1 // SPDX-License-Identifier: GPL-2.0+
2 /*
3 * HID driver for Valve Steam Controller
4 *
5 * Copyright (c) 2018 Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
6 * Copyright (c) 2022 Valve Software
7 *
8 * Supports both the wired and wireless interfaces.
9 *
10 * This controller has a builtin emulation of mouse and keyboard: the right pad
11 * can be used as a mouse, the shoulder buttons are mouse buttons, A and B
12 * buttons are ENTER and ESCAPE, and so on. This is implemented as additional
13 * HID interfaces.
14 *
15 * This is known as the "lizard mode", because apparently lizards like to use
16 * the computer from the coach, without a proper mouse and keyboard.
17 *
18 * This driver will disable the lizard mode when the input device is opened
19 * and re-enable it when the input device is closed, so as not to break user
20 * mode behaviour. The lizard_mode parameter can be used to change that.
21 *
22 * There are a few user space applications (notably Steam Client) that use
23 * the hidraw interface directly to create input devices (XTest, uinput...).
24 * In order to avoid breaking them this driver creates a layered hidraw device,
25 * so it can detect when the client is running and then:
26 * - it will not send any command to the controller.
27 * - this input device will be removed, to avoid double input of the same
28 * user action.
29 * When the client is closed, this input device will be created again.
30 *
31 * For additional functions, such as changing the right-pad margin or switching
32 * the led, you can use the user-space tool at:
33 *
34 * https://github.com/rodrigorc/steamctrl
35 */
36
37 #include <linux/device.h>
38 #include <linux/input.h>
39 #include <linux/hid.h>
40 #include <linux/module.h>
41 #include <linux/workqueue.h>
42 #include <linux/mutex.h>
43 #include <linux/rcupdate.h>
44 #include <linux/delay.h>
45 #include <linux/power_supply.h>
46 #include "hid-ids.h"
47
48 MODULE_DESCRIPTION("HID driver for Valve Steam Controller");
49 MODULE_LICENSE("GPL");
50 MODULE_AUTHOR("Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>");
51
52 static bool lizard_mode = true;
53
54 static DEFINE_MUTEX(steam_devices_lock);
55 static LIST_HEAD(steam_devices);
56
57 #define STEAM_QUIRK_WIRELESS BIT(0)
58 #define STEAM_QUIRK_DECK BIT(1)
59
60 /* Touch pads are 40 mm in diameter and 65535 units */
61 #define STEAM_PAD_RESOLUTION 1638
62 /* Trigger runs are about 5 mm and 256 units */
63 #define STEAM_TRIGGER_RESOLUTION 51
64 /* Joystick runs are about 5 mm and 256 units */
65 #define STEAM_JOYSTICK_RESOLUTION 51
66 /* Trigger runs are about 6 mm and 32768 units */
67 #define STEAM_DECK_TRIGGER_RESOLUTION 5461
68 /* Joystick runs are about 5 mm and 32768 units */
69 #define STEAM_DECK_JOYSTICK_RESOLUTION 6553
70 /* Accelerometer has 16 bit resolution and a range of +/- 2g */
71 #define STEAM_DECK_ACCEL_RES_PER_G 16384
72 #define STEAM_DECK_ACCEL_RANGE 32768
73 #define STEAM_DECK_ACCEL_FUZZ 32
74 /* Gyroscope has 16 bit resolution and a range of +/- 2000 dps */
75 #define STEAM_DECK_GYRO_RES_PER_DPS 16
76 #define STEAM_DECK_GYRO_RANGE 32768
77 #define STEAM_DECK_GYRO_FUZZ 1
78
79 #define STEAM_PAD_FUZZ 256
80
81 /*
82 * Commands that can be sent in a feature report.
83 * Thanks to Valve and SDL for the names.
84 */
85 enum {
86 ID_SET_DIGITAL_MAPPINGS = 0x80,
87 ID_CLEAR_DIGITAL_MAPPINGS = 0x81,
88 ID_GET_DIGITAL_MAPPINGS = 0x82,
89 ID_GET_ATTRIBUTES_VALUES = 0x83,
90 ID_GET_ATTRIBUTE_LABEL = 0x84,
91 ID_SET_DEFAULT_DIGITAL_MAPPINGS = 0x85,
92 ID_FACTORY_RESET = 0x86,
93 ID_SET_SETTINGS_VALUES = 0x87,
94 ID_CLEAR_SETTINGS_VALUES = 0x88,
95 ID_GET_SETTINGS_VALUES = 0x89,
96 ID_GET_SETTING_LABEL = 0x8A,
97 ID_GET_SETTINGS_MAXS = 0x8B,
98 ID_GET_SETTINGS_DEFAULTS = 0x8C,
99 ID_SET_CONTROLLER_MODE = 0x8D,
100 ID_LOAD_DEFAULT_SETTINGS = 0x8E,
101 ID_TRIGGER_HAPTIC_PULSE = 0x8F,
102 ID_TURN_OFF_CONTROLLER = 0x9F,
103
104 ID_GET_DEVICE_INFO = 0xA1,
105
106 ID_CALIBRATE_TRACKPADS = 0xA7,
107 ID_RESERVED_0 = 0xA8,
108 ID_SET_SERIAL_NUMBER = 0xA9,
109 ID_GET_TRACKPAD_CALIBRATION = 0xAA,
110 ID_GET_TRACKPAD_FACTORY_CALIBRATION = 0xAB,
111 ID_GET_TRACKPAD_RAW_DATA = 0xAC,
112 ID_ENABLE_PAIRING = 0xAD,
113 ID_GET_STRING_ATTRIBUTE = 0xAE,
114 ID_RADIO_ERASE_RECORDS = 0xAF,
115 ID_RADIO_WRITE_RECORD = 0xB0,
116 ID_SET_DONGLE_SETTING = 0xB1,
117 ID_DONGLE_DISCONNECT_DEVICE = 0xB2,
118 ID_DONGLE_COMMIT_DEVICE = 0xB3,
119 ID_DONGLE_GET_WIRELESS_STATE = 0xB4,
120 ID_CALIBRATE_GYRO = 0xB5,
121 ID_PLAY_AUDIO = 0xB6,
122 ID_AUDIO_UPDATE_START = 0xB7,
123 ID_AUDIO_UPDATE_DATA = 0xB8,
124 ID_AUDIO_UPDATE_COMPLETE = 0xB9,
125 ID_GET_CHIPID = 0xBA,
126
127 ID_CALIBRATE_JOYSTICK = 0xBF,
128 ID_CALIBRATE_ANALOG_TRIGGERS = 0xC0,
129 ID_SET_AUDIO_MAPPING = 0xC1,
130 ID_CHECK_GYRO_FW_LOAD = 0xC2,
131 ID_CALIBRATE_ANALOG = 0xC3,
132 ID_DONGLE_GET_CONNECTED_SLOTS = 0xC4,
133
134 ID_RESET_IMU = 0xCE,
135
136 ID_TRIGGER_HAPTIC_CMD = 0xEA,
137 ID_TRIGGER_RUMBLE_CMD = 0xEB,
138 };
139
140 /* Settings IDs */
141 enum {
142 /* 0 */
143 SETTING_MOUSE_SENSITIVITY,
144 SETTING_MOUSE_ACCELERATION,
145 SETTING_TRACKBALL_ROTATION_ANGLE,
146 SETTING_HAPTIC_INTENSITY_UNUSED,
147 SETTING_LEFT_GAMEPAD_STICK_ENABLED,
148 SETTING_RIGHT_GAMEPAD_STICK_ENABLED,
149 SETTING_USB_DEBUG_MODE,
150 SETTING_LEFT_TRACKPAD_MODE,
151 SETTING_RIGHT_TRACKPAD_MODE,
152 SETTING_MOUSE_POINTER_ENABLED,
153
154 /* 10 */
155 SETTING_DPAD_DEADZONE,
156 SETTING_MINIMUM_MOMENTUM_VEL,
157 SETTING_MOMENTUM_DECAY_AMMOUNT,
158 SETTING_TRACKPAD_RELATIVE_MODE_TICKS_PER_PIXEL,
159 SETTING_HAPTIC_INCREMENT,
160 SETTING_DPAD_ANGLE_SIN,
161 SETTING_DPAD_ANGLE_COS,
162 SETTING_MOMENTUM_VERTICAL_DIVISOR,
163 SETTING_MOMENTUM_MAXIMUM_VELOCITY,
164 SETTING_TRACKPAD_Z_ON,
165
166 /* 20 */
167 SETTING_TRACKPAD_Z_OFF,
168 SETTING_SENSITIVY_SCALE_AMMOUNT,
169 SETTING_LEFT_TRACKPAD_SECONDARY_MODE,
170 SETTING_RIGHT_TRACKPAD_SECONDARY_MODE,
171 SETTING_SMOOTH_ABSOLUTE_MOUSE,
172 SETTING_STEAMBUTTON_POWEROFF_TIME,
173 SETTING_UNUSED_1,
174 SETTING_TRACKPAD_OUTER_RADIUS,
175 SETTING_TRACKPAD_Z_ON_LEFT,
176 SETTING_TRACKPAD_Z_OFF_LEFT,
177
178 /* 30 */
179 SETTING_TRACKPAD_OUTER_SPIN_VEL,
180 SETTING_TRACKPAD_OUTER_SPIN_RADIUS,
181 SETTING_TRACKPAD_OUTER_SPIN_HORIZONTAL_ONLY,
182 SETTING_TRACKPAD_RELATIVE_MODE_DEADZONE,
183 SETTING_TRACKPAD_RELATIVE_MODE_MAX_VEL,
184 SETTING_TRACKPAD_RELATIVE_MODE_INVERT_Y,
185 SETTING_TRACKPAD_DOUBLE_TAP_BEEP_ENABLED,
186 SETTING_TRACKPAD_DOUBLE_TAP_BEEP_PERIOD,
187 SETTING_TRACKPAD_DOUBLE_TAP_BEEP_COUNT,
188 SETTING_TRACKPAD_OUTER_RADIUS_RELEASE_ON_TRANSITION,
189
190 /* 40 */
191 SETTING_RADIAL_MODE_ANGLE,
192 SETTING_HAPTIC_INTENSITY_MOUSE_MODE,
193 SETTING_LEFT_DPAD_REQUIRES_CLICK,
194 SETTING_RIGHT_DPAD_REQUIRES_CLICK,
195 SETTING_LED_BASELINE_BRIGHTNESS,
196 SETTING_LED_USER_BRIGHTNESS,
197 SETTING_ENABLE_RAW_JOYSTICK,
198 SETTING_ENABLE_FAST_SCAN,
199 SETTING_IMU_MODE,
200 SETTING_WIRELESS_PACKET_VERSION,
201
202 /* 50 */
203 SETTING_SLEEP_INACTIVITY_TIMEOUT,
204 SETTING_TRACKPAD_NOISE_THRESHOLD,
205 SETTING_LEFT_TRACKPAD_CLICK_PRESSURE,
206 SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE,
207 SETTING_LEFT_BUMPER_CLICK_PRESSURE,
208 SETTING_RIGHT_BUMPER_CLICK_PRESSURE,
209 SETTING_LEFT_GRIP_CLICK_PRESSURE,
210 SETTING_RIGHT_GRIP_CLICK_PRESSURE,
211 SETTING_LEFT_GRIP2_CLICK_PRESSURE,
212 SETTING_RIGHT_GRIP2_CLICK_PRESSURE,
213
214 /* 60 */
215 SETTING_PRESSURE_MODE,
216 SETTING_CONTROLLER_TEST_MODE,
217 SETTING_TRIGGER_MODE,
218 SETTING_TRACKPAD_Z_THRESHOLD,
219 SETTING_FRAME_RATE,
220 SETTING_TRACKPAD_FILT_CTRL,
221 SETTING_TRACKPAD_CLIP,
222 SETTING_DEBUG_OUTPUT_SELECT,
223 SETTING_TRIGGER_THRESHOLD_PERCENT,
224 SETTING_TRACKPAD_FREQUENCY_HOPPING,
225
226 /* 70 */
227 SETTING_HAPTICS_ENABLED,
228 SETTING_STEAM_WATCHDOG_ENABLE,
229 SETTING_TIMP_TOUCH_THRESHOLD_ON,
230 SETTING_TIMP_TOUCH_THRESHOLD_OFF,
231 SETTING_FREQ_HOPPING,
232 SETTING_TEST_CONTROL,
233 SETTING_HAPTIC_MASTER_GAIN_DB,
234 SETTING_THUMB_TOUCH_THRESH,
235 SETTING_DEVICE_POWER_STATUS,
236 SETTING_HAPTIC_INTENSITY,
237
238 /* 80 */
239 SETTING_STABILIZER_ENABLED,
240 SETTING_TIMP_MODE_MTE,
241 };
242
243 /* Input report identifiers */
244 enum
245 {
246 ID_CONTROLLER_STATE = 1,
247 ID_CONTROLLER_DEBUG = 2,
248 ID_CONTROLLER_WIRELESS = 3,
249 ID_CONTROLLER_STATUS = 4,
250 ID_CONTROLLER_DEBUG2 = 5,
251 ID_CONTROLLER_SECONDARY_STATE = 6,
252 ID_CONTROLLER_BLE_STATE = 7,
253 ID_CONTROLLER_DECK_STATE = 9
254 };
255
256 /* String attribute identifiers */
257 enum {
258 ATTRIB_STR_BOARD_SERIAL,
259 ATTRIB_STR_UNIT_SERIAL,
260 };
261
262 /* Values for GYRO_MODE (bitmask) */
263 enum {
264 SETTING_GYRO_MODE_OFF = 0,
265 SETTING_GYRO_MODE_STEERING = BIT(0),
266 SETTING_GYRO_MODE_TILT = BIT(1),
267 SETTING_GYRO_MODE_SEND_ORIENTATION = BIT(2),
268 SETTING_GYRO_MODE_SEND_RAW_ACCEL = BIT(3),
269 SETTING_GYRO_MODE_SEND_RAW_GYRO = BIT(4),
270 };
271
272 /* Trackpad modes */
273 enum {
274 TRACKPAD_ABSOLUTE_MOUSE,
275 TRACKPAD_RELATIVE_MOUSE,
276 TRACKPAD_DPAD_FOUR_WAY_DISCRETE,
277 TRACKPAD_DPAD_FOUR_WAY_OVERLAP,
278 TRACKPAD_DPAD_EIGHT_WAY,
279 TRACKPAD_RADIAL_MODE,
280 TRACKPAD_ABSOLUTE_DPAD,
281 TRACKPAD_NONE,
282 TRACKPAD_GESTURE_KEYBOARD,
283 };
284
285 /* Pad identifiers for the deck */
286 #define STEAM_PAD_LEFT 0
287 #define STEAM_PAD_RIGHT 1
288 #define STEAM_PAD_BOTH 2
289
290 /* Other random constants */
291 #define STEAM_SERIAL_LEN 0x15
292
293 struct steam_device {
294 struct list_head list;
295 spinlock_t lock;
296 struct hid_device *hdev, *client_hdev;
297 struct mutex report_mutex;
298 unsigned long client_opened;
299 struct input_dev __rcu *input;
300 struct input_dev __rcu *sensors;
301 unsigned long quirks;
302 struct work_struct work_connect;
303 bool connected;
304 char serial_no[STEAM_SERIAL_LEN + 1];
305 struct power_supply_desc battery_desc;
306 struct power_supply __rcu *battery;
307 u8 battery_charge;
308 u16 voltage;
309 struct delayed_work mode_switch;
310 bool did_mode_switch;
311 bool gamepad_mode;
312 struct work_struct rumble_work;
313 u16 rumble_left;
314 u16 rumble_right;
315 unsigned int sensor_timestamp_us;
316 struct work_struct unregister_work;
317 };
318
steam_recv_report(struct steam_device * steam,u8 * data,int size)319 static int steam_recv_report(struct steam_device *steam,
320 u8 *data, int size)
321 {
322 struct hid_report *r;
323 u8 *buf;
324 int ret;
325
326 r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0];
327 if (!r) {
328 hid_err(steam->hdev, "No HID_FEATURE_REPORT submitted - nothing to read\n");
329 return -EINVAL;
330 }
331
332 if (hid_report_len(r) < 64)
333 return -EINVAL;
334
335 buf = hid_alloc_report_buf(r, GFP_KERNEL);
336 if (!buf)
337 return -ENOMEM;
338
339 /*
340 * The report ID is always 0, so strip the first byte from the output.
341 * hid_report_len() is not counting the report ID, so +1 to the length
342 * or else we get a EOVERFLOW. We are safe from a buffer overflow
343 * because hid_alloc_report_buf() allocates +7 bytes.
344 */
345 ret = hid_hw_raw_request(steam->hdev, 0x00,
346 buf, hid_report_len(r) + 1,
347 HID_FEATURE_REPORT, HID_REQ_GET_REPORT);
348 if (ret > 0)
349 memcpy(data, buf + 1, min(size, ret - 1));
350 kfree(buf);
351 return ret;
352 }
353
steam_send_report(struct steam_device * steam,u8 * cmd,int size)354 static int steam_send_report(struct steam_device *steam,
355 u8 *cmd, int size)
356 {
357 struct hid_report *r;
358 u8 *buf;
359 unsigned int retries = 50;
360 int ret;
361
362 r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0];
363 if (!r) {
364 hid_err(steam->hdev, "No HID_FEATURE_REPORT submitted - nothing to read\n");
365 return -EINVAL;
366 }
367
368 if (hid_report_len(r) < 64)
369 return -EINVAL;
370
371 buf = hid_alloc_report_buf(r, GFP_KERNEL);
372 if (!buf)
373 return -ENOMEM;
374
375 /* The report ID is always 0 */
376 memcpy(buf + 1, cmd, size);
377
378 /*
379 * Sometimes the wireless controller fails with EPIPE
380 * when sending a feature report.
381 * Doing a HID_REQ_GET_REPORT and waiting for a while
382 * seems to fix that.
383 */
384 do {
385 ret = hid_hw_raw_request(steam->hdev, 0,
386 buf, max(size, 64) + 1,
387 HID_FEATURE_REPORT, HID_REQ_SET_REPORT);
388 if (ret != -EPIPE)
389 break;
390 msleep(20);
391 } while (--retries);
392
393 kfree(buf);
394 if (ret < 0)
395 hid_err(steam->hdev, "%s: error %d (%*ph)\n", __func__,
396 ret, size, cmd);
397 return ret;
398 }
399
steam_send_report_byte(struct steam_device * steam,u8 cmd)400 static inline int steam_send_report_byte(struct steam_device *steam, u8 cmd)
401 {
402 return steam_send_report(steam, &cmd, 1);
403 }
404
steam_write_settings(struct steam_device * steam,...)405 static int steam_write_settings(struct steam_device *steam,
406 /* u8 reg, u16 val */...)
407 {
408 /* Send: 0x87 len (reg valLo valHi)* */
409 u8 reg;
410 u16 val;
411 u8 cmd[64] = {ID_SET_SETTINGS_VALUES, 0x00};
412 int ret;
413 va_list args;
414
415 va_start(args, steam);
416 for (;;) {
417 reg = va_arg(args, int);
418 if (reg == 0)
419 break;
420 val = va_arg(args, int);
421 cmd[cmd[1] + 2] = reg;
422 cmd[cmd[1] + 3] = val & 0xff;
423 cmd[cmd[1] + 4] = val >> 8;
424 cmd[1] += 3;
425 }
426 va_end(args);
427
428 ret = steam_send_report(steam, cmd, 2 + cmd[1]);
429 if (ret < 0)
430 return ret;
431
432 /*
433 * Sometimes a lingering report for this command can
434 * get read back instead of the last set report if
435 * this isn't explicitly queried
436 */
437 return steam_recv_report(steam, cmd, 2 + cmd[1]);
438 }
439
steam_get_serial(struct steam_device * steam)440 static int steam_get_serial(struct steam_device *steam)
441 {
442 /*
443 * Send: 0xae 0x15 0x01
444 * Recv: 0xae 0x15 0x01 serialnumber
445 */
446 int ret = 0;
447 u8 cmd[] = {ID_GET_STRING_ATTRIBUTE, sizeof(steam->serial_no), ATTRIB_STR_UNIT_SERIAL};
448 u8 reply[3 + STEAM_SERIAL_LEN + 1];
449
450 mutex_lock(&steam->report_mutex);
451 ret = steam_send_report(steam, cmd, sizeof(cmd));
452 if (ret < 0)
453 goto out;
454 ret = steam_recv_report(steam, reply, sizeof(reply));
455 if (ret < 0)
456 goto out;
457 if (reply[0] != ID_GET_STRING_ATTRIBUTE || reply[1] < 1 ||
458 reply[1] > sizeof(steam->serial_no) || reply[2] != ATTRIB_STR_UNIT_SERIAL) {
459 ret = -EIO;
460 goto out;
461 }
462 reply[3 + STEAM_SERIAL_LEN] = 0;
463 strscpy(steam->serial_no, reply + 3, reply[1]);
464 out:
465 mutex_unlock(&steam->report_mutex);
466 return ret;
467 }
468
469 /*
470 * This command requests the wireless adaptor to post an event
471 * with the connection status. Useful if this driver is loaded when
472 * the controller is already connected.
473 */
steam_request_conn_status(struct steam_device * steam)474 static inline int steam_request_conn_status(struct steam_device *steam)
475 {
476 int ret;
477 mutex_lock(&steam->report_mutex);
478 ret = steam_send_report_byte(steam, ID_DONGLE_GET_WIRELESS_STATE);
479 mutex_unlock(&steam->report_mutex);
480 return ret;
481 }
482
483 /*
484 * Send a haptic pulse to the trackpads
485 * Duration and interval are measured in microseconds, count is the number
486 * of pulses to send for duration time with interval microseconds between them
487 * and gain is measured in decibels, ranging from -24 to +6
488 */
steam_haptic_pulse(struct steam_device * steam,u8 pad,u16 duration,u16 interval,u16 count,u8 gain)489 static inline int steam_haptic_pulse(struct steam_device *steam, u8 pad,
490 u16 duration, u16 interval, u16 count, u8 gain)
491 {
492 int ret;
493 u8 report[10] = {ID_TRIGGER_HAPTIC_PULSE, 8};
494
495 /* Left and right are swapped on this report for legacy reasons */
496 if (pad < STEAM_PAD_BOTH)
497 pad ^= 1;
498
499 report[2] = pad;
500 report[3] = duration & 0xFF;
501 report[4] = duration >> 8;
502 report[5] = interval & 0xFF;
503 report[6] = interval >> 8;
504 report[7] = count & 0xFF;
505 report[8] = count >> 8;
506 report[9] = gain;
507
508 mutex_lock(&steam->report_mutex);
509 ret = steam_send_report(steam, report, sizeof(report));
510 mutex_unlock(&steam->report_mutex);
511 return ret;
512 }
513
steam_haptic_rumble(struct steam_device * steam,u16 intensity,u16 left_speed,u16 right_speed,u8 left_gain,u8 right_gain)514 static inline int steam_haptic_rumble(struct steam_device *steam,
515 u16 intensity, u16 left_speed, u16 right_speed,
516 u8 left_gain, u8 right_gain)
517 {
518 int ret;
519 u8 report[11] = {ID_TRIGGER_RUMBLE_CMD, 9};
520
521 report[3] = intensity & 0xFF;
522 report[4] = intensity >> 8;
523 report[5] = left_speed & 0xFF;
524 report[6] = left_speed >> 8;
525 report[7] = right_speed & 0xFF;
526 report[8] = right_speed >> 8;
527 report[9] = left_gain;
528 report[10] = right_gain;
529
530 mutex_lock(&steam->report_mutex);
531 ret = steam_send_report(steam, report, sizeof(report));
532 mutex_unlock(&steam->report_mutex);
533 return ret;
534 }
535
steam_haptic_rumble_cb(struct work_struct * work)536 static void steam_haptic_rumble_cb(struct work_struct *work)
537 {
538 struct steam_device *steam = container_of(work, struct steam_device,
539 rumble_work);
540 steam_haptic_rumble(steam, 0, steam->rumble_left,
541 steam->rumble_right, 2, 0);
542 }
543
544 #ifdef CONFIG_STEAM_FF
steam_play_effect(struct input_dev * dev,void * data,struct ff_effect * effect)545 static int steam_play_effect(struct input_dev *dev, void *data,
546 struct ff_effect *effect)
547 {
548 struct steam_device *steam = input_get_drvdata(dev);
549
550 steam->rumble_left = effect->u.rumble.strong_magnitude;
551 steam->rumble_right = effect->u.rumble.weak_magnitude;
552
553 return schedule_work(&steam->rumble_work);
554 }
555 #endif
556
steam_set_lizard_mode(struct steam_device * steam,bool enable)557 static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
558 {
559 if (steam->gamepad_mode)
560 enable = false;
561
562 mutex_lock(&steam->report_mutex);
563 if (enable) {
564 /* enable esc, enter, cursors */
565 steam_send_report_byte(steam, ID_SET_DEFAULT_DIGITAL_MAPPINGS);
566 /* reset settings */
567 steam_send_report_byte(steam, ID_LOAD_DEFAULT_SETTINGS);
568 } else {
569 /* disable esc, enter, cursor */
570 steam_send_report_byte(steam, ID_CLEAR_DIGITAL_MAPPINGS);
571
572 if (steam->quirks & STEAM_QUIRK_DECK) {
573 steam_write_settings(steam,
574 SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
575 SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
576 SETTING_LEFT_TRACKPAD_CLICK_PRESSURE, 0xFFFF, /* disable haptic click */
577 SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE, 0xFFFF, /* disable haptic click */
578 SETTING_STEAM_WATCHDOG_ENABLE, 0, /* disable watchdog that tests if Steam is active */
579 0);
580 } else {
581 steam_write_settings(steam,
582 SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
583 SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
584 0);
585 }
586 }
587 mutex_unlock(&steam->report_mutex);
588 }
589
steam_input_open(struct input_dev * dev)590 static int steam_input_open(struct input_dev *dev)
591 {
592 struct steam_device *steam = input_get_drvdata(dev);
593 unsigned long flags;
594 bool set_lizard_mode;
595
596 /*
597 * Disabling lizard mode automatically is only done on the Steam
598 * Controller. On the Steam Deck, this is toggled manually by holding
599 * the options button instead, handled by steam_mode_switch_cb.
600 */
601 if (!(steam->quirks & STEAM_QUIRK_DECK)) {
602 spin_lock_irqsave(&steam->lock, flags);
603 set_lizard_mode = !steam->client_opened && lizard_mode;
604 spin_unlock_irqrestore(&steam->lock, flags);
605 if (set_lizard_mode)
606 steam_set_lizard_mode(steam, false);
607 }
608
609 return 0;
610 }
611
steam_input_close(struct input_dev * dev)612 static void steam_input_close(struct input_dev *dev)
613 {
614 struct steam_device *steam = input_get_drvdata(dev);
615 unsigned long flags;
616 bool set_lizard_mode;
617
618 if (!(steam->quirks & STEAM_QUIRK_DECK)) {
619 spin_lock_irqsave(&steam->lock, flags);
620 set_lizard_mode = !steam->client_opened && lizard_mode;
621 spin_unlock_irqrestore(&steam->lock, flags);
622 if (set_lizard_mode)
623 steam_set_lizard_mode(steam, true);
624 }
625 }
626
627 static enum power_supply_property steam_battery_props[] = {
628 POWER_SUPPLY_PROP_PRESENT,
629 POWER_SUPPLY_PROP_SCOPE,
630 POWER_SUPPLY_PROP_VOLTAGE_NOW,
631 POWER_SUPPLY_PROP_CAPACITY,
632 };
633
steam_battery_get_property(struct power_supply * psy,enum power_supply_property psp,union power_supply_propval * val)634 static int steam_battery_get_property(struct power_supply *psy,
635 enum power_supply_property psp,
636 union power_supply_propval *val)
637 {
638 struct steam_device *steam = power_supply_get_drvdata(psy);
639 unsigned long flags;
640 s16 volts;
641 u8 batt;
642 int ret = 0;
643
644 spin_lock_irqsave(&steam->lock, flags);
645 volts = steam->voltage;
646 batt = steam->battery_charge;
647 spin_unlock_irqrestore(&steam->lock, flags);
648
649 switch (psp) {
650 case POWER_SUPPLY_PROP_PRESENT:
651 val->intval = 1;
652 break;
653 case POWER_SUPPLY_PROP_SCOPE:
654 val->intval = POWER_SUPPLY_SCOPE_DEVICE;
655 break;
656 case POWER_SUPPLY_PROP_VOLTAGE_NOW:
657 val->intval = volts * 1000; /* mV -> uV */
658 break;
659 case POWER_SUPPLY_PROP_CAPACITY:
660 val->intval = batt;
661 break;
662 default:
663 ret = -EINVAL;
664 break;
665 }
666 return ret;
667 }
668
steam_battery_register(struct steam_device * steam)669 static int steam_battery_register(struct steam_device *steam)
670 {
671 struct power_supply *battery;
672 struct power_supply_config battery_cfg = { .drv_data = steam, };
673 unsigned long flags;
674 int ret;
675
676 steam->battery_desc.type = POWER_SUPPLY_TYPE_BATTERY;
677 steam->battery_desc.properties = steam_battery_props;
678 steam->battery_desc.num_properties = ARRAY_SIZE(steam_battery_props);
679 steam->battery_desc.get_property = steam_battery_get_property;
680 steam->battery_desc.name = devm_kasprintf(&steam->hdev->dev,
681 GFP_KERNEL, "steam-controller-%s-battery",
682 steam->serial_no);
683 if (!steam->battery_desc.name)
684 return -ENOMEM;
685
686 /* avoid the warning of 0% battery while waiting for the first info */
687 spin_lock_irqsave(&steam->lock, flags);
688 steam->voltage = 3000;
689 steam->battery_charge = 100;
690 spin_unlock_irqrestore(&steam->lock, flags);
691
692 battery = power_supply_register(&steam->hdev->dev,
693 &steam->battery_desc, &battery_cfg);
694 if (IS_ERR(battery)) {
695 ret = PTR_ERR(battery);
696 hid_err(steam->hdev,
697 "%s:power_supply_register failed with error %d\n",
698 __func__, ret);
699 return ret;
700 }
701 rcu_assign_pointer(steam->battery, battery);
702 power_supply_powers(battery, &steam->hdev->dev);
703 return 0;
704 }
705
steam_input_register(struct steam_device * steam)706 static int steam_input_register(struct steam_device *steam)
707 {
708 struct hid_device *hdev = steam->hdev;
709 struct input_dev *input;
710 int ret;
711
712 rcu_read_lock();
713 input = rcu_dereference(steam->input);
714 rcu_read_unlock();
715 if (input) {
716 dbg_hid("%s: already connected\n", __func__);
717 return 0;
718 }
719
720 input = input_allocate_device();
721 if (!input)
722 return -ENOMEM;
723
724 input_set_drvdata(input, steam);
725 input->dev.parent = &hdev->dev;
726 input->open = steam_input_open;
727 input->close = steam_input_close;
728
729 input->name = (steam->quirks & STEAM_QUIRK_WIRELESS) ? "Wireless Steam Controller" :
730 (steam->quirks & STEAM_QUIRK_DECK) ? "Steam Deck" :
731 "Steam Controller";
732 input->phys = hdev->phys;
733 input->uniq = steam->serial_no;
734 input->id.bustype = hdev->bus;
735 input->id.vendor = hdev->vendor;
736 input->id.product = hdev->product;
737 input->id.version = hdev->version;
738
739 input_set_capability(input, EV_KEY, BTN_TR2);
740 input_set_capability(input, EV_KEY, BTN_TL2);
741 input_set_capability(input, EV_KEY, BTN_TR);
742 input_set_capability(input, EV_KEY, BTN_TL);
743 input_set_capability(input, EV_KEY, BTN_Y);
744 input_set_capability(input, EV_KEY, BTN_B);
745 input_set_capability(input, EV_KEY, BTN_X);
746 input_set_capability(input, EV_KEY, BTN_A);
747 input_set_capability(input, EV_KEY, BTN_DPAD_UP);
748 input_set_capability(input, EV_KEY, BTN_DPAD_RIGHT);
749 input_set_capability(input, EV_KEY, BTN_DPAD_LEFT);
750 input_set_capability(input, EV_KEY, BTN_DPAD_DOWN);
751 input_set_capability(input, EV_KEY, BTN_SELECT);
752 input_set_capability(input, EV_KEY, BTN_MODE);
753 input_set_capability(input, EV_KEY, BTN_START);
754 input_set_capability(input, EV_KEY, BTN_THUMBR);
755 input_set_capability(input, EV_KEY, BTN_THUMBL);
756 input_set_capability(input, EV_KEY, BTN_THUMB);
757 input_set_capability(input, EV_KEY, BTN_THUMB2);
758 input_set_capability(input, EV_KEY, BTN_GRIPL);
759 input_set_capability(input, EV_KEY, BTN_GRIPR);
760 if (steam->quirks & STEAM_QUIRK_DECK) {
761 input_set_capability(input, EV_KEY, BTN_BASE);
762 input_set_capability(input, EV_KEY, BTN_GRIPL2);
763 input_set_capability(input, EV_KEY, BTN_GRIPR2);
764 }
765
766 input_set_abs_params(input, ABS_X, -32767, 32767, 0, 0);
767 input_set_abs_params(input, ABS_Y, -32767, 32767, 0, 0);
768
769 input_set_abs_params(input, ABS_HAT0X, -32767, 32767,
770 STEAM_PAD_FUZZ, 0);
771 input_set_abs_params(input, ABS_HAT0Y, -32767, 32767,
772 STEAM_PAD_FUZZ, 0);
773
774 if (steam->quirks & STEAM_QUIRK_DECK) {
775 input_set_abs_params(input, ABS_HAT2Y, 0, 32767, 0, 0);
776 input_set_abs_params(input, ABS_HAT2X, 0, 32767, 0, 0);
777
778 input_set_abs_params(input, ABS_RX, -32767, 32767, 0, 0);
779 input_set_abs_params(input, ABS_RY, -32767, 32767, 0, 0);
780
781 input_set_abs_params(input, ABS_HAT1X, -32767, 32767,
782 STEAM_PAD_FUZZ, 0);
783 input_set_abs_params(input, ABS_HAT1Y, -32767, 32767,
784 STEAM_PAD_FUZZ, 0);
785
786 input_abs_set_res(input, ABS_X, STEAM_DECK_JOYSTICK_RESOLUTION);
787 input_abs_set_res(input, ABS_Y, STEAM_DECK_JOYSTICK_RESOLUTION);
788 input_abs_set_res(input, ABS_RX, STEAM_DECK_JOYSTICK_RESOLUTION);
789 input_abs_set_res(input, ABS_RY, STEAM_DECK_JOYSTICK_RESOLUTION);
790 input_abs_set_res(input, ABS_HAT1X, STEAM_PAD_RESOLUTION);
791 input_abs_set_res(input, ABS_HAT1Y, STEAM_PAD_RESOLUTION);
792 input_abs_set_res(input, ABS_HAT2Y, STEAM_DECK_TRIGGER_RESOLUTION);
793 input_abs_set_res(input, ABS_HAT2X, STEAM_DECK_TRIGGER_RESOLUTION);
794 } else {
795 input_set_abs_params(input, ABS_HAT2Y, 0, 255, 0, 0);
796 input_set_abs_params(input, ABS_HAT2X, 0, 255, 0, 0);
797
798 input_set_abs_params(input, ABS_RX, -32767, 32767,
799 STEAM_PAD_FUZZ, 0);
800 input_set_abs_params(input, ABS_RY, -32767, 32767,
801 STEAM_PAD_FUZZ, 0);
802
803 input_abs_set_res(input, ABS_X, STEAM_JOYSTICK_RESOLUTION);
804 input_abs_set_res(input, ABS_Y, STEAM_JOYSTICK_RESOLUTION);
805 input_abs_set_res(input, ABS_RX, STEAM_PAD_RESOLUTION);
806 input_abs_set_res(input, ABS_RY, STEAM_PAD_RESOLUTION);
807 input_abs_set_res(input, ABS_HAT2Y, STEAM_TRIGGER_RESOLUTION);
808 input_abs_set_res(input, ABS_HAT2X, STEAM_TRIGGER_RESOLUTION);
809 }
810 input_abs_set_res(input, ABS_HAT0X, STEAM_PAD_RESOLUTION);
811 input_abs_set_res(input, ABS_HAT0Y, STEAM_PAD_RESOLUTION);
812
813 #ifdef CONFIG_STEAM_FF
814 if (steam->quirks & STEAM_QUIRK_DECK) {
815 input_set_capability(input, EV_FF, FF_RUMBLE);
816 ret = input_ff_create_memless(input, NULL, steam_play_effect);
817 if (ret)
818 goto input_register_fail;
819 }
820 #endif
821
822 ret = input_register_device(input);
823 if (ret)
824 goto input_register_fail;
825
826 rcu_assign_pointer(steam->input, input);
827 return 0;
828
829 input_register_fail:
830 input_free_device(input);
831 return ret;
832 }
833
steam_sensors_register(struct steam_device * steam)834 static int steam_sensors_register(struct steam_device *steam)
835 {
836 struct hid_device *hdev = steam->hdev;
837 struct input_dev *sensors;
838 int ret;
839
840 if (!(steam->quirks & STEAM_QUIRK_DECK))
841 return 0;
842
843 rcu_read_lock();
844 sensors = rcu_dereference(steam->sensors);
845 rcu_read_unlock();
846 if (sensors) {
847 dbg_hid("%s: already connected\n", __func__);
848 return 0;
849 }
850
851 sensors = input_allocate_device();
852 if (!sensors)
853 return -ENOMEM;
854
855 input_set_drvdata(sensors, steam);
856 sensors->dev.parent = &hdev->dev;
857
858 sensors->name = "Steam Deck Motion Sensors";
859 sensors->phys = hdev->phys;
860 sensors->uniq = steam->serial_no;
861 sensors->id.bustype = hdev->bus;
862 sensors->id.vendor = hdev->vendor;
863 sensors->id.product = hdev->product;
864 sensors->id.version = hdev->version;
865
866 __set_bit(INPUT_PROP_ACCELEROMETER, sensors->propbit);
867 __set_bit(EV_MSC, sensors->evbit);
868 __set_bit(MSC_TIMESTAMP, sensors->mscbit);
869
870 input_set_abs_params(sensors, ABS_X, -STEAM_DECK_ACCEL_RANGE,
871 STEAM_DECK_ACCEL_RANGE, STEAM_DECK_ACCEL_FUZZ, 0);
872 input_set_abs_params(sensors, ABS_Y, -STEAM_DECK_ACCEL_RANGE,
873 STEAM_DECK_ACCEL_RANGE, STEAM_DECK_ACCEL_FUZZ, 0);
874 input_set_abs_params(sensors, ABS_Z, -STEAM_DECK_ACCEL_RANGE,
875 STEAM_DECK_ACCEL_RANGE, STEAM_DECK_ACCEL_FUZZ, 0);
876 input_abs_set_res(sensors, ABS_X, STEAM_DECK_ACCEL_RES_PER_G);
877 input_abs_set_res(sensors, ABS_Y, STEAM_DECK_ACCEL_RES_PER_G);
878 input_abs_set_res(sensors, ABS_Z, STEAM_DECK_ACCEL_RES_PER_G);
879
880 input_set_abs_params(sensors, ABS_RX, -STEAM_DECK_GYRO_RANGE,
881 STEAM_DECK_GYRO_RANGE, STEAM_DECK_GYRO_FUZZ, 0);
882 input_set_abs_params(sensors, ABS_RY, -STEAM_DECK_GYRO_RANGE,
883 STEAM_DECK_GYRO_RANGE, STEAM_DECK_GYRO_FUZZ, 0);
884 input_set_abs_params(sensors, ABS_RZ, -STEAM_DECK_GYRO_RANGE,
885 STEAM_DECK_GYRO_RANGE, STEAM_DECK_GYRO_FUZZ, 0);
886 input_abs_set_res(sensors, ABS_RX, STEAM_DECK_GYRO_RES_PER_DPS);
887 input_abs_set_res(sensors, ABS_RY, STEAM_DECK_GYRO_RES_PER_DPS);
888 input_abs_set_res(sensors, ABS_RZ, STEAM_DECK_GYRO_RES_PER_DPS);
889
890 ret = input_register_device(sensors);
891 if (ret)
892 goto sensors_register_fail;
893
894 rcu_assign_pointer(steam->sensors, sensors);
895 return 0;
896
897 sensors_register_fail:
898 input_free_device(sensors);
899 return ret;
900 }
901
steam_input_unregister(struct steam_device * steam)902 static void steam_input_unregister(struct steam_device *steam)
903 {
904 struct input_dev *input;
905 rcu_read_lock();
906 input = rcu_dereference(steam->input);
907 rcu_read_unlock();
908 if (!input)
909 return;
910 RCU_INIT_POINTER(steam->input, NULL);
911 synchronize_rcu();
912 input_unregister_device(input);
913 }
914
steam_sensors_unregister(struct steam_device * steam)915 static void steam_sensors_unregister(struct steam_device *steam)
916 {
917 struct input_dev *sensors;
918
919 if (!(steam->quirks & STEAM_QUIRK_DECK))
920 return;
921
922 rcu_read_lock();
923 sensors = rcu_dereference(steam->sensors);
924 rcu_read_unlock();
925
926 if (!sensors)
927 return;
928 RCU_INIT_POINTER(steam->sensors, NULL);
929 synchronize_rcu();
930 input_unregister_device(sensors);
931 }
932
steam_battery_unregister(struct steam_device * steam)933 static void steam_battery_unregister(struct steam_device *steam)
934 {
935 struct power_supply *battery;
936
937 rcu_read_lock();
938 battery = rcu_dereference(steam->battery);
939 rcu_read_unlock();
940
941 if (!battery)
942 return;
943 RCU_INIT_POINTER(steam->battery, NULL);
944 synchronize_rcu();
945 power_supply_unregister(battery);
946 }
947
steam_register(struct steam_device * steam)948 static int steam_register(struct steam_device *steam)
949 {
950 int ret;
951 unsigned long client_opened;
952 unsigned long flags;
953
954 /*
955 * This function can be called several times in a row with the
956 * wireless adaptor, without steam_unregister() between them, because
957 * another client send a get_connection_status command, for example.
958 * The battery and serial number are set just once per device.
959 */
960 if (!steam->serial_no[0]) {
961 /*
962 * Unlikely, but getting the serial could fail, and it is not so
963 * important, so make up a serial number and go on.
964 */
965 if (steam_get_serial(steam) < 0)
966 strscpy(steam->serial_no, "XXXXXXXXXX",
967 sizeof(steam->serial_no));
968
969 hid_info(steam->hdev, "Steam Controller '%s' connected",
970 steam->serial_no);
971
972 /* ignore battery errors, we can live without it */
973 if (steam->quirks & STEAM_QUIRK_WIRELESS)
974 steam_battery_register(steam);
975
976 mutex_lock(&steam_devices_lock);
977 if (list_empty(&steam->list))
978 list_add(&steam->list, &steam_devices);
979 mutex_unlock(&steam_devices_lock);
980 }
981
982 spin_lock_irqsave(&steam->lock, flags);
983 client_opened = steam->client_opened;
984 spin_unlock_irqrestore(&steam->lock, flags);
985
986 if (!client_opened) {
987 steam_set_lizard_mode(steam, lizard_mode);
988 ret = steam_input_register(steam);
989 if (ret != 0)
990 goto steam_register_input_fail;
991 ret = steam_sensors_register(steam);
992 if (ret != 0)
993 goto steam_register_sensors_fail;
994 }
995 return 0;
996
997 steam_register_sensors_fail:
998 steam_input_unregister(steam);
999 steam_register_input_fail:
1000 return ret;
1001 }
1002
steam_unregister(struct steam_device * steam)1003 static void steam_unregister(struct steam_device *steam)
1004 {
1005 steam_battery_unregister(steam);
1006 steam_sensors_unregister(steam);
1007 steam_input_unregister(steam);
1008 if (steam->serial_no[0]) {
1009 hid_info(steam->hdev, "Steam Controller '%s' disconnected",
1010 steam->serial_no);
1011 mutex_lock(&steam_devices_lock);
1012 list_del_init(&steam->list);
1013 mutex_unlock(&steam_devices_lock);
1014 steam->serial_no[0] = 0;
1015 }
1016 }
1017
steam_work_connect_cb(struct work_struct * work)1018 static void steam_work_connect_cb(struct work_struct *work)
1019 {
1020 struct steam_device *steam = container_of(work, struct steam_device,
1021 work_connect);
1022 unsigned long flags;
1023 bool connected;
1024 int ret;
1025
1026 spin_lock_irqsave(&steam->lock, flags);
1027 connected = steam->connected;
1028 spin_unlock_irqrestore(&steam->lock, flags);
1029
1030 if (connected) {
1031 ret = steam_register(steam);
1032 if (ret) {
1033 hid_err(steam->hdev,
1034 "%s:steam_register failed with error %d\n",
1035 __func__, ret);
1036 }
1037 } else {
1038 steam_unregister(steam);
1039 }
1040 }
1041
steam_mode_switch_cb(struct work_struct * work)1042 static void steam_mode_switch_cb(struct work_struct *work)
1043 {
1044 struct steam_device *steam = container_of(to_delayed_work(work),
1045 struct steam_device, mode_switch);
1046 unsigned long flags;
1047 bool client_opened;
1048 if (!lizard_mode)
1049 return;
1050
1051 steam->gamepad_mode = !steam->gamepad_mode;
1052 if (steam->gamepad_mode)
1053 steam_set_lizard_mode(steam, false);
1054 else {
1055 spin_lock_irqsave(&steam->lock, flags);
1056 client_opened = steam->client_opened;
1057 spin_unlock_irqrestore(&steam->lock, flags);
1058 if (!client_opened)
1059 steam_set_lizard_mode(steam, lizard_mode);
1060 }
1061
1062 steam_haptic_pulse(steam, STEAM_PAD_RIGHT, 0x190, 0, 1, 0);
1063 if (steam->gamepad_mode) {
1064 steam_haptic_pulse(steam, STEAM_PAD_LEFT, 0x14D, 0x14D, 0x2D, 0);
1065 } else {
1066 steam_haptic_pulse(steam, STEAM_PAD_LEFT, 0x1F4, 0x1F4, 0x1E, 0);
1067 }
1068 }
1069
steam_work_unregister_cb(struct work_struct * work)1070 static void steam_work_unregister_cb(struct work_struct *work)
1071 {
1072 struct steam_device *steam = container_of(work, struct steam_device,
1073 unregister_work);
1074 unsigned long flags;
1075 bool connected;
1076 bool opened;
1077
1078 spin_lock_irqsave(&steam->lock, flags);
1079 opened = steam->client_opened;
1080 connected = steam->connected;
1081 spin_unlock_irqrestore(&steam->lock, flags);
1082
1083 if (connected) {
1084 if (opened) {
1085 steam_sensors_unregister(steam);
1086 steam_input_unregister(steam);
1087 } else {
1088 steam_set_lizard_mode(steam, lizard_mode);
1089 steam_input_register(steam);
1090 steam_sensors_register(steam);
1091 }
1092 }
1093 }
1094
steam_is_valve_interface(struct hid_device * hdev)1095 static bool steam_is_valve_interface(struct hid_device *hdev)
1096 {
1097 struct hid_report_enum *rep_enum;
1098
1099 /*
1100 * The wired device creates 3 interfaces:
1101 * 0: emulated mouse.
1102 * 1: emulated keyboard.
1103 * 2: the real game pad.
1104 * The wireless device creates 5 interfaces:
1105 * 0: emulated keyboard.
1106 * 1-4: slots where up to 4 real game pads will be connected to.
1107 * We know which one is the real gamepad interface because they are the
1108 * only ones with a feature report.
1109 */
1110 rep_enum = &hdev->report_enum[HID_FEATURE_REPORT];
1111 return !list_empty(&rep_enum->report_list);
1112 }
1113
steam_client_ll_parse(struct hid_device * hdev)1114 static int steam_client_ll_parse(struct hid_device *hdev)
1115 {
1116 struct steam_device *steam = hdev->driver_data;
1117
1118 return hid_parse_report(hdev, steam->hdev->dev_rdesc,
1119 steam->hdev->dev_rsize);
1120 }
1121
steam_client_ll_start(struct hid_device * hdev)1122 static int steam_client_ll_start(struct hid_device *hdev)
1123 {
1124 return 0;
1125 }
1126
steam_client_ll_stop(struct hid_device * hdev)1127 static void steam_client_ll_stop(struct hid_device *hdev)
1128 {
1129 }
1130
steam_client_ll_open(struct hid_device * hdev)1131 static int steam_client_ll_open(struct hid_device *hdev)
1132 {
1133 struct steam_device *steam = hdev->driver_data;
1134 unsigned long flags;
1135
1136 spin_lock_irqsave(&steam->lock, flags);
1137 steam->client_opened++;
1138 spin_unlock_irqrestore(&steam->lock, flags);
1139
1140 schedule_work(&steam->unregister_work);
1141
1142 return 0;
1143 }
1144
steam_client_ll_close(struct hid_device * hdev)1145 static void steam_client_ll_close(struct hid_device *hdev)
1146 {
1147 struct steam_device *steam = hdev->driver_data;
1148
1149 unsigned long flags;
1150
1151 spin_lock_irqsave(&steam->lock, flags);
1152 steam->client_opened--;
1153 spin_unlock_irqrestore(&steam->lock, flags);
1154
1155 schedule_work(&steam->unregister_work);
1156 }
1157
steam_client_ll_raw_request(struct hid_device * hdev,unsigned char reportnum,u8 * buf,size_t count,unsigned char report_type,int reqtype)1158 static int steam_client_ll_raw_request(struct hid_device *hdev,
1159 unsigned char reportnum, u8 *buf,
1160 size_t count, unsigned char report_type,
1161 int reqtype)
1162 {
1163 struct steam_device *steam = hdev->driver_data;
1164
1165 return hid_hw_raw_request(steam->hdev, reportnum, buf, count,
1166 report_type, reqtype);
1167 }
1168
1169 static const struct hid_ll_driver steam_client_ll_driver = {
1170 .parse = steam_client_ll_parse,
1171 .start = steam_client_ll_start,
1172 .stop = steam_client_ll_stop,
1173 .open = steam_client_ll_open,
1174 .close = steam_client_ll_close,
1175 .raw_request = steam_client_ll_raw_request,
1176 };
1177
steam_create_client_hid(struct hid_device * hdev)1178 static struct hid_device *steam_create_client_hid(struct hid_device *hdev)
1179 {
1180 struct hid_device *client_hdev;
1181
1182 client_hdev = hid_allocate_device();
1183 if (IS_ERR(client_hdev))
1184 return client_hdev;
1185
1186 client_hdev->ll_driver = &steam_client_ll_driver;
1187 client_hdev->dev.parent = hdev->dev.parent;
1188 client_hdev->bus = hdev->bus;
1189 client_hdev->vendor = hdev->vendor;
1190 client_hdev->product = hdev->product;
1191 client_hdev->version = hdev->version;
1192 client_hdev->type = hdev->type;
1193 client_hdev->country = hdev->country;
1194 strscpy(client_hdev->name, hdev->name,
1195 sizeof(client_hdev->name));
1196 strscpy(client_hdev->phys, hdev->phys,
1197 sizeof(client_hdev->phys));
1198 /*
1199 * Since we use the same device info than the real interface to
1200 * trick userspace, we will be calling steam_probe recursively.
1201 * We need to recognize the client interface somehow.
1202 */
1203 client_hdev->group = HID_GROUP_STEAM;
1204 return client_hdev;
1205 }
1206
steam_probe(struct hid_device * hdev,const struct hid_device_id * id)1207 static int steam_probe(struct hid_device *hdev,
1208 const struct hid_device_id *id)
1209 {
1210 struct steam_device *steam;
1211 int ret;
1212
1213 ret = hid_parse(hdev);
1214 if (ret) {
1215 hid_err(hdev,
1216 "%s:parse of hid interface failed\n", __func__);
1217 return ret;
1218 }
1219
1220 /*
1221 * The virtual client_dev is only used for hidraw.
1222 * Also avoid the recursive probe.
1223 */
1224 if (hdev->group == HID_GROUP_STEAM)
1225 return hid_hw_start(hdev, HID_CONNECT_HIDRAW);
1226 /*
1227 * The non-valve interfaces (mouse and keyboard emulation) are
1228 * connected without changes.
1229 */
1230 if (!steam_is_valve_interface(hdev))
1231 return hid_hw_start(hdev, HID_CONNECT_DEFAULT);
1232
1233 steam = devm_kzalloc(&hdev->dev, sizeof(*steam), GFP_KERNEL);
1234 if (!steam)
1235 return -ENOMEM;
1236
1237 steam->hdev = hdev;
1238 hid_set_drvdata(hdev, steam);
1239 spin_lock_init(&steam->lock);
1240 mutex_init(&steam->report_mutex);
1241 steam->quirks = id->driver_data;
1242 INIT_WORK(&steam->work_connect, steam_work_connect_cb);
1243 INIT_DELAYED_WORK(&steam->mode_switch, steam_mode_switch_cb);
1244 INIT_LIST_HEAD(&steam->list);
1245 INIT_WORK(&steam->rumble_work, steam_haptic_rumble_cb);
1246 steam->sensor_timestamp_us = 0;
1247 INIT_WORK(&steam->unregister_work, steam_work_unregister_cb);
1248
1249 /*
1250 * With the real steam controller interface, do not connect hidraw.
1251 * Instead, create the client_hid and connect that.
1252 */
1253 ret = hid_hw_start(hdev, HID_CONNECT_DEFAULT & ~HID_CONNECT_HIDRAW);
1254 if (ret)
1255 goto err_cancel_work;
1256
1257 ret = hid_hw_open(hdev);
1258 if (ret) {
1259 hid_err(hdev,
1260 "%s:hid_hw_open\n",
1261 __func__);
1262 goto err_hw_stop;
1263 }
1264
1265 if (steam->quirks & STEAM_QUIRK_WIRELESS) {
1266 hid_info(hdev, "Steam wireless receiver connected");
1267 /* If using a wireless adaptor ask for connection status */
1268 steam->connected = false;
1269 steam_request_conn_status(steam);
1270 } else {
1271 /* A wired connection is always present */
1272 steam->connected = true;
1273 ret = steam_register(steam);
1274 if (ret) {
1275 hid_err(hdev,
1276 "%s:steam_register failed with error %d\n",
1277 __func__, ret);
1278 goto err_hw_close;
1279 }
1280 }
1281
1282 steam->client_hdev = steam_create_client_hid(hdev);
1283 if (IS_ERR(steam->client_hdev)) {
1284 ret = PTR_ERR(steam->client_hdev);
1285 goto err_steam_unregister;
1286 }
1287 steam->client_hdev->driver_data = steam;
1288
1289 ret = hid_add_device(steam->client_hdev);
1290 if (ret)
1291 goto err_destroy;
1292
1293 return 0;
1294
1295 err_destroy:
1296 hid_destroy_device(steam->client_hdev);
1297 err_steam_unregister:
1298 if (steam->connected)
1299 steam_unregister(steam);
1300 err_hw_close:
1301 hid_hw_close(hdev);
1302 err_hw_stop:
1303 hid_hw_stop(hdev);
1304 err_cancel_work:
1305 cancel_work_sync(&steam->work_connect);
1306 cancel_delayed_work_sync(&steam->mode_switch);
1307 cancel_work_sync(&steam->rumble_work);
1308 cancel_work_sync(&steam->unregister_work);
1309
1310 return ret;
1311 }
1312
steam_remove(struct hid_device * hdev)1313 static void steam_remove(struct hid_device *hdev)
1314 {
1315 struct steam_device *steam = hid_get_drvdata(hdev);
1316
1317 if (!steam || hdev->group == HID_GROUP_STEAM) {
1318 hid_hw_stop(hdev);
1319 return;
1320 }
1321
1322 hid_destroy_device(steam->client_hdev);
1323 cancel_delayed_work_sync(&steam->mode_switch);
1324 cancel_work_sync(&steam->work_connect);
1325 cancel_work_sync(&steam->rumble_work);
1326 cancel_work_sync(&steam->unregister_work);
1327 steam->client_hdev = NULL;
1328 steam->client_opened = 0;
1329 if (steam->quirks & STEAM_QUIRK_WIRELESS) {
1330 hid_info(hdev, "Steam wireless receiver disconnected");
1331 }
1332 hid_hw_close(hdev);
1333 hid_hw_stop(hdev);
1334 steam_unregister(steam);
1335 }
1336
steam_do_connect_event(struct steam_device * steam,bool connected)1337 static void steam_do_connect_event(struct steam_device *steam, bool connected)
1338 {
1339 unsigned long flags;
1340 bool changed;
1341
1342 spin_lock_irqsave(&steam->lock, flags);
1343 changed = steam->connected != connected;
1344 steam->connected = connected;
1345 spin_unlock_irqrestore(&steam->lock, flags);
1346
1347 if (changed && schedule_work(&steam->work_connect) == 0)
1348 dbg_hid("%s: connected=%d event already queued\n",
1349 __func__, connected);
1350 }
1351
1352 /*
1353 * Some input data in the protocol has the opposite sign.
1354 * Clamp the values to 32767..-32767 so that the range is
1355 * symmetrical and can be negated safely.
1356 */
steam_le16(u8 * data)1357 static inline s16 steam_le16(u8 *data)
1358 {
1359 s16 x = (s16) le16_to_cpup((__le16 *)data);
1360
1361 return x == -32768 ? -32767 : x;
1362 }
1363
1364 /*
1365 * The size for this message payload is 60.
1366 * The known values are:
1367 * (* values are not sent through wireless)
1368 * (* accelerator/gyro is disabled by default)
1369 * Offset| Type | Mapped to |Meaning
1370 * -------+-------+-----------+--------------------------
1371 * 4-7 | u32 | -- | sequence number
1372 * 8-10 | 24bit | see below | buttons
1373 * 11 | u8 | ABS_HAT2Y | left trigger
1374 * 12 | u8 | ABS_HAT2X | right trigger
1375 * 13-15 | -- | -- | always 0
1376 * 16-17 | s16 | ABS_X/ABS_HAT0X | X value
1377 * 18-19 | s16 | ABS_Y/ABS_HAT0Y | Y value
1378 * 20-21 | s16 | ABS_RX | right-pad X value
1379 * 22-23 | s16 | ABS_RY | right-pad Y value
1380 * 24-25 | s16 | -- | * left trigger
1381 * 26-27 | s16 | -- | * right trigger
1382 * 28-29 | s16 | -- | * accelerometer X value
1383 * 30-31 | s16 | -- | * accelerometer Y value
1384 * 32-33 | s16 | -- | * accelerometer Z value
1385 * 34-35 | s16 | -- | gyro X value
1386 * 36-36 | s16 | -- | gyro Y value
1387 * 38-39 | s16 | -- | gyro Z value
1388 * 40-41 | s16 | -- | quaternion W value
1389 * 42-43 | s16 | -- | quaternion X value
1390 * 44-45 | s16 | -- | quaternion Y value
1391 * 46-47 | s16 | -- | quaternion Z value
1392 * 48-49 | -- | -- | always 0
1393 * 50-51 | s16 | -- | * left trigger (uncalibrated)
1394 * 52-53 | s16 | -- | * right trigger (uncalibrated)
1395 * 54-55 | s16 | -- | * joystick X value (uncalibrated)
1396 * 56-57 | s16 | -- | * joystick Y value (uncalibrated)
1397 * 58-59 | s16 | -- | * left-pad X value
1398 * 60-61 | s16 | -- | * left-pad Y value
1399 * 62-63 | u16 | -- | * battery voltage
1400 *
1401 * The buttons are:
1402 * Bit | Mapped to | Description
1403 * ------+------------+--------------------------------
1404 * 8.0 | BTN_TR2 | right trigger fully pressed
1405 * 8.1 | BTN_TL2 | left trigger fully pressed
1406 * 8.2 | BTN_TR | right shoulder
1407 * 8.3 | BTN_TL | left shoulder
1408 * 8.4 | BTN_Y | button Y
1409 * 8.5 | BTN_B | button B
1410 * 8.6 | BTN_X | button X
1411 * 8.7 | BTN_A | button A
1412 * 9.0 | BTN_DPAD_UP | left-pad up
1413 * 9.1 | BTN_DPAD_RIGHT | left-pad right
1414 * 9.2 | BTN_DPAD_LEFT | left-pad left
1415 * 9.3 | BTN_DPAD_DOWN | left-pad down
1416 * 9.4 | BTN_SELECT | menu left
1417 * 9.5 | BTN_MODE | steam logo
1418 * 9.6 | BTN_START | menu right
1419 * 9.7 | BTN_GRIPL | left back lever
1420 * 10.0 | BTN_GRIPR | right back lever
1421 * 10.1 | -- | left-pad clicked
1422 * 10.2 | BTN_THUMBR | right-pad clicked
1423 * 10.3 | BTN_THUMB | left-pad touched (but see explanation below)
1424 * 10.4 | BTN_THUMB2 | right-pad touched
1425 * 10.5 | -- | unknown
1426 * 10.6 | BTN_THUMBL | joystick clicked
1427 * 10.7 | -- | lpad_and_joy
1428 */
1429
steam_do_input_event(struct steam_device * steam,struct input_dev * input,u8 * data)1430 static void steam_do_input_event(struct steam_device *steam,
1431 struct input_dev *input, u8 *data)
1432 {
1433 /* 24 bits of buttons */
1434 u8 b8, b9, b10;
1435 s16 x, y;
1436 bool lpad_touched, lpad_and_joy;
1437
1438 b8 = data[8];
1439 b9 = data[9];
1440 b10 = data[10];
1441
1442 input_report_abs(input, ABS_HAT2Y, data[11]);
1443 input_report_abs(input, ABS_HAT2X, data[12]);
1444
1445 /*
1446 * These two bits tells how to interpret the values X and Y.
1447 * lpad_and_joy tells that the joystick and the lpad are used at the
1448 * same time.
1449 * lpad_touched tells whether X/Y are to be read as lpad coord or
1450 * joystick values.
1451 * (lpad_touched || lpad_and_joy) tells if the lpad is really touched.
1452 */
1453 lpad_touched = b10 & BIT(3);
1454 lpad_and_joy = b10 & BIT(7);
1455 x = steam_le16(data + 16);
1456 y = -steam_le16(data + 18);
1457
1458 input_report_abs(input, lpad_touched ? ABS_HAT0X : ABS_X, x);
1459 input_report_abs(input, lpad_touched ? ABS_HAT0Y : ABS_Y, y);
1460 /* Check if joystick is centered */
1461 if (lpad_touched && !lpad_and_joy) {
1462 input_report_abs(input, ABS_X, 0);
1463 input_report_abs(input, ABS_Y, 0);
1464 }
1465 /* Check if lpad is untouched */
1466 if (!(lpad_touched || lpad_and_joy)) {
1467 input_report_abs(input, ABS_HAT0X, 0);
1468 input_report_abs(input, ABS_HAT0Y, 0);
1469 }
1470
1471 input_report_abs(input, ABS_RX, steam_le16(data + 20));
1472 input_report_abs(input, ABS_RY, -steam_le16(data + 22));
1473
1474 input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0)));
1475 input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1)));
1476 input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2)));
1477 input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3)));
1478 input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4)));
1479 input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5)));
1480 input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6)));
1481 input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7)));
1482 input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4)));
1483 input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5)));
1484 input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6)));
1485 input_event(input, EV_KEY, BTN_GRIPL, !!(b9 & BIT(7)));
1486 input_event(input, EV_KEY, BTN_GRIPR, !!(b10 & BIT(0)));
1487 input_event(input, EV_KEY, BTN_THUMBR, !!(b10 & BIT(2)));
1488 input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6)));
1489 input_event(input, EV_KEY, BTN_THUMB, lpad_touched || lpad_and_joy);
1490 input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(4)));
1491 input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0)));
1492 input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1)));
1493 input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2)));
1494 input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3)));
1495
1496 input_sync(input);
1497 }
1498
1499 /*
1500 * The size for this message payload is 56.
1501 * The known values are:
1502 * Offset| Type | Mapped to |Meaning
1503 * -------+-------+-----------+--------------------------
1504 * 4-7 | u32 | -- | sequence number
1505 * 8-15 | u64 | see below | buttons
1506 * 16-17 | s16 | ABS_HAT0X | left-pad X value
1507 * 18-19 | s16 | ABS_HAT0Y | left-pad Y value
1508 * 20-21 | s16 | ABS_HAT1X | right-pad X value
1509 * 22-23 | s16 | ABS_HAT1Y | right-pad Y value
1510 * 24-25 | s16 | IMU ABS_X | accelerometer X value
1511 * 26-27 | s16 | IMU ABS_Z | accelerometer Y value
1512 * 28-29 | s16 | IMU ABS_Y | accelerometer Z value
1513 * 30-31 | s16 | IMU ABS_RX | gyro X value
1514 * 32-33 | s16 | IMU ABS_RZ | gyro Y value
1515 * 34-35 | s16 | IMU ABS_RY | gyro Z value
1516 * 36-37 | s16 | -- | quaternion W value
1517 * 38-39 | s16 | -- | quaternion X value
1518 * 40-41 | s16 | -- | quaternion Y value
1519 * 42-43 | s16 | -- | quaternion Z value
1520 * 44-45 | u16 | ABS_HAT2Y | left trigger (uncalibrated)
1521 * 46-47 | u16 | ABS_HAT2X | right trigger (uncalibrated)
1522 * 48-49 | s16 | ABS_X | left joystick X
1523 * 50-51 | s16 | ABS_Y | left joystick Y
1524 * 52-53 | s16 | ABS_RX | right joystick X
1525 * 54-55 | s16 | ABS_RY | right joystick Y
1526 * 56-57 | u16 | -- | left pad pressure
1527 * 58-59 | u16 | -- | right pad pressure
1528 *
1529 * The buttons are:
1530 * Bit | Mapped to | Description
1531 * ------+------------+--------------------------------
1532 * 8.0 | BTN_TR2 | right trigger fully pressed
1533 * 8.1 | BTN_TL2 | left trigger fully pressed
1534 * 8.2 | BTN_TR | right shoulder
1535 * 8.3 | BTN_TL | left shoulder
1536 * 8.4 | BTN_Y | button Y
1537 * 8.5 | BTN_B | button B
1538 * 8.6 | BTN_X | button X
1539 * 8.7 | BTN_A | button A
1540 * 9.0 | BTN_DPAD_UP | left-pad up
1541 * 9.1 | BTN_DPAD_RIGHT | left-pad right
1542 * 9.2 | BTN_DPAD_LEFT | left-pad left
1543 * 9.3 | BTN_DPAD_DOWN | left-pad down
1544 * 9.4 | BTN_SELECT | menu left
1545 * 9.5 | BTN_MODE | steam logo
1546 * 9.6 | BTN_START | menu right
1547 * 9.7 | BTN_GRIPL2 | left bottom grip button
1548 * 10.0 | BTN_GRIPR2 | right bottom grip button
1549 * 10.1 | BTN_THUMB | left pad pressed
1550 * 10.2 | BTN_THUMB2 | right pad pressed
1551 * 10.3 | -- | left pad touched
1552 * 10.4 | -- | right pad touched
1553 * 10.5 | -- | unknown
1554 * 10.6 | BTN_THUMBL | left joystick clicked
1555 * 10.7 | -- | unknown
1556 * 11.0 | -- | unknown
1557 * 11.1 | -- | unknown
1558 * 11.2 | BTN_THUMBR | right joystick clicked
1559 * 11.3 | -- | unknown
1560 * 11.4 | -- | unknown
1561 * 11.5 | -- | unknown
1562 * 11.6 | -- | unknown
1563 * 11.7 | -- | unknown
1564 * 12.0 | -- | unknown
1565 * 12.1 | -- | unknown
1566 * 12.2 | -- | unknown
1567 * 12.3 | -- | unknown
1568 * 12.4 | -- | unknown
1569 * 12.5 | -- | unknown
1570 * 12.6 | -- | unknown
1571 * 12.7 | -- | unknown
1572 * 13.0 | -- | unknown
1573 * 13.1 | BTN_GRIPL | left top grip button
1574 * 13.2 | BTN_GRIPR | right top grip button
1575 * 13.3 | -- | unknown
1576 * 13.4 | -- | unknown
1577 * 13.5 | -- | unknown
1578 * 13.6 | -- | left joystick touched
1579 * 13.7 | -- | right joystick touched
1580 * 14.0 | -- | unknown
1581 * 14.1 | -- | unknown
1582 * 14.2 | BTN_BASE | quick access button
1583 * 14.3 | -- | unknown
1584 * 14.4 | -- | unknown
1585 * 14.5 | -- | unknown
1586 * 14.6 | -- | unknown
1587 * 14.7 | -- | unknown
1588 * 15.0 | -- | unknown
1589 * 15.1 | -- | unknown
1590 * 15.2 | -- | unknown
1591 * 15.3 | -- | unknown
1592 * 15.4 | -- | unknown
1593 * 15.5 | -- | unknown
1594 * 15.6 | -- | unknown
1595 * 15.7 | -- | unknown
1596 */
steam_do_deck_input_event(struct steam_device * steam,struct input_dev * input,u8 * data)1597 static void steam_do_deck_input_event(struct steam_device *steam,
1598 struct input_dev *input, u8 *data)
1599 {
1600 u8 b8, b9, b10, b11, b13, b14;
1601 bool lpad_touched, rpad_touched;
1602
1603 b8 = data[8];
1604 b9 = data[9];
1605 b10 = data[10];
1606 b11 = data[11];
1607 b13 = data[13];
1608 b14 = data[14];
1609
1610 if (!(b9 & BIT(6)) && steam->did_mode_switch) {
1611 steam->did_mode_switch = false;
1612 cancel_delayed_work(&steam->mode_switch);
1613 } else if (!steam->client_opened && (b9 & BIT(6)) && !steam->did_mode_switch) {
1614 steam->did_mode_switch = true;
1615 schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100);
1616 }
1617
1618 if (!steam->gamepad_mode && lizard_mode)
1619 return;
1620
1621 lpad_touched = b10 & BIT(3);
1622 rpad_touched = b10 & BIT(4);
1623
1624 if (lpad_touched) {
1625 input_report_abs(input, ABS_HAT0X, steam_le16(data + 16));
1626 input_report_abs(input, ABS_HAT0Y, steam_le16(data + 18));
1627 } else {
1628 input_report_abs(input, ABS_HAT0X, 0);
1629 input_report_abs(input, ABS_HAT0Y, 0);
1630 }
1631
1632 if (rpad_touched) {
1633 input_report_abs(input, ABS_HAT1X, steam_le16(data + 20));
1634 input_report_abs(input, ABS_HAT1Y, steam_le16(data + 22));
1635 } else {
1636 input_report_abs(input, ABS_HAT1X, 0);
1637 input_report_abs(input, ABS_HAT1Y, 0);
1638 }
1639
1640 input_report_abs(input, ABS_X, steam_le16(data + 48));
1641 input_report_abs(input, ABS_Y, -steam_le16(data + 50));
1642 input_report_abs(input, ABS_RX, steam_le16(data + 52));
1643 input_report_abs(input, ABS_RY, -steam_le16(data + 54));
1644
1645 input_report_abs(input, ABS_HAT2Y, steam_le16(data + 44));
1646 input_report_abs(input, ABS_HAT2X, steam_le16(data + 46));
1647
1648 input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0)));
1649 input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1)));
1650 input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2)));
1651 input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3)));
1652 input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4)));
1653 input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5)));
1654 input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6)));
1655 input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7)));
1656 input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4)));
1657 input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5)));
1658 input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6)));
1659 input_event(input, EV_KEY, BTN_GRIPL2, !!(b9 & BIT(7)));
1660 input_event(input, EV_KEY, BTN_GRIPR2, !!(b10 & BIT(0)));
1661 input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6)));
1662 input_event(input, EV_KEY, BTN_THUMBR, !!(b11 & BIT(2)));
1663 input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0)));
1664 input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1)));
1665 input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2)));
1666 input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3)));
1667 input_event(input, EV_KEY, BTN_THUMB, !!(b10 & BIT(1)));
1668 input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(2)));
1669 input_event(input, EV_KEY, BTN_GRIPL, !!(b13 & BIT(1)));
1670 input_event(input, EV_KEY, BTN_GRIPR, !!(b13 & BIT(2)));
1671 input_event(input, EV_KEY, BTN_BASE, !!(b14 & BIT(2)));
1672
1673 input_sync(input);
1674 }
1675
steam_do_deck_sensors_event(struct steam_device * steam,struct input_dev * sensors,u8 * data)1676 static void steam_do_deck_sensors_event(struct steam_device *steam,
1677 struct input_dev *sensors, u8 *data)
1678 {
1679 /*
1680 * The deck input report is received every 4 ms on average,
1681 * with a jitter of +/- 4 ms even though the USB descriptor claims
1682 * that it uses 1 kHz.
1683 * Since the HID report does not include a sensor timestamp,
1684 * use a fixed increment here.
1685 */
1686 steam->sensor_timestamp_us += 4000;
1687
1688 if (!steam->gamepad_mode && lizard_mode)
1689 return;
1690
1691 input_event(sensors, EV_MSC, MSC_TIMESTAMP, steam->sensor_timestamp_us);
1692 input_report_abs(sensors, ABS_X, steam_le16(data + 24));
1693 input_report_abs(sensors, ABS_Z, -steam_le16(data + 26));
1694 input_report_abs(sensors, ABS_Y, steam_le16(data + 28));
1695 input_report_abs(sensors, ABS_RX, steam_le16(data + 30));
1696 input_report_abs(sensors, ABS_RZ, -steam_le16(data + 32));
1697 input_report_abs(sensors, ABS_RY, steam_le16(data + 34));
1698
1699 input_sync(sensors);
1700 }
1701
1702 /*
1703 * The size for this message payload is 11.
1704 * The known values are:
1705 * Offset| Type | Meaning
1706 * -------+-------+---------------------------
1707 * 4-7 | u32 | sequence number
1708 * 8-11 | -- | always 0
1709 * 12-13 | u16 | voltage (mV)
1710 * 14 | u8 | battery percent
1711 */
steam_do_battery_event(struct steam_device * steam,struct power_supply * battery,u8 * data)1712 static void steam_do_battery_event(struct steam_device *steam,
1713 struct power_supply *battery, u8 *data)
1714 {
1715 unsigned long flags;
1716
1717 s16 volts = steam_le16(data + 12);
1718 u8 batt = data[14];
1719
1720 /* Creating the battery may have failed */
1721 rcu_read_lock();
1722 battery = rcu_dereference(steam->battery);
1723 if (likely(battery)) {
1724 spin_lock_irqsave(&steam->lock, flags);
1725 steam->voltage = volts;
1726 steam->battery_charge = batt;
1727 spin_unlock_irqrestore(&steam->lock, flags);
1728 power_supply_changed(battery);
1729 }
1730 rcu_read_unlock();
1731 }
1732
steam_raw_event(struct hid_device * hdev,struct hid_report * report,u8 * data,int size)1733 static int steam_raw_event(struct hid_device *hdev,
1734 struct hid_report *report, u8 *data,
1735 int size)
1736 {
1737 struct steam_device *steam = hid_get_drvdata(hdev);
1738 struct input_dev *input;
1739 struct input_dev *sensors;
1740 struct power_supply *battery;
1741
1742 if (!steam)
1743 return 0;
1744
1745 if (steam->client_opened)
1746 hid_input_report(steam->client_hdev, HID_FEATURE_REPORT,
1747 data, size, 0);
1748 /*
1749 * All messages are size=64, all values little-endian.
1750 * The format is:
1751 * Offset| Meaning
1752 * -------+--------------------------------------------
1753 * 0-1 | always 0x01, 0x00, maybe protocol version?
1754 * 2 | type of message
1755 * 3 | length of the real payload (not checked)
1756 * 4-n | payload data, depends on the type
1757 *
1758 * There are these known types of message:
1759 * 0x01: input data (60 bytes)
1760 * 0x03: wireless connect/disconnect (1 byte)
1761 * 0x04: battery status (11 bytes)
1762 * 0x09: Steam Deck input data (56 bytes)
1763 */
1764
1765 if (size != 64 || data[0] != 1 || data[1] != 0)
1766 return 0;
1767
1768 switch (data[2]) {
1769 case ID_CONTROLLER_STATE:
1770 if (steam->client_opened)
1771 return 0;
1772 rcu_read_lock();
1773 input = rcu_dereference(steam->input);
1774 if (likely(input))
1775 steam_do_input_event(steam, input, data);
1776 rcu_read_unlock();
1777 break;
1778 case ID_CONTROLLER_DECK_STATE:
1779 if (steam->client_opened)
1780 return 0;
1781 rcu_read_lock();
1782 input = rcu_dereference(steam->input);
1783 if (likely(input))
1784 steam_do_deck_input_event(steam, input, data);
1785 sensors = rcu_dereference(steam->sensors);
1786 if (likely(sensors))
1787 steam_do_deck_sensors_event(steam, sensors, data);
1788 rcu_read_unlock();
1789 break;
1790 case ID_CONTROLLER_WIRELESS:
1791 /*
1792 * The payload of this event is a single byte:
1793 * 0x01: disconnected.
1794 * 0x02: connected.
1795 */
1796 switch (data[4]) {
1797 case 0x01:
1798 steam_do_connect_event(steam, false);
1799 break;
1800 case 0x02:
1801 steam_do_connect_event(steam, true);
1802 break;
1803 }
1804 break;
1805 case ID_CONTROLLER_STATUS:
1806 if (steam->quirks & STEAM_QUIRK_WIRELESS) {
1807 rcu_read_lock();
1808 battery = rcu_dereference(steam->battery);
1809 if (likely(battery)) {
1810 steam_do_battery_event(steam, battery, data);
1811 } else {
1812 dbg_hid(
1813 "%s: battery data without connect event\n",
1814 __func__);
1815 steam_do_connect_event(steam, true);
1816 }
1817 rcu_read_unlock();
1818 }
1819 break;
1820 }
1821 return 0;
1822 }
1823
steam_param_set_lizard_mode(const char * val,const struct kernel_param * kp)1824 static int steam_param_set_lizard_mode(const char *val,
1825 const struct kernel_param *kp)
1826 {
1827 struct steam_device *steam;
1828 int ret;
1829
1830 ret = param_set_bool(val, kp);
1831 if (ret)
1832 return ret;
1833
1834 mutex_lock(&steam_devices_lock);
1835 list_for_each_entry(steam, &steam_devices, list) {
1836 if (!steam->client_opened)
1837 steam_set_lizard_mode(steam, lizard_mode);
1838 }
1839 mutex_unlock(&steam_devices_lock);
1840 return 0;
1841 }
1842
1843 static const struct kernel_param_ops steam_lizard_mode_ops = {
1844 .set = steam_param_set_lizard_mode,
1845 .get = param_get_bool,
1846 };
1847
1848 module_param_cb(lizard_mode, &steam_lizard_mode_ops, &lizard_mode, 0644);
1849 MODULE_PARM_DESC(lizard_mode,
1850 "Enable mouse and keyboard emulation (lizard mode) when the gamepad is not in use");
1851
1852 static const struct hid_device_id steam_controllers[] = {
1853 { /* Wired Steam Controller */
1854 HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
1855 USB_DEVICE_ID_STEAM_CONTROLLER)
1856 },
1857 { /* Wireless Steam Controller */
1858 HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
1859 USB_DEVICE_ID_STEAM_CONTROLLER_WIRELESS),
1860 .driver_data = STEAM_QUIRK_WIRELESS
1861 },
1862 { /* Steam Deck */
1863 HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
1864 USB_DEVICE_ID_STEAM_DECK),
1865 .driver_data = STEAM_QUIRK_DECK
1866 },
1867 {}
1868 };
1869
1870 MODULE_DEVICE_TABLE(hid, steam_controllers);
1871
1872 static struct hid_driver steam_controller_driver = {
1873 .name = "hid-steam",
1874 .id_table = steam_controllers,
1875 .probe = steam_probe,
1876 .remove = steam_remove,
1877 .raw_event = steam_raw_event,
1878 };
1879
1880 module_hid_driver(steam_controller_driver);
1881