Searched refs:a3d_read_packet (Results 1 – 1 of 1) sorted by relevance
49 * a3d_read_packet() reads an Assassin 3D packet.52 static int a3d_read_packet(struct gameport *gameport, int length, char *data) in a3d_read_packet() function 165 if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length || in a3d_poll() 268 i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data); in a3d_connect()