Searched refs:WIIPROTO_FLAG_MP_ACTIVE (Results 1 – 3 of 3) sorted by relevance
973 ret = ret && (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE); in wiimote_init_check() 996 ret = ret && !(wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE); in wiimote_init_check() 1023 ret = ret && !(wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE); in wiimote_init_check() 1054 ret = ret && (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE); in wiimote_init_check() 1117 wdata->state.flags &= ~WIIPROTO_FLAG_MP_ACTIVE; in wiimote_init_hotplug() 1186 wdata->state.flags |= WIIPROTO_FLAG_MP_ACTIVE; in wiimote_init_hotplug() 1323 if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { in handler_ext() 1442 wdata->state.flags &= ~WIIPROTO_FLAG_MP_ACTIVE; in handler_status()
41 #define WIIPROTO_FLAG_MP_ACTIVE 0x2000 macro
863 if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { in wiimod_nunchuk_in_ext() 885 if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { in wiimod_nunchuk_in_ext() 1093 if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { in wiimod_classic_in_ext() 1178 if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { in wiimod_classic_in_ext() 2045 if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { in wiimod_drums_in_ext() 2272 if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { in wiimod_guitar_in_ext() 2490 if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { in wiimod_turntable_in_ext()