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Searched refs:TS_DEAD (Results 1 – 1 of 1) sorted by relevance

/qemu/tcg/
H A Dtcg.c3766 #define TS_DEAD 1 macro
3784 = (ts->state == TS_DEAD ? 0 : tcg_target_available_regs[ts->type]); in la_reset_pref()
3794 s->temps[i].state = TS_DEAD | TS_MEM; in la_func_end()
3798 s->temps[i].state = TS_DEAD; in la_func_end()
3817 state = TS_DEAD | TS_MEM; in la_bb_end()
3821 state = TS_DEAD; in la_bb_end()
3839 if (state == TS_DEAD) { in la_global_sync()
3863 if (state != TS_DEAD) { in la_bb_sync()
3883 s->temps[i].state = TS_DEAD | TS_MEM; in la_global_kill()
3896 if (!(ts->state & TS_DEAD)) { in la_cross_call()
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