Searched refs:vc4_use_bo (Results 1 – 3 of 3) sorted by relevance
108 vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex) in vc4_use_bo() function137 return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]); in vc4_use_handle()594 tex = vc4_use_bo(exec, texture_handle_index); in reloc_tex()812 bo[i] = vc4_use_bo(exec, src_handles[i]); in validate_gl_shader_rec()
423 *obj = vc4_use_bo(exec, surf->hindex); in vc4_rcl_msaa_surface_setup()459 *obj = vc4_use_bo(exec, surf->hindex); in vc4_rcl_surface_setup()564 *obj = vc4_use_bo(exec, surf->hindex); in vc4_rcl_render_config_surface_setup()
1074 struct drm_gem_dma_object *vc4_use_bo(struct vc4_exec_info *exec,