Searched refs:shader_rec_offset (Results 1 – 1 of 1) sorted by relevance
741 uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size, in vc4_get_bcl() local743 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; in vc4_get_bcl()749 if (shader_rec_offset < args->bin_cl_size || in vc4_get_bcl()750 uniforms_offset < shader_rec_offset || in vc4_get_bcl()775 exec->shader_rec_u = temp + shader_rec_offset; in vc4_get_bcl()816 exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; in vc4_get_bcl()817 exec->shader_rec_p = exec->exec_bo->dma_addr + shader_rec_offset; in vc4_get_bcl()