Searched refs:FB_BACKLIGHT_LEVELS (Results 1 – 9 of 9) sorted by relevance
22 static u8 bl_curve[FB_BACKLIGHT_LEVELS];30 for (flat = 1; flat < (FB_BACKLIGHT_LEVELS / 16); ++flat) in pmu_backlight_init_curve() 33 count = FB_BACKLIGHT_LEVELS * 15 / 16; in pmu_backlight_init_curve() 40 int level = (FB_BACKLIGHT_LEVELS - 1); in pmu_backlight_curve_lookup() 44 for (i = 0; i < FB_BACKLIGHT_LEVELS; i++) in pmu_backlight_curve_lookup() 48 for (i = 0; i < FB_BACKLIGHT_LEVELS; i++) { in pmu_backlight_curve_lookup() 157 props.max_brightness = FB_BACKLIGHT_LEVELS - 1; in pmu_backlight_init()
357 u8 tmp_curve[FB_BACKLIGHT_LEVELS]; in store_bl_curve() 366 if (count != (FB_BACKLIGHT_LEVELS / 8 * 24)) in store_bl_curve() 369 for (i = 0; i < (FB_BACKLIGHT_LEVELS / 8); ++i) in store_bl_curve() 386 for (i = 0; i < FB_BACKLIGHT_LEVELS; ++i) in store_bl_curve() 407 for (i = 0; i < FB_BACKLIGHT_LEVELS; i += 8) in show_bl_curve()
100 props.max_brightness = FB_BACKLIGHT_LEVELS - 1; in nvidia_bl_init()
149 props.max_brightness = FB_BACKLIGHT_LEVELS - 1; in radeonfb_bl_init()
1846 props.max_brightness = FB_BACKLIGHT_LEVELS - 1; in aty128_bl_init()
2260 props.max_brightness = FB_BACKLIGHT_LEVELS - 1; in aty_bl_init()
392 #define FB_BACKLIGHT_LEVELS 128 macro
479 u8 bl_curve[FB_BACKLIGHT_LEVELS];
335 props.max_brightness = FB_BACKLIGHT_LEVELS - 1; in riva_bl_init()