Searched refs:STATE_RUNNING (Results 1 – 3 of 3) sorted by relevance
93 #define STATE_RUNNING 8 macro
129 if (atomic_read(&subs->state) != STATE_RUNNING) in usx2y_hwdep_urb_play_prepare() 176 if (state == STATE_RUNNING) in usx2y_usbpcm_usbframe_complete() 205 if (state == STATE_RUNNING) { in usx2y_usbpcm_usbframe_complete()
243 #define STATE_RUNNING ((void *) 1) macro