Searched refs:is_threaded (Results 1 – 4 of 4) sorted by relevance
841 int is_threaded = acpi_pptt_cpu_is_thread(cpu); in acpi_cpu_is_threaded() local847 if (is_threaded < 0) in acpi_cpu_is_threaded()848 is_threaded = arch_cpu_is_threaded(); in acpi_cpu_is_threaded()850 return !!is_threaded; in acpi_cpu_is_threaded()
818 to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()823 if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded || in validate_gl_shader_rec()824 to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()
861 validated_shader->is_threaded = true; in vc4_validate_shader()914 if (validated_shader->is_threaded && in vc4_validate_shader()
863 bool is_threaded; member