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Searched refs:free_or_dead (Results 1 – 1 of 1) sorted by relevance

/qemu/tcg/
H A Dtcg.c4664 static void temp_free_or_dead(TCGContext *s, TCGTemp *ts, int free_or_dead) in temp_free_or_dead() argument
4676 new_type = free_or_dead < 0 ? TEMP_VAL_MEM : TEMP_VAL_DEAD; in temp_free_or_dead()
4698 TCGRegSet preferred_regs, int free_or_dead) in temp_sync() argument
4709 if (free_or_dead in temp_sync()
4732 if (free_or_dead) { in temp_sync()
4733 temp_free_or_dead(s, ts, free_or_dead); in temp_sync()