Searched refs:GAMEPORT_LEGACY (Results 1 – 1 of 1) sorted by relevance
3103 return inb(TRID_REG(chip, GAMEPORT_LEGACY)); in snd_trident_gameport_read() 3112 outb(0xff, TRID_REG(chip, GAMEPORT_LEGACY)); in snd_trident_gameport_trigger() 3123 *buttons = (~inb(TRID_REG(chip, GAMEPORT_LEGACY)) >> 4) & 0xf; in snd_trident_gameport_cooked_read()