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Searched refs:IS_DEAD_ARG (Results 1 – 1 of 1) sorted by relevance

/qemu/tcg/
H A Dtcg.c3769 #define IS_DEAD_ARG(n) (arg_life & (DEAD_ARG << (n))) macro
4344 if (IS_DEAD_ARG(1)) { in liveness_pass_1()
4468 if (IS_DEAD_ARG(i)) { in liveness_pass_2()
4512 if (IS_DEAD_ARG(0)) { in liveness_pass_2()
4524 tcg_debug_assert(!IS_DEAD_ARG(0)); in liveness_pass_2()
4552 if (IS_DEAD_ARG(i)) { in liveness_pass_2()
5025 temp_sync(s, ots, s->reserved_regs, preferred_regs, IS_DEAD_ARG(0)); in tcg_reg_alloc_do_movi()
5026 } else if (IS_DEAD_ARG(0)) { in tcg_reg_alloc_do_movi()
5057 if (IS_DEAD_ARG(1)) { in tcg_reg_alloc_mov()
5075 if (IS_DEAD_ARG(0)) { in tcg_reg_alloc_mov()
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