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Searched refs:to_vc4_bo (Results 1 – 4 of 4) sorted by relevance

/linux/drivers/gpu/drm/vc4/
H A Dvc4_validate.c123 bo = to_vc4_bo(&obj->base); in vc4_use_bo()
818 to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()
823 if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded || in validate_gl_shader_rec()
824 to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()
845 validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader; in validate_gl_shader_rec()
H A Dvc4_crtc.c928 bo = to_vc4_bo(&dma_bo->base); in vc4_async_page_flip_complete_with_cleanup()
1049 struct vc4_bo *bo = to_vc4_bo(&dma_bo->base); in vc4_async_page_flip()
H A Dvc4_render_cl.c336 list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head, in vc4_create_rcl_bo()
H A Dvc4_plane.c2396 bo = to_vc4_bo(&drm_fb_dma_get_gem_obj(state->fb, 0)->base); in vc4_prepare_fb()
2413 bo = to_vc4_bo(&drm_fb_dma_get_gem_obj(state->fb, 0)->base); in vc4_cleanup_fb()