Searched refs:floatx80_rounding_precision (Results 1 – 6 of 6) sorted by relevance
75 return roundAndPackFloatx80(status->floatx80_rounding_precision, aSign, in floatx80_getman()163 return roundAndPackFloatx80(status->floatx80_rounding_precision, in floatx80_scale()171 return roundAndPackFloatx80(status->floatx80_rounding_precision, in floatx80_scale()195 normalizeRoundAndPackFloatx80(status->floatx80_rounding_precision, in floatx80_move()198 return roundAndPackFloatx80(status->floatx80_rounding_precision, aSign, in floatx80_move()270 user_rnd_prec = status->floatx80_rounding_precision; in floatx80_lognp1()272 status->floatx80_rounding_precision = floatx80_precision_x; in floatx80_lognp1()340 status->floatx80_rounding_precision = user_rnd_prec; in floatx80_lognp1()406 status->floatx80_rounding_precision = user_rnd_prec; in floatx80_lognp1()468 user_rnd_prec = status->floatx80_rounding_precision; in floatx80_logn()[all …]
75 status->floatx80_rounding_precision = val; in set_floatx80_rounding_precision()157 return status->floatx80_rounding_precision; in get_floatx80_rounding_precision()
383 FloatX80RoundPrec floatx80_rounding_precision; member
1188 env->fp_status.floatx80_rounding_precision; in helper_f2xm1() 1190 env->fp_status.floatx80_rounding_precision = floatx80_precision_x; in helper_f2xm1() 1293 env->fp_status.floatx80_rounding_precision = save_prec; in helper_f2xm1() 1409 env->fp_status.floatx80_rounding_precision; in helper_fpatan() 1410 env->fp_status.floatx80_rounding_precision = floatx80_precision_x; in helper_fpatan() 1412 env->fp_status.floatx80_rounding_precision = save_prec; in helper_fpatan() 1488 env->fp_status.floatx80_rounding_precision; in helper_fpatan() 1490 env->fp_status.floatx80_rounding_precision = floatx80_precision_x; in helper_fpatan() 1797 env->fp_status.floatx80_rounding_precision = save_prec; in helper_fpatan() 2126 env->fp_status.floatx80_rounding_precision; in helper_fyl2xp1() [all...]
999 qsf.floatx80_rounding_precision = qsf_prec80; in run_test()
1798 switch (s->floatx80_rounding_precision) { in floatx80_unpack_canonical()1829 const FloatFmt *fmt = &floatx80_params[s->floatx80_rounding_precision]; in floatx80_round_pack_canonical()1836 if (s->floatx80_rounding_precision == floatx80_precision_x) { in floatx80_round_pack_canonical()3080 &floatx80_params[status->floatx80_rounding_precision]); in floatx80_round_to_int()4758 parts_sqrt(&p, s, &floatx80_params[s->floatx80_rounding_precision]); in floatx80_sqrt()