Searched refs:validation_state (Results 1 – 1 of 1) sorted by relevance
/linux/drivers/gpu/drm/vc4/ |
H A D | vc4_validate_shaders.c | 156 struct vc4_shader_validation_state *validation_state, in record_texture_sample() argument 170 &validation_state->tmu_setup[tmu], in record_texture_sample() 177 validation_state->tmu_setup[tmu].p_offset[i] = ~0; in record_texture_sample() 184 struct vc4_shader_validation_state *validation_state, in check_tmu_write() argument 187 uint64_t inst = validation_state->shader[validation_state->ip]; in check_tmu_write() 195 bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0; in check_tmu_write() 227 clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg]; in check_tmu_write() 236 validation_state->tmu_setup[tmu].p_offset[1] = in check_tmu_write() 245 validation_state in check_tmu_write() 308 validate_uniform_address_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) validate_uniform_address_write() argument 387 check_reg_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) check_reg_write() argument 479 track_live_clamps(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) track_live_clamps() argument 554 check_instruction_writes(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) check_instruction_writes() argument 577 check_branch(uint64_t inst,struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,int ip) check_branch() argument 601 check_instruction_reads(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) check_instruction_reads() argument 635 vc4_validate_branches(struct vc4_shader_validation_state * validation_state) vc4_validate_branches() argument 723 reset_validation_state(struct vc4_shader_validation_state * validation_state) reset_validation_state() argument 738 texturing_in_progress(struct vc4_shader_validation_state * validation_state) texturing_in_progress() argument 745 vc4_handle_branch_target(struct vc4_shader_validation_state * validation_state) vc4_handle_branch_target() argument 787 struct vc4_shader_validation_state validation_state; vc4_validate_shader() local [all...] |