H A D | softfloat.c | 2179 bits64 rem0, rem1; in float64_div() local 2227 sub128( aSig, 0, term0, term1, &rem0, &rem1 ); in float64_div() 2230 add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); in float64_div() 2232 zSig |= ( rem1 != 0 ); in float64_div() 2336 bits64 rem0, rem1, term0, term1; //, shiftedRem; in float64_sqrt() local 2370 sub128( aSig, 0, term0, term1, &rem0, &rem1 ); in float64_sqrt() 2375 add128( rem0, rem1, term0, term1, &rem0, &rem1 ); in float64_sqrt() 2377 zSig |= ( ( rem0 | rem1 ) ! in float64_sqrt() 2992 bits64 rem0, rem1, rem2, term0, term1, term2; floatx80_div() local 3174 bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; floatx80_sqrt() local [all...] |