regs, int free_or_dead) in temp_sync() argument4709 if (free_or_dead in temp_sync()4732 if (free_or_dead) { in temp_sync()4733 temp_free_or_dead(s, ts, free_or_dead); in temp_sync()