Searched refs:vc4_shader_state (Results 1 – 3 of 3) sorted by relevance
271 struct vc4_shader_state *shader_state; in validate_indexed_prim_list() 305 struct vc4_shader_state *shader_state; in validate_gl_array_primitive() 750 struct vc4_shader_state *state) in validate_gl_shader_rec()
744 uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) * in vc4_get_bcl() 752 sizeof(struct vc4_shader_state)) || in vc4_get_bcl()
724 struct vc4_shader_state { struct 725 addrvc4_exec_info::vc4_shader_state global() argument 729 max_indexvc4_exec_info::vc4_shader_state global() argument