Searched refs:TS_DEAD (Results 1 – 1 of 1) sorted by relevance
3766 #define TS_DEAD 1 macro3784 = (ts->state == TS_DEAD ? 0 : tcg_target_available_regs[ts->type]); in la_reset_pref()3794 s->temps[i].state = TS_DEAD | TS_MEM; in la_func_end()3798 s->temps[i].state = TS_DEAD; in la_func_end()3817 state = TS_DEAD | TS_MEM; in la_bb_end()3821 state = TS_DEAD; in la_bb_end()3839 if (state == TS_DEAD) { in la_global_sync()3863 if (state != TS_DEAD) { in la_bb_sync()3883 s->temps[i].state = TS_DEAD | TS_MEM; in la_global_kill()3896 if (!(ts->state & TS_DEAD)) { in la_cross_call()[all …]