Searched refs:saturated (Results 1 – 12 of 12) sorted by relevance
55 REFCOUNT_DEC_NEGATIVE Negative detected: saturated56 REFCOUNT_DEC_AND_TEST_NEGATIVE Negative detected: saturated57 REFCOUNT_SUB_AND_TEST_NEGATIVE Negative detected: saturated60 REFCOUNT_INC_SATURATED Saturation detected: still saturated61 REFCOUNT_DEC_SATURATED Saturation detected: still saturated62 REFCOUNT_ADD_SATURATED Saturation detected: still saturated65 REFCOUNT_DEC_AND_TEST_SATURATED Saturation detected: still saturated66 REFCOUNT_SUB_AND_TEST_SATURATED Saturation detected: still saturated
20 saturated.
351 int saturated; member 384 info->saturated = (rmh.Stat[0] & (1 << (audio + i))) ? 1 : 0; in vx_get_audio_vu_meter() 863 ucontrol->value.integer.value[0] = meter[0].saturated; in vx_saturation_get() 864 ucontrol->value.integer.value[1] = meter[1].saturated; in vx_saturation_get()
164 - In saturated scenarios task movement will cause some transient dips,165 suppose we have a CPU saturated with 4 tasks, then when we migrate a task
263 engine->saturated = 0; in __engine_park()
3947 * depends on the saturated state of the engine. We only compute in execlists_create_virtual() 3952 * engines is already saturated and so cannot afford to use a semaphore in execlists_create_virtual() 3955 * will be starved on the saturated system. Such a global switch for in execlists_create_virtual() 3958 ve->base.saturated = ALL_ENGINES; in execlists_create_virtual()
642 * Are we using semaphores when the gpu is already saturated? in __i915_request_submit() 659 engine->saturated |= request->sched.semaphores; in __i915_request_submit() 1133 * if we have detected the engine is saturated (i.e. would not be in already_busywaiting() 1139 return rq->sched.semaphores | READ_ONCE(rq->engine->saturated); in already_busywaiting()
1825 if (strbuf_addf(&sb, " '+' Event occurrences may be lost due to branch counter saturated\n")) in annotation_br_cntr_abbr_list() 1836 /* Assume the branch counter saturated at 3 */1844 bool saturated = false; in annotation_br_cntr_entry() local 1901 saturated = true; in annotation_br_cntr_entry() 1906 saturated = true; in annotation_br_cntr_entry() 1913 if (saturated) { in annotation_br_cntr_entry()
281 is transiently saturated.
420 color enhancement. Pictures of autumn leaves get saturated reds
120 receive queue overflows due to a saturated CPU, because in default
5924 ve->base.saturated = ALL_ENGINES; in guc_create_virtual()