Searched hist:b9537d5904f6e3df896264a6144883ab07db9608 (Results 1 – 2 of 2) sorted by relevance
/qemu/tcg/arm/ |
H A D | tcg-target.c.inc | b9537d5904f6e3df896264a6144883ab07db9608 Sun Sep 12 17:49:25 UTC 2021 Richard Henderson <richard.henderson@linaro.org> tcg/arm: Reduce vector alignment requirement for NEON
With arm32, the ABI gives us 8-byte alignment for the stack. While it's possible to realign the stack to provide 16-byte alignment, it's far easier to simply not encode 16-byte alignment in the VLD1 and VST1 instructions that we emit.
Remove the assertion in temp_allocate_frame, limit natural alignment to the provided stack alignment, and add a comment.
Resolves: https://bugzilla.redhat.com/show_bug.cgi?id=1999878 Reported-by: Richard W.M. Jones <rjones@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org> Message-Id: <20210912174925.200132-1-richard.henderson@linaro.org> Message-Id: <20211206191335.230683-2-richard.henderson@linaro.org>
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/qemu/tcg/ |
H A D | tcg.c | b9537d5904f6e3df896264a6144883ab07db9608 Sun Sep 12 17:49:25 UTC 2021 Richard Henderson <richard.henderson@linaro.org> tcg/arm: Reduce vector alignment requirement for NEON
With arm32, the ABI gives us 8-byte alignment for the stack. While it's possible to realign the stack to provide 16-byte alignment, it's far easier to simply not encode 16-byte alignment in the VLD1 and VST1 instructions that we emit.
Remove the assertion in temp_allocate_frame, limit natural alignment to the provided stack alignment, and add a comment.
Resolves: https://bugzilla.redhat.com/show_bug.cgi?id=1999878 Reported-by: Richard W.M. Jones <rjones@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org> Message-Id: <20210912174925.200132-1-richard.henderson@linaro.org> Message-Id: <20211206191335.230683-2-richard.henderson@linaro.org>
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