Home
last modified time | relevance | path

Searched refs:validation_state (Results 1 – 1 of 1) sorted by relevance

/linux/drivers/gpu/drm/vc4/
H A Dvc4_validate_shaders.c156 struct vc4_shader_validation_state *validation_state, in record_texture_sample() argument
170 &validation_state->tmu_setup[tmu], in record_texture_sample()
177 validation_state->tmu_setup[tmu].p_offset[i] = ~0; in record_texture_sample()
184 struct vc4_shader_validation_state *validation_state, in check_tmu_write() argument
187 uint64_t inst = validation_state->shader[validation_state->ip]; in check_tmu_write()
195 bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0; in check_tmu_write()
227 clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg]; in check_tmu_write()
236 validation_state->tmu_setup[tmu].p_offset[1] = in check_tmu_write()
245 validation_state in check_tmu_write()
308 validate_uniform_address_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) validate_uniform_address_write() argument
387 check_reg_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) check_reg_write() argument
479 track_live_clamps(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) track_live_clamps() argument
554 check_instruction_writes(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) check_instruction_writes() argument
577 check_branch(uint64_t inst,struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,int ip) check_branch() argument
601 check_instruction_reads(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) check_instruction_reads() argument
635 vc4_validate_branches(struct vc4_shader_validation_state * validation_state) vc4_validate_branches() argument
723 reset_validation_state(struct vc4_shader_validation_state * validation_state) reset_validation_state() argument
738 texturing_in_progress(struct vc4_shader_validation_state * validation_state) texturing_in_progress() argument
745 vc4_handle_branch_target(struct vc4_shader_validation_state * validation_state) vc4_handle_branch_target() argument
787 struct vc4_shader_validation_state validation_state; vc4_validate_shader() local
[all...]