Searched defs:flip (Results 1 – 4 of 4) sorted by relevance
/qemu/ui/ |
H A D | egl-helpers.c | 141 void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip) in egl_fb_blit() 196 void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip) in egl_texture_blit() 205 void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip, in egl_texture_blend()
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H A D | shader.c | 72 void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip) in qemu_gl_run_texture_blit()
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/qemu/target/arm/tcg/ |
H A D | vec_helper.c | 967 intptr_t flip = extract32(desc, SIMD_DATA_SHIFT, 1); in HELPER() local 997 intptr_t flip = extract32(desc, SIMD_DATA_SHIFT, 1); in HELPER() local 1035 intptr_t flip = extract32(desc, SIMD_DATA_SHIFT, 1); in HELPER() local 1065 intptr_t flip = extract32(desc, SIMD_DATA_SHIFT, 1); in HELPER() local 1103 intptr_t flip = extract32(desc, SIMD_DATA_SHIFT, 1); in HELPER() local
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H A D | sve_helper.c | 5354 bool flip = extract32(desc, SIMD_DATA_SHIFT, 1); in HELPER() local 5404 bool flip = extract32(desc, SIMD_DATA_SHIFT, 1); in HELPER() local 5454 bool flip = extract32(desc, SIMD_DATA_SHIFT, 1); in HELPER() local
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